Ok, I've updated my Forestry Mod (initially discussed in this thread).
For those who didn't follow it's development: It's a tiny mod which, upon discovering the Guilds tech, allows your workers to build a "Tree Nursery" improvement. When you work the tile with this improvement for ~25 turns (like the Cottage), it will disappear and leave behind a forest tile.
Changes:
- Changed the "english for runaways" translation "Tree School" into "Tree Nursery"
- Changed the icon for the "Build Tree Nursery" job to a picture of a forest.
- Did a cleanup and a rename on the files in the TXT directory to reduce filesize and make it easier for people to use this modification along with others.
Edit: Updated to v3
Changes:
- The mod wasn't actually working after the first update. BIG thanks (and apologies) to buffy66 for pointing this out! Fixed now.
- When a Tree Nursery matures into a Forest it will now be announced in the game log. Thanks to HawaiiFive-0 for figuring out how to get the addMessage statement to work.
- Made a minimal adjustment to the XML so the game will now say "Will turn into a Forest in x turns"
- included a readme with rudementary instructions
Have fun.
For those who didn't follow it's development: It's a tiny mod which, upon discovering the Guilds tech, allows your workers to build a "Tree Nursery" improvement. When you work the tile with this improvement for ~25 turns (like the Cottage), it will disappear and leave behind a forest tile.
Changes:
- Changed the "english for runaways" translation "Tree School" into "Tree Nursery"
- Changed the icon for the "Build Tree Nursery" job to a picture of a forest.
- Did a cleanup and a rename on the files in the TXT directory to reduce filesize and make it easier for people to use this modification along with others.
Edit: Updated to v3
Changes:
- The mod wasn't actually working after the first update. BIG thanks (and apologies) to buffy66 for pointing this out! Fixed now.
- When a Tree Nursery matures into a Forest it will now be announced in the game log. Thanks to HawaiiFive-0 for figuring out how to get the addMessage statement to work.
- Made a minimal adjustment to the XML so the game will now say "Will turn into a Forest in x turns"
- included a readme with rudementary instructions
Have fun.
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