Terraform Mod v1.20(created by tywiggins)
Released December 29, 2005
Changes since last version:
I cut the number of terraforming improvements from 14 down to 10.
Mountain terrain is now called Rocky terrain
Rocky terrain produces nothing(But hills/rocky can be mined giving 3 hammers total)
When you build a road on a Peak, it is now transformed into hills/rocky
Notes: I need to make some new buttons for raise/lower terrain, and for terraform into rocky.
Terraform Mod
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Terraform Mod v1.11(created by tywiggins)
Released December 16, 2005
Changes since last version:
Now when you finish building Make Water, all of the units are moved to the nearest valid plot.
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Terraform Mod v1.10(created by tywiggins)
Released December 15, 2005
Changes since last version:
Now when you finish building change adjacent water into plains, you get a popup asking which tile you want to change.
Made it so it is easier to combine mods
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Terraform Mod v1.01(created by tywiggins)
Released November 21, 2005
Changes since Terraform Mod v1.0
Fixed a bug caused by a comment in the CIV4ImprovementInfos.xml file
This bug wouldn't let you build mines on mountains.
Now mountains can be mined(This really makes peaks not so bad, even near the beginning of the game. Just build a road on the peak and then a mine on the mountain and it produces 3 hammers)
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Terraform Mod v1.0(created by tywiggins)
Released November 16, 2005
I created this mod because I missed the terraforming in Civ2.
Here is a list of all the changes/additions I made(I think)
Improvements:
Created 14 new improvements
1. Plant Forest(requires Plains, Grassland, or Tundra)
2. Make Jungle(requires Grassland)
3. Terraform into Plains(requires Grassland, Desert, or Tundra)
4. Terraform into Grassland(requires Plains)
5. Terraform into Desert(requires Plains)
6. Terraform into Tundra(requires Plains, or Ice)
7. Terraform into Ice(requires Tundra)
8. Terraform into Flatlands(requires Hills)
9. Terraform into Hills(requires Flatlands)
10. Make Mountain(requires Hills)
11. Terraform Mountain into Hills(requires Mountain)
12. Make Peak(requires Mountain)
13. Change 1 adjacent water tile into plains(any)
14. Make Water(requires flatlands)
Changed Mines to allow Mountains to be mined
Note on all: Base terraform time is 24 turns. Terraform time for Mountains, Ice, Tundra, Desert is 30 turns. Plant Forest/Make Jungle time is 12 turns(16 for Tundra).
Note: With Steam Power, workers work 50% faster, so divide time by 1.5. If you also use serfdom, divide time by 2 instead.
Note on #1 and #2: You can Plant Forest on Forest tiles, and Make Jungle on Jungle tiles. It is a waste of time though.
Note on #13: The 8 adjacent tiles are checked in order 1,2,3,4,6,7,8,9. The first one to find water is changed into plains.
Note on #13: You can build this even if there is no adjacent water. It is a waste of time though.
Note on #13: All water resources (Fish, oil, whale, etc. )are destroyed when you change a water tile into a plains.
Note on #14: All land resources are destroyed when you change a land tile into water
Note on #13,14: A Fresh Water lake is when there are less than 10 connected water tiles.
Note: Coastal cities can build harbors, lighthouses, The Great Lighthouse, The Colossus if there are at least 10 connected water tiles.
Note: Coastal cities can build drydocks, naval units if there are at least 20 connected water tiles.
Terrain:
Changed Ice(Land) Build modifier to +25% (was +50%)
Made several changes to Peak
1. Name is now Mountain
2. Produces 1 hammer
3. movement cost is now 2
4. seefrom value is now 2
5. build modifier is now +25%
6. defense modifier is now +25%
7. is no longer graphical only
Note: Peaks will still be created when you start your game. Mountains will not.
Note: To change a Peak into a Mountain, all you have to do is build a road or railroad on it.
Note: Workers have been modified to allow them to climb the impassable Peak
Features:
Changed Oasis to allow improvements(terraforming). Also decreased food increase by 1 since farms can now be built on them.
Note: Flood Plains and Oasis features are destroyed when terraforming
Note: You can create Flood Plains by Terraforming Flatland Plains into Desert (along a river, just a corner isn't enough)
Note: You can create Flood Plains by Terraforming Hills/Desert into Flatland Desert (along a river, just a corner isn't enough)
Units:
Changed workers and fastworkers so that they can pass impassable terrain, and ignore movement cost.
Also gave them all the new build orders.
Technologies:
Added 2 new Technologies, each requires Ecology
1. Terraforming(allows new improvements 3,4,5,6,7,13)
2. More Terraforming(allows new improvements 8,9,10,11,12,14)
Note: Plant Forest and Make Jungle are now enabled by Ecology.
Possible Future changes(let me know if you can help with these, or have any suggestions):
1. Use different graphics for mountains(They look very flat)
2. Create a "New Forest" Feature nearly identical to "Forest".(I have done this, but they look invisible)
3. Add Descriptions and civilopedia entries with translations for all the new improvements.
4. Mountains can have resources
5. randomly add resources when land is created from water, or water is created from land
6. keep oil when the land is changed into water, or the water is changed into land
Released December 29, 2005
Changes since last version:
I cut the number of terraforming improvements from 14 down to 10.
