First, I've just started looking into what it's going to take to get this mod created, and it looks like alot
, so it will probably take a few weeks (at best) to get the "alpha" version of the mod out (unless I get a slave work....err...umm... helper or two
).
This mod will come in two versions. The standard version will simply break the standard tech tree into 12 ages and ensure that the game spends equal amounts of time depicting each age - which it currently doesn't. Figure about 36 turns per age (36*12=432 or two turns longer than normal speed). The expanded version will also add new techs/units/buildings/wonders to further flesh out the ages, and probably a few other tweaks as well.
So, here is a list of the ages:
1. Stone Age
2. Copper Age
3. Bronze Age
4. Iron Age
5. Medieval Age
6. Renaissance
7. Age of Reason
8. Industrial Age
9. Age of Steam
10. Age of Electricity
11. Atomic Age
12. Information Age
More to come later...
Please feel free to comment.
, so it will probably take a few weeks (at best) to get the "alpha" version of the mod out (unless I get a slave work....err...umm... helper or two
).This mod will come in two versions. The standard version will simply break the standard tech tree into 12 ages and ensure that the game spends equal amounts of time depicting each age - which it currently doesn't. Figure about 36 turns per age (36*12=432 or two turns longer than normal speed). The expanded version will also add new techs/units/buildings/wonders to further flesh out the ages, and probably a few other tweaks as well.
So, here is a list of the ages:
1. Stone Age
2. Copper Age
3. Bronze Age
4. Iron Age
5. Medieval Age
6. Renaissance
7. Age of Reason
8. Industrial Age
9. Age of Steam
10. Age of Electricity
11. Atomic Age
12. Information Age
More to come later...
Please feel free to comment.
I may tack one futuristic age on the end, but it wouldn't be very large, and it's not very likely in the first place. If I did add it though, it would just be the most likely scientific advaces to come in the near future. If someone wants to tack additional futuristic stuff to the end of the mod in their own spin-off mod, I'd be fine with that, of course.
Comment