I just thought I'd make available a corrected version of the diplomacy text XML file. I'm a writer and editor, and so I'm a little picky about syntax, grammar, and proper MLA format. I'm also very new here, so I don't know if anyone is even interested in this, but what the heck ...
This version corrects several typos. It also corrects grammar ("Remember with whom you're dealing" rather than "Remember who you're dealing with," for example) because I think leaders should speak properly--even if they don't in the real world!
I have removed the extraneous exclamation points which Firaxis seems to have a penchant for!!!
They bug the heck out of me. I have also corrected formatting to match MLA style: whole dashes, for example, rather than the infamous "space-hyphen-space," or a space before an ellipsis. MLA is the American English standard, not the UK English standard, by the way.
In some rare cases I have adjusted the diplomacy text because I felt it lacking from a subjective standpoint. I also adjusted the part of the leader-declares-war text from: ([OUR_NAME] declares war!) to: ([OUR_NAME] declares war! [OUR_CIV_SHORT]'s [OUR_BEST_UNIT] prepare for battle!) because I thought it would be good information to have when being attacked. In this case I followed Firaxis' lead and used the plural form of the verb for the subject [OUR_BEST_UNIT].
Because I wasn't initially planning to post this I didn't log every change. Needless to say, the entire diplomacy text has been proofread with an editor's eye. Only warranted changes were made.
Changes have ONLY been made to the English text (two semesters of Italian isn't enough, apparently).
It runs fine, but due to the nature of the diplomacy text implementation I have NOT tested every adjustment in the game environment.
To "install" it, simply paste it into the ...Sid Meier's Civilization IV/_CivIVCustomAssets/xml/text directory. There's no need to remove the existing diplomacy text file from the root Assets/XML/Text directory, the game will know to use the customized one instead of the original which remains safely intact. To "uninstall" it, just delete it.
I will attach it to this post. It will also be available at http://www.rjwoerheide.com/temporary...lomacyText.zip
If you use it, I hope you like the changes.
*Edit December 5th: I have added a link to the newest version of the fix, 1.1*
This version corrects several typos. It also corrects grammar ("Remember with whom you're dealing" rather than "Remember who you're dealing with," for example) because I think leaders should speak properly--even if they don't in the real world!
I have removed the extraneous exclamation points which Firaxis seems to have a penchant for!!!

In some rare cases I have adjusted the diplomacy text because I felt it lacking from a subjective standpoint. I also adjusted the part of the leader-declares-war text from: ([OUR_NAME] declares war!) to: ([OUR_NAME] declares war! [OUR_CIV_SHORT]'s [OUR_BEST_UNIT] prepare for battle!) because I thought it would be good information to have when being attacked. In this case I followed Firaxis' lead and used the plural form of the verb for the subject [OUR_BEST_UNIT].
Because I wasn't initially planning to post this I didn't log every change. Needless to say, the entire diplomacy text has been proofread with an editor's eye. Only warranted changes were made.
Changes have ONLY been made to the English text (two semesters of Italian isn't enough, apparently).
It runs fine, but due to the nature of the diplomacy text implementation I have NOT tested every adjustment in the game environment.
To "install" it, simply paste it into the ...Sid Meier's Civilization IV/_CivIVCustomAssets/xml/text directory. There's no need to remove the existing diplomacy text file from the root Assets/XML/Text directory, the game will know to use the customized one instead of the original which remains safely intact. To "uninstall" it, just delete it.
I will attach it to this post. It will also be available at http://www.rjwoerheide.com/temporary...lomacyText.zip
If you use it, I hope you like the changes.
*Edit December 5th: I have added a link to the newest version of the fix, 1.1*
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