Once I thought about implementing seasons into Civ2, but the macro language was too limited (no generalized statements like SELECT in SQL). It was outright impossible in Civ3.
It should be possible in Civ4, if the modding capabilities were really so good they are telling us all the time
We would need 4 sets of landscape types for that.
It would give a huge variety of possibilities.
1) TERRAIN. In norhern countries, water bodies will be covered with ice, enabling traffic for land units and disabling Navy. It would not be wise to start large campains in Autumn or Spring because the roads would not give movement bonus until some Modern Era advances.
2) RESOURCES. In Winter, the Nothern lands would be clad with snow that hardly produces anything (only shields from forests) and some fish from water. In Spring everything will start to blossom, but the production could be even worse. In Summer, the food production goes up and in Autumn there would be a real feast. Workers have to cultivate their land all over every Spring to get the crop in Autumn. In Winter and Spring the city has to eat only its stored food.
3) SPECIAL RESOURCES. There might be some special things available only for snow-having nations (Winter Games wonder etc) and some for sun-and-banana-nations (honestly, I do not know what).
3) RELIGIONS. Historically all great religions were developed in the South, so it is possible to leave founding of religions for Southerners. Maybe we should have Protestantism for Christian Northerners by the end of Middle Ages. North may get other advantages, like espescially fierce military units in Antique and Middle Ages.
4) TACTICS. Some units are swift and strong in Winter (Alpine Troops), some in other seasons (Infantry, remember the winter of 1941).
5) DIF. STRATEGIES FOR DIF. STARTING LOCATIONS. In the South, there would be 2 crops per year. In the north, the snow landscape might enable production of tough people (Viking Berserks and others). The strategies of Southerners and Northerners will differ as they do in the real world.
It should be possible in Civ4, if the modding capabilities were really so good they are telling us all the time
We would need 4 sets of landscape types for that.
It would give a huge variety of possibilities.
1) TERRAIN. In norhern countries, water bodies will be covered with ice, enabling traffic for land units and disabling Navy. It would not be wise to start large campains in Autumn or Spring because the roads would not give movement bonus until some Modern Era advances.
2) RESOURCES. In Winter, the Nothern lands would be clad with snow that hardly produces anything (only shields from forests) and some fish from water. In Spring everything will start to blossom, but the production could be even worse. In Summer, the food production goes up and in Autumn there would be a real feast. Workers have to cultivate their land all over every Spring to get the crop in Autumn. In Winter and Spring the city has to eat only its stored food.
3) SPECIAL RESOURCES. There might be some special things available only for snow-having nations (Winter Games wonder etc) and some for sun-and-banana-nations (honestly, I do not know what).
3) RELIGIONS. Historically all great religions were developed in the South, so it is possible to leave founding of religions for Southerners. Maybe we should have Protestantism for Christian Northerners by the end of Middle Ages. North may get other advantages, like espescially fierce military units in Antique and Middle Ages.
4) TACTICS. Some units are swift and strong in Winter (Alpine Troops), some in other seasons (Infantry, remember the winter of 1941).
5) DIF. STRATEGIES FOR DIF. STARTING LOCATIONS. In the South, there would be 2 crops per year. In the north, the snow landscape might enable production of tough people (Viking Berserks and others). The strategies of Southerners and Northerners will differ as they do in the real world.
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