Announcement

Collapse
No announcement yet.

[MOD] Terraform Mod

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Yes the 5 is the code for worker. If you look in the Civ4UnitInfos.xml file: Lion is the first entry -- its code is 0
    Worker is the 6th entry so its code is 5. There is a function that will get the code for you if you put in the name, but it's a lot of typing, so I looked it up in the PythonAPI.

    I don't have a link for it, but all the codes for unit,building,route,etc. types are in the PythonAPI file I got from somewhere. Search for PythonAPI and you can probably find it. I would attach it but it is slightly too big.

    Comment


    • #17
      I just released a new version. Check the first post for the download link and the changes.

      Comment


      • #18
        My suggestion is to scatter out the terraforming abilities across the tech tree.

        For example, Plant Forest is enabled by some early tech. Transform into Flatlands is enabled by Gunpowder (basically blasting the hills and carting away the rocks).
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

        Comment


        • #19
          Cool mod! First, i know nothing about python - so it's just an idea: if you are launching air attacks you can chose the tile to attack. Maybe you can locate and use this code to chose what water-tile is to be terraformed.

          Comment


          • #20
            Originally posted by Urban Ranger
            My suggestion is to scatter out the terraforming abilities across the tech tree.

            For example, Plant Forest is enabled by some early tech. Transform into Flatlands is enabled by Gunpowder (basically blasting the hills and carting away the rocks).
            And mountains to hills after fission.
            I've allways wanted to play "Russ Meyer's Civilization"

            Comment


            • #21
              Originally posted by icheben
              Cool mod! First, i know nothing about python - so it's just an idea: if you are launching air attacks you can chose the tile to attack. Maybe you can locate and use this code to chose what water-tile is to be terraformed.
              That is a great idea but I don't think that code is in the Python (not everything is). It will probably be possible after the release of the API in January or February.

              Roger Bacon

              Comment


              • #22
                Great improvement. (water to land)

                Can you use the same popup interface so that when a worker turns his tile into water you can create a popup asking which adjacent tile to move him to so he won't die?

                Roger Bacon

                Comment


                • #23
                  Originally posted by Tattila the Hun
                  And mountains to hills after fission.
                  You should be able to use regular explosive to do that. It just takes longer.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

                  Comment


                  • #24
                    Originally posted by rogerbacon
                    Great improvement. (water to land)

                    Can you use the same popup interface so that when a worker turns his tile into water you can create a popup asking which adjacent tile to move him to so he won't die?

                    Roger Bacon
                    I just fixed that. Now when the tile is turned into water, all units on that tile are moved to the nearest valid tile. I believe that that is good enough. I could have used a popup, but it seemed unnecessary to me.

                    Comment


                    • #25
                      I'm open to suggestions for the required technologies for terraforming. If you have any suggestions, please make them like:

                      8. Terraform into Flatlands -- Gunpowder


                      Here is the list of the terraforming improvements again:

                      1. Plant Forest
                      2. Make Jungle
                      3. Terraform into Plains
                      4. Terraform into Grassland
                      5. Terraform into Desert
                      6. Terraform into Tundra
                      7. Terraform into Ice
                      8. Terraform into Flatlands
                      9. Terraform into Hills
                      10. Make Mountain
                      11. Terraform Mountain into Hills
                      12. Make Peak
                      13. Change adjacent water tile into plains
                      14. Make Water

                      Comment


                      • #26
                        Terraform Plus?

                        I'm curious if you plan on updating/re-releasing the Terraform plus mod?

                        Comment


                        • #27
                          Well, since I made all of my mods easier to combine with other mods, I decided to discontinue the terraform mod plus. It was basically my terraform mod, abandon/raze city mod, railroad speed mod, with a couple of additional small changes.

                          I might release a new mod that combines most of my mods. If I do, I will probably call it something other than "terraform mod plus"

                          Comment


                          • #28
                            I personally would greatly appreciate it... I'm not one for python... *sigh*

                            I grabbed the mega mod 1.1, added the terraform mod and all was cool... added some other mods (no python involved, including the RR mod), but the plotlistbutton one seems to have nuked me...

                            gah... I didn't really want to have to learn python... seems I will have to now. :|

                            Anyways, you have my vote to combine all yours together.

                            Comment


                            • #29
                              A couple of days ago, I noticed an error in my terraform mod. It seems that the buttons for Make Mountain and Make Peak no longer show up. I know they did show up before the civ4 1.09 patch, but they don't now. It seems that a unit is now only allowed to have 31 build tags(With my 14 terraforming builds, there were 33). I know that these two particular terraforming options will almost never get used, but I feel like I should fix it. I think I can get reduce the number of terraforming options down to 10 without losing any real functionality. Some of course will be combined. For example, Terraform into Flatlands and Make Water will be combined into Lower Elevation; Terraform into Hills and Make Peak will be combined into Raise Elevation. I will also change the Peak terrain(which I called Mountain) into "Rocky". When you build a road on a Peak it will change it into Rocky/Hills. I can also eliminate Terraform into Tundra and Terraform Mountain into Hills.

                              Mynex, When I finish with rewriting the terraform mod, I will combine my FreeTech Mod, Terraform Mod, Abandon/Raze City Mod, and Railroad speed Mod.

                              Comment


                              • #30
                                --sorry, false forum--
                                Last edited by feivelda; December 22, 2005, 04:17.

                                Comment

                                Working...
                                X