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Growable forest, like cottage....

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  • #31
    no no.... there will actually be a Forest there instead of that little house after X turns.


    WHen i had that problem, my .py file was edited wrong. By replacing it with the one from the mod, it worked.


    Are you trying to add this mod to an existing mod, or as a stand alone?

    Download the newest version from here:



    Unpack the folder into your "mods" folder in Civ4. Load up the mod during the game and test it if it works (start a game in the modern age, and it will go quite fast).

    If this doesn't work, perhaps you messed around with your original files?

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    • #32
      Indeed, I just copied the files into my original folders and started a new game, as the old one "refused" to start and CTD'ed. I didn't even think about putting it into the mod folder. I thought, it's just an enhancement to our normal games. Oh well......

      BTW, I suspect the creator of merging evil things into this mod! Within 30 minutes I had 3 meltdowns of nuclear powerplants in major cities! I bet, he is a green peace activist!



      EDIT:
      I deleted all my installation, installed new, unpacked the mod into the mod folder. Loaded the mod. All ran without any problem.
      But then the same happened again: For centuries all I get are those cottages.

      What did you mean "your .py file was wrong edited and you replaced it with the one of the mod? I use the one of the mod in my mod folder, as it came. Should I put it somewhere else?
      Last edited by Imminence; November 13, 2005, 10:45.

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