In PatchMod, Snoopy made changes to the threshold increase (halved it I think) and we've enabled multiple graduations per turn in one city, instead of having to wait till next turn for the student to graudate. It really helps.
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Education - how does it work?
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Yea, I liked COL 1's education system. It made sense to set a teacher, and the higher end professions should require better buildings.
I think it should tilt away from purchasing units. It makes sense that you purchase units to gain expertise you don't already have in your colonies or to rush build an efficient colony, but not be the primary method of getting citizens.
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Maybe the design is a covert social commentary on the state of our school system, i.e. the pay's better in the private sector for specialists so they don't become teachers, and the "watering-down" education effect is making schooling extend further and further into the average person's adult life.
After all, Civ 4 had plenty of social commentary
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OK, I'm used to the old system, where you put the specialist into the school (college, university), and sometime later a random colonist would sport the specialty.
Now I put the colonist (criminal, servant) into the school (etc.) and he graduates with a new skill in a certain amount of time. The listed time is an advantage, since in Col, I just put them there and hoped.
What I'm wondering is how do I control what specialty he gets? It's supposed to be from a specialist in the colony, but does the specialist have to be working at his specialty?
For example, the colony with my main college is inland. If I want a new fisherman, can I send one from the coast and put him to work, say, making rum while waiting for the graduate to finish? Will that work?
I have a college operating in such a location, and all the graduates are coming out expert farmers, even though I have a vet soldier working at the lumber mill. I'm not sure if that's because he's not working his specialty, or because you can't train soldiers.
Oh, and I haven't finished my first game yetAny man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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Originally posted by Father Beast
What I'm wondering is how do I control what specialty he gets? It's supposed to be from a specialist in the colony, but does the specialist have to be working at his specialty?
Originally posted by Father Beast For example, the colony with my main college is inland. If I want a new fisherman, can I send one from the coast and put him to work, say, making rum while waiting for the graduate to finish? Will that work?
Originally posted by Father Beast I have a college operating in such a location, and all the graduates are coming out expert farmers, even though I have a vet soldier working at the lumber mill. I'm not sure if that's because he's not working his specialty, or because you can't train soldiers.
Originally posted by Father Beast Oh, and I haven't finished my first game yet
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