Originally posted by snoopy369
And what I mean is that Col - like Civ - is intended to have many ways of playing. Having one set pattern is not really intended- obviously you to some extent must simply because you start with nothing, but there should be many ways of getting from (nothing) to (win), rather than simply following the realistic path.
And what I mean is that Col - like Civ - is intended to have many ways of playing. Having one set pattern is not really intended- obviously you to some extent must simply because you start with nothing, but there should be many ways of getting from (nothing) to (win), rather than simply following the realistic path.
There was no need to balance science by creating negative effects of researching technologies. Instead the "penalty" was only the fact you didn't do something else you could have...like build a military...
So I would've thought the ideal way to balance the benefits of Liberty Bells (assuming they're overpowered) would be to either mitigate their benefits, or to increase the benefits of alternatives (crosses, hammers, whatever).
The current way feels like the game is "moving the goalposts" - it's the equivalent of Civ4 saying that if I have a larger empire, that my spaceship needs to be bigger. Just doesn't feel right.
Comment