So, I've been playing the new Colonization. I never really got into the original (it came out a bit before I had good access to a computer).
I started playing a few times, learning to set up a working economy when the computer kept getting all the FF's. So I played a few games and found that generating LB's allowed me to compete with them for FF's, and I got production bonuses. Excellent! Then, way before I expected I was pressed for time on the WoI, so I checked the king's army and saw it was way larger than I could manage.
So I played a few more games, trying to build up a number of cities, generating LB's and arms, and again the deadline was coming up way too soon and the king's army way too large.
So I come on here and read about the 3 city, don't generate LB's until the last moment strategy. I go home, try it, and lo and behold I beat the game.
Wow am I disappointed. LB's generate a lot of good things (especially cultural boarders that "push" the natives out), but the game seems completely rigged against generating them.
Well, at least I still like Civ 4. I'm hoping a patch fixes some of this ... but I fear the problem is more of a core design/goal issue than just a simple balance issue.
I was really hoping for more of an economic game than a straight RTS build a quick base and pump out units before the zerg shows up.
Robert
I started playing a few times, learning to set up a working economy when the computer kept getting all the FF's. So I played a few games and found that generating LB's allowed me to compete with them for FF's, and I got production bonuses. Excellent! Then, way before I expected I was pressed for time on the WoI, so I checked the king's army and saw it was way larger than I could manage.
So I played a few more games, trying to build up a number of cities, generating LB's and arms, and again the deadline was coming up way too soon and the king's army way too large.
So I come on here and read about the 3 city, don't generate LB's until the last moment strategy. I go home, try it, and lo and behold I beat the game.
Wow am I disappointed. LB's generate a lot of good things (especially cultural boarders that "push" the natives out), but the game seems completely rigged against generating them.
Well, at least I still like Civ 4. I'm hoping a patch fixes some of this ... but I fear the problem is more of a core design/goal issue than just a simple balance issue.
I was really hoping for more of an economic game than a straight RTS build a quick base and pump out units before the zerg shows up.
Robert
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