Here's an idea for a different way of approaching culture: Population produces culture. The buildings give percentage bonuses to this culture.
As it stands currently, all of the buildings but culture buildings give bonuses to city productivity. The more productive the city is, the more effective research, commerce, and industry boosting buildings are. If a city starves nearly to death, however, culture is totally unaffected. This encourages wedging a city in a possibly ineffective spot just to build culture buildings to expand borders. AKA a homage to ICS.
I could see wonders giving a flat amount of culture, but they would be an exception to the rule.
So what are users thoughts? Is this a good idea for a mod?
As it stands currently, all of the buildings but culture buildings give bonuses to city productivity. The more productive the city is, the more effective research, commerce, and industry boosting buildings are. If a city starves nearly to death, however, culture is totally unaffected. This encourages wedging a city in a possibly ineffective spot just to build culture buildings to expand borders. AKA a homage to ICS.
I could see wonders giving a flat amount of culture, but they would be an exception to the rule.
So what are users thoughts? Is this a good idea for a mod?
Comment