In all of history, I am aware of no instance in which one empire or nation permitted the troops of another to march through its territory in war without it too being imp0licated in the conflict. In fact, it is extremely rare for one nation to even permit an aly to march its armys through its territory. It is almost unheard of for a neutral to permit this.
In Civ 4, not only do empires and nations open their borders freely to one-another's armies (which politely return to the demarkation lines upon the declaration of war, no less!), these same armies are permitted to march enmass across entire continents to conduct wars far beyond their territories.
The only historical example of this I can recall is the Crusades -- and then it was often more a matter of the intimidating size of the army and its unspoken (and sometimes spoken) threat potential that made the international transport of troops possible. And note that the fellow Christian troops around Constantinople did not politely exit the region when their presence was no longer convenient.
Civ 4 must be modified such that "Open Borders" agreements either...
1) Don't exist;
2) Have no impact on military units -- borders remain closed to all armies and navies (only setlers and workers may pass through);
3) Have a limited impact on military units (one military unit may pass through at any time and no more); or
4) Work exactly as they do now except for the following modifications:
--- a. The AI rarely agrees to "Open Borders" with any party
--- b. War does not force the exit of suddenly hostile troops.
--- c. When the units of one civilization, initiate a war from the territory of another (cross a border, for example), that other civilization is also implicated in the war (if you let someone inside your nation, you are responsible for anything they do to your neighbors).
I'm tired of being attacked by a computer player who resides on the other side of the planet, via a neutral neighbor with whom I am actively trading, without having a causis beli for war with my neighbor as well.
In Civ 4, not only do empires and nations open their borders freely to one-another's armies (which politely return to the demarkation lines upon the declaration of war, no less!), these same armies are permitted to march enmass across entire continents to conduct wars far beyond their territories.
The only historical example of this I can recall is the Crusades -- and then it was often more a matter of the intimidating size of the army and its unspoken (and sometimes spoken) threat potential that made the international transport of troops possible. And note that the fellow Christian troops around Constantinople did not politely exit the region when their presence was no longer convenient.
Civ 4 must be modified such that "Open Borders" agreements either...
1) Don't exist;
2) Have no impact on military units -- borders remain closed to all armies and navies (only setlers and workers may pass through);
3) Have a limited impact on military units (one military unit may pass through at any time and no more); or
4) Work exactly as they do now except for the following modifications:
--- a. The AI rarely agrees to "Open Borders" with any party
--- b. War does not force the exit of suddenly hostile troops.
--- c. When the units of one civilization, initiate a war from the territory of another (cross a border, for example), that other civilization is also implicated in the war (if you let someone inside your nation, you are responsible for anything they do to your neighbors).
I'm tired of being attacked by a computer player who resides on the other side of the planet, via a neutral neighbor with whom I am actively trading, without having a causis beli for war with my neighbor as well.
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