Announcement

Collapse
No announcement yet.

Culture from buildings as bonuses?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Culture from buildings as bonuses?

    Here's an idea for a different way of approaching culture: Population produces culture. The buildings give percentage bonuses to this culture.

    As it stands currently, all of the buildings but culture buildings give bonuses to city productivity. The more productive the city is, the more effective research, commerce, and industry boosting buildings are. If a city starves nearly to death, however, culture is totally unaffected. This encourages wedging a city in a possibly ineffective spot just to build culture buildings to expand borders. AKA a homage to ICS.

    I could see wonders giving a flat amount of culture, but they would be an exception to the rule.

    So what are users thoughts? Is this a good idea for a mod?
    Mylon Mod - Adressing game pace and making big cities bigger.
    Inquisition Mod - Exterminating heretic religions since 1200 AD

  • #2
    Sounds like a pretty nifty idea to me. I guess you'd have to actually implement it and play it to see how it affects culture flipping, culture victory, etc.
    XBox Live: VovanSim
    xbox.com (login required)
    Halo 3 Service Record (I fail at FPS...)
    Spore page

    Comment

    Working...
    X