Like many other people, I found the Fort to be relatively useless. Acting on the suggestion of =DrJambo=, I decided to make them more valuable. Any time a combat unit (other than air) enters a Fort, it will gain the following 'Fort Bonus' promotions (assuming it has the prerequisite techs):
Fort Bonus I:
+10% healing rate
+10% strength
Fort Bonus II (requires Optics):
immune to first strike
+1 visibility range
Fort Bonus III (requires Steel):
+1 first strike chance
10% withdrawal chance
History:
v0.4
- 10% combat strength was set for FB II, not I
v0.3
- Adjusted bonuses
- Fixed translation of Italian text (thanks Error404)
- switched to inheritance model to eliminate bulky cut and paste operations (thanks dsplaisted)
- fixed bug that gave Fort Bonus II & III to units on Forts when any Empire researched the tech prerequisites,
not just units of that Empire
v0.2
- spread bonuses over three promotions instead of one
- fixed bug that allowed building fort, getting fort promotion, then switching to different tile improvement
and keeping promotion
- fort promotions two and three are now tied to specific techs
v0.1
- added fort promotion bonus
note: It appears that you cannot add new promotions to an existing game (the game will CTD when you try to load it). So in order to use this mod, you'll need to start a new game.
Also, as with all mods, do not overwrite your original files. This should be installed in your "My Documents\My Games\Civilization 4\CustomAssets" folder (note, in addition to suggesting the inheritance model, dplaisted also suggested using Mods instead of CustomAssets - here I disagree, and recommend using CustomAssets at this time).
Bh
Fort Bonus I:
+10% healing rate
+10% strength
Fort Bonus II (requires Optics):
immune to first strike
+1 visibility range
Fort Bonus III (requires Steel):
+1 first strike chance
10% withdrawal chance
History:
v0.4
- 10% combat strength was set for FB II, not I
v0.3
- Adjusted bonuses
- Fixed translation of Italian text (thanks Error404)
- switched to inheritance model to eliminate bulky cut and paste operations (thanks dsplaisted)
- fixed bug that gave Fort Bonus II & III to units on Forts when any Empire researched the tech prerequisites,
not just units of that Empire
v0.2
- spread bonuses over three promotions instead of one
- fixed bug that allowed building fort, getting fort promotion, then switching to different tile improvement
and keeping promotion
- fort promotions two and three are now tied to specific techs
v0.1
- added fort promotion bonus
note: It appears that you cannot add new promotions to an existing game (the game will CTD when you try to load it). So in order to use this mod, you'll need to start a new game.
Also, as with all mods, do not overwrite your original files. This should be installed in your "My Documents\My Games\Civilization 4\CustomAssets" folder (note, in addition to suggesting the inheritance model, dplaisted also suggested using Mods instead of CustomAssets - here I disagree, and recommend using CustomAssets at this time).
Bh
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