Mountain terrain is now called Rocky terrain
Rocky terrain produces nothing(But hills/rocky can be mined giving 3 hammers total)
When you build a road on a Peak, it is now transformed into hills/rocky
Notes: I need to make some new buttons for raise/lower terrain, and for terraform into rocky.
Terraform Mod
--------------------------------------------------------------------------
Terraform Mod v1.11(created by tywiggins)
Released December 16, 2005
Changes since last version:
Now when you finish building Make Water, all of the units are moved to the nearest valid plot.
--------------------------------------------------------------------------
Terraform Mod v1.10(created by tywiggins)
Released December 15, 2005
Changes since last version:
Now when you finish building change adjacent water into plains, you get a popup asking which tile you want to change.
Made it so it is easier to combine mods
--------------------------------------------------------------------------
Terraform Mod v1.01(created by tywiggins)
Released November 21, 2005
Changes since Terraform Mod v1.0
Fixed a bug caused by a comment in the CIV4ImprovementInfos.xml file
This bug wouldn't let you build mines on mountains.
Now mountains can be mined(This really makes peaks not so bad, even near the beginning of the game. Just build a road on the peak and then a mine on the mountain and it produces 3 hammers)
--------------------------------------------------------------------------
Terraform Mod v1.0(created by tywiggins)
Released November 16, 2005
I created this mod because I missed the terraforming in Civ2.
Here is a list of all the changes/additions I made(I think)
Improvements:
Created 14 new improvements
1. Plant Forest(requires Plains, Grassland, or Tundra)
2. Make Jungle(requires Grassland)
3. Terraform into Plains(requires Grassland, Desert, or Tundra)
4. Terraform into Grassland(requires Plains)
5. Terraform into Desert(requires Plains)
6. Terraform into Tundra(requires Plains, or Ice)
7. Terraform into Ice(requires Tundra)
8. Terraform into Flatlands(requires Hills)
9. Terraform into Hills(requires Flatlands)
10. Make Mountain(requires Hills)
11. Terraform Mountain into Hills(requires Mountain)
12. Make Peak(requires Mountain)
13. Change 1 adjacent water tile into plains(any)
14. Make Water(requires flatlands)
Changed Mines to allow Mountains to be mined
Note on all: Base terraform time is 24 turns. Terraform time for Mountains, Ice, Tundra, Desert is 30 turns. Plant Forest/Make Jungle time is 12 turns(16 for Tundra).
Note: With Steam Power, workers work 50% faster, so divide time by 1.5. If you also use serfdom, divide time by 2 instead.
Note on #1 and #2: You can Plant Forest on Forest tiles, and Make Jungle on Jungle tiles. It is a waste of time though.
Note on #13: The 8 adjacent tiles are checked in order 1,2,3,4,6,7,8,9. The first one to find water is changed into plains.
Note on #13: You can build this even if there is no adjacent water. It is a waste of time though.
Note on #13: All water resources (Fish, oil, whale, etc. )are destroyed when you change a water tile into a plains.
Note on #14: All land resources are destroyed when you change a land tile into water
Note on #13,14: A Fresh Water lake is when there are less than 10 connected water tiles.
Note: Coastal cities can build harbors, lighthouses, The Great Lighthouse, The Colossus if there are at least 10 connected water tiles.
Note: Coastal cities can build drydocks, naval units if there are at least 20 connected water tiles.
Terrain:
Changed Ice(Land) Build modifier to +25% (was +50%)
Made several changes to Peak
1. Name is now Mountain
2. Produces 1 hammer
3. movement cost is now 2
4. seefrom value is now 2
5. build modifier is now +25%
6. defense modifier is now +25%
7. is no longer graphical only
Note: Peaks will still be created when you start your game. Mountains will not.
Note: To change a Peak into a Mountain, all you have to do is build a road or railroad on it.
Note: Workers have been modified to allow them to climb the impassable Peak
Features:
Changed Oasis to allow improvements(terraforming). Also decreased food increase by 1 since farms can now be built on them.
Note: Flood Plains and Oasis features are destroyed when terraforming
Note: You can create Flood Plains by Terraforming Flatland Plains into Desert (along a river, just a corner isn't enough)
Note: You can create Flood Plains by Terraforming Hills/Desert into Flatland Desert (along a river, just a corner isn't enough)
Units:
Changed workers and fastworkers so that they can pass impassable terrain, and ignore movement cost.
Also gave them all the new build orders.
Technologies:
Added 2 new Technologies, each requires Ecology
1. Terraforming(allows new improvements 3,4,5,6,7,13)
2. More Terraforming(allows new improvements 8,9,10,11,12,14)
Note: Plant Forest and Make Jungle are now enabled by Ecology.
Possible Future changes(let me know if you can help with these, or have any suggestions):
1. Use different graphics for mountains(They look very flat)
2. Create a "New Forest" Feature nearly identical to "Forest".(I have done this, but they look invisible)
3. Add Descriptions and civilopedia entries with translations for all the new improvements.
4. Mountains can have resources
5. randomly add resources when land is created from water, or water is created from land
6. keep oil when the land is changed into water, or the water is changed into land
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