Just some feedback, played a small/normal 3 ai colonies game with France and 1.03. Just won in 1783 with no gaminess (got a bunch of FF, didn't manage Bells too much. Very enjoyable experience and the AI and natives seemed a lot better.
Keep up the good work.
Things I wouldn't mind you considering:
The hills and ranger promotions which double movement in hills and forests? I find it highly annoying/implausible that people would move quicker through hills than fields...it also just makes for very goofy tactics/gameplay.
Any chance having this also moved it up to 2 through fields as well for this promotion (basically fields and terrain x are as roads promotion), or perhaps take it away completely (the movement bonus not the combat bonus) Those promotions are really already very strong.
A little concerned the REF is favoring rough terrain a la CIV4 AI when it actually is at a huge disadvantage there. Anyone confirm or deny this behavior?
Would love it if the whole city combat thing worked better , the incentive to repeatedly take, lose and retake a city is incredibly large, even if you are not even trying to set this situation up (which I wasn't, but each turn each side can retake it easily)...
How about removing cannon city attack and giving it to infantry to the same extent they have city defense. Then you have cannons to break the walls with bombardment and provide manpower free firepower (which is still an important role) and city def becomes about roughly fair infantry battles where no walls are involved.
This would still encourage the historical fabian tactics of the rebels as the colonies can generally not afford fair fights.
Plus it would make infantry a bit more valuable compared to dragoons, which I think are used in very unrealistically large numbers. A lot of games the REF is 60/40 dragoons/inf and may forces are like 2:1 inf/dragoons (which is still too much).
Just MO
I am sure others may have better ideas, but it just doesn't quite seem right right now.
Keep up the good work.
Things I wouldn't mind you considering:
The hills and ranger promotions which double movement in hills and forests? I find it highly annoying/implausible that people would move quicker through hills than fields...it also just makes for very goofy tactics/gameplay.
Any chance having this also moved it up to 2 through fields as well for this promotion (basically fields and terrain x are as roads promotion), or perhaps take it away completely (the movement bonus not the combat bonus) Those promotions are really already very strong.
A little concerned the REF is favoring rough terrain a la CIV4 AI when it actually is at a huge disadvantage there. Anyone confirm or deny this behavior?
Would love it if the whole city combat thing worked better , the incentive to repeatedly take, lose and retake a city is incredibly large, even if you are not even trying to set this situation up (which I wasn't, but each turn each side can retake it easily)...
How about removing cannon city attack and giving it to infantry to the same extent they have city defense. Then you have cannons to break the walls with bombardment and provide manpower free firepower (which is still an important role) and city def becomes about roughly fair infantry battles where no walls are involved.
This would still encourage the historical fabian tactics of the rebels as the colonies can generally not afford fair fights.
Plus it would make infantry a bit more valuable compared to dragoons, which I think are used in very unrealistically large numbers. A lot of games the REF is 60/40 dragoons/inf and may forces are like 2:1 inf/dragoons (which is still too much).
Just MO
I am sure others may have better ideas, but it just doesn't quite seem right right now.
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