The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
...and in light of the recent revelations about city garrisons not accumulating rebel sentiment, I think I may now have a better idea.
The REF may not, in fact, need to be scaled down, provided that soldiers garrisoned within towns are affected by liberty bell production. This, to me, seems like a much more organic solution to the REF issue.
The "kiss my pinky" demands could be more obviously/explicitly tied to tax hikes, or perhaps even to European immigration: refuse to pay, and you will require more crosses and/or gold to get immigrants. Or, refuse to pay and the buy price goes up for guns, and sell price goes down for cigars/rum/cloth/etc...
That's already doable in-game: just don't garrison any soldiers (use them as colonists instead). This is how the game should be played anyway (minutemen anybody?) ...
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
I like the automatic minuteman feature--instead of needing a particular Founding Father, you have right from the start a setup in which an attacked settlement will have a colonist take up any stockpiled guns to defend the settlement.
Those who live by the sword...get shot by those who live by the gun.
That's already doable in-game: just don't garrison any soldiers (use them as colonists instead). This is how the game should be played anyway (minutemen anybody?) ...
See my post in the other thread... bottom line, due to the massively increased amount of micromanagement needed to do this, it is just not as fun.
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
the game's fun depends on the player's sense of what's fun. chess isn't fun, but it's very fun to play chess. this game really isn't that micromanaged that much -- contrast it 'victoria' or SR 2010 or europa universalis... humm, how about 'patrician III'? that's a very complicated game. possibly civ4:col is moving closer to a real-economy model version of civ4? civ4 is pretty boring after awhile, connect the dots easy. but, so is 'capitalism 2', which is supposed to be an economic model.
the word 'economic'... it just means the flow into the joe on the street, and the flow out of the joe back into joe's feeders. it's a battle, dude.
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