Description
Being somewhat dissatisfied with the selection of unique units in civ games I felt like expanding on them and hopefully rebalancing some that may need it (ie praetorians). Ideally I would like the uniques not to be vastly more powerful but to provide some interesting choices.
My initial idea was to have 4 uniques per civilization. 2 sets of 2 in different eras. This gives a bit of a chance for a few comebacks for civs that have been losing. It might be difficult to find those units in 2 eras so I would want to either balance it to 1 very strong unit in each of 2 eras or 3 normalish units in 1 era. Does that make any sense to you?
What I want from you is ideas about ~ historically accurate units and any thoughts you have on balance.
Here's what I've thought out so far for UUs
New Units
Rome
Legion (reqs bronzeworking)
4 pow
+100% vs barbarians; Builds roads
Praetorian Guard (+25% cost, replaces axeman)
6 pow
+25% city def; +25% vs mounted; +50% vs melee
Marian Legion (+25% cost, replaces swordsman)
6 pow
+25% city attack; +50% vs archers
England
Welsh Longbow (replaces longbow, -10% cost)
6 pow
+25% city def; +25% hill def; +25% forest def
Maybe a knight replacement as well?
Man O War (replaces frigate)
10 pow
+10% Bombard
Japan
Ninja (available with currency)
6 pow
invisible; cannot pillage; -50% city attack; no def bonuses
High Samurai (replaces knight)
10 pow
+2 first strikes; Immune to first strikes;
USA
M1A2 (replaces modern tank)
40 pow
+1 sight radius
Greece
Peltast (reqs bronzeworking)
5 pow
+2 first strike; +25% vs melee
Spain
Conquistador (replaces musketman)
9 pow
Spreads state religion when conquering a city
Mounted Conquistador (replaces knight)
10 pow 2 mov
Immune to First Strikes; +50% vs melee
Spreads state religion when conquering a city
Russia
Red Army Conscript (reqs communism, 75% less than cost of infantry)
10 pow
0 movement
Katyusha (replaces artillery)
Same pow as arty
+100% vs armour
Germany
Berserker (replaces axeman, -25% cost)
5 pow
+50% vs melee
Teutonic Knight (replaces Knight)
same as knight but spreads religion on conquest
Stuka (in addition to fighter)
15 pow
+100% vs armour; -25% vs air; -25% vs city
China
Soldier-Farmer(replaces warrior, reqs farming)
3 pow
Builds farms
Anyways any and all thoughts and comments are welcome!
I will be constantly watching here for input - and I will try to keep this thread updated, but if I don't, check out my thread at fanatics
Being somewhat dissatisfied with the selection of unique units in civ games I felt like expanding on them and hopefully rebalancing some that may need it (ie praetorians). Ideally I would like the uniques not to be vastly more powerful but to provide some interesting choices.
My initial idea was to have 4 uniques per civilization. 2 sets of 2 in different eras. This gives a bit of a chance for a few comebacks for civs that have been losing. It might be difficult to find those units in 2 eras so I would want to either balance it to 1 very strong unit in each of 2 eras or 3 normalish units in 1 era. Does that make any sense to you?
What I want from you is ideas about ~ historically accurate units and any thoughts you have on balance.
Here's what I've thought out so far for UUs
New Units
Rome
Legion (reqs bronzeworking)
4 pow
+100% vs barbarians; Builds roads
Praetorian Guard (+25% cost, replaces axeman)
6 pow
+25% city def; +25% vs mounted; +50% vs melee
Marian Legion (+25% cost, replaces swordsman)
6 pow
+25% city attack; +50% vs archers
England
Welsh Longbow (replaces longbow, -10% cost)
6 pow
+25% city def; +25% hill def; +25% forest def
Maybe a knight replacement as well?
Man O War (replaces frigate)
10 pow
+10% Bombard
Japan
Ninja (available with currency)
6 pow
invisible; cannot pillage; -50% city attack; no def bonuses
High Samurai (replaces knight)
10 pow
+2 first strikes; Immune to first strikes;
USA
M1A2 (replaces modern tank)
40 pow
+1 sight radius
Greece
Peltast (reqs bronzeworking)
5 pow
+2 first strike; +25% vs melee
Spain
Conquistador (replaces musketman)
9 pow
Spreads state religion when conquering a city
Mounted Conquistador (replaces knight)
10 pow 2 mov
Immune to First Strikes; +50% vs melee
Spreads state religion when conquering a city
Russia
Red Army Conscript (reqs communism, 75% less than cost of infantry)
10 pow
0 movement
Katyusha (replaces artillery)
Same pow as arty
+100% vs armour
Germany
Berserker (replaces axeman, -25% cost)
5 pow
+50% vs melee
Teutonic Knight (replaces Knight)
same as knight but spreads religion on conquest
Stuka (in addition to fighter)
15 pow
+100% vs armour; -25% vs air; -25% vs city
China
Soldier-Farmer(replaces warrior, reqs farming)
3 pow
Builds farms
Anyways any and all thoughts and comments are welcome!
I will be constantly watching here for input - and I will try to keep this thread updated, but if I don't, check out my thread at fanatics
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