I understand where firaxes is coming from when they didnt want to give religions specific traits. But, for the sake of adding another twist on the game, I thought of some religion benefits. I would love if you would comment on them, positive or negative.
Judaism: Spreads slowly, +50% more culture, missionaries cost +25%.
Christianity: Spreads quickly, no positive modifiers with Civs of the same faith.
Islam: Can only be spread through missionaries, -25% war weariness.
Hinduism: Spreads quickly only within your empire, +1 happiness per city that hinduism is present.
Confusionism: Spreads slowly, -25% maintenance.
Buddhism: Spreads quickly, +25% war weariness, cannot build missionaries, during peace cities get +1 happiness.
Taoism: ? any ideas?
There you are.
A: Do you think these are balanced?
B: Is it possible in python?
C: Is it even a good idea?
Thank you.
Judaism: Spreads slowly, +50% more culture, missionaries cost +25%.
Christianity: Spreads quickly, no positive modifiers with Civs of the same faith.
Islam: Can only be spread through missionaries, -25% war weariness.
Hinduism: Spreads quickly only within your empire, +1 happiness per city that hinduism is present.
Confusionism: Spreads slowly, -25% maintenance.
Buddhism: Spreads quickly, +25% war weariness, cannot build missionaries, during peace cities get +1 happiness.
Taoism: ? any ideas?
There you are.
A: Do you think these are balanced?
B: Is it possible in python?
C: Is it even a good idea?
Thank you.
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