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[MOD] Age of Discovery II

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  • Was checking LoF mod version 1.4. Some interesting points there are (- what he has, * my comment):

    - Increased growth of native villages, (reduced threshold for growth by 20%, from 100 to 80)

    * In my games indian villages seem to get stack to 1-2 pop size, dunno maybe even more than 20%. In principle he is right.

    - Halved unit bombardment rates for cannon/artillery/frigate/ship of the line/man o war (seiges of colonies to destroy fortifications will take 2x time/units)

    * I like this. There are way more units in C4C than in Col. I. It gives a better feeling. These fortresses can't go down in one turn.
    Last edited by PrinceMyshkin; December 17, 2008, 11:13.
    Coling since 1994... :)

    Comment


    • This is a great mod, much closer to how the game should be and I have just had a happy hour trying it out on medium skill lvl.

      I played the English and after dodging the pirates in the early game I finally amassed enough cash for a frigate. First chance I got I went to destroy the pirate ship off Jamestown.

      Imagine then my disappointment when my nice new frigate was sunk!, surely this cannot be right. It's the only option for defending against pirates and it is too weak to do the job!
      That was it, game over, I just cant be bothered to save up for another frigate, what is the point?

      Comment


      • maiph:

        In version 1.04 of the mod the pirate ship has been toned down one strength point to 3. This puts it on par with caravel/carrack/fluyt in strength. I've also modified the navy stats too for the Frigate to make it much cheaper to build/buy.

        Your frigate should have a better time at it now.

        I am going to do a lot of work on the Pirates nation for the next version (1.05) so look out for that one.

        Comment


        • Thanks Dale for your prompt reply, I see now the pirate ship is listed in the changes for 1.04. good move.

          Comment


          • v1.04 Released!

            See first post for download link and updated changelog.

            v1.03 - 1.04 changes:
            - Added intro movie
            - Added cutscenes with New World quotes
            - Added achievement advisor icon
            - Added new victories to Royal Charter (DoM screen)
            - Added fortress ability to fire on ships with cannons
            - Changed Pirate Ship strength 4 -> 3
            - Changed requirement for Economic & Industrial victories to double
            - Changed REF increases to include a cap based on difficulty
            - Changed Europe Screen "Sail East" and "Sail West" buttons to visually indicate which is which
            - Changed navy stats to reflect strength/cost/cargoholds better
            - Fixed victory condition capitalisations
            - Fixed broken 50 cross achievement text
            - Fixed incorrect 10 bells achievement text
            - Fixed achievements not recognising earlier style buildings (eg: not getting 5 stockades when 1 is a fort)
            - Fixed achievement popups appearing on first player for all players
            - Removed button pointer for Achievement interface message when not needed

            Comment


            • Xmas present! Thanks Dale
              Coling since 1994... :)

              Comment


              • hmmm
                i cant get the download link to work
                i get the message;
                "The requested URL /aod2/AoD2_1.03.zip was not found on this server."

                is it just me?

                Comment


                • Dale there is a bug.

                  SoL has 4 movement, Frigate and MoW 5.

                  I am sure it was meant to be 5 for all.

                  Otherwise IT ROOOOOOOOOOOOOOOOOOOOCKS!!!!!!!
                  Coling since 1994... :)

                  Comment


                  • Also why does the carrack and fluyt have 3 movement, while caravel has 4?

                    Is this intentional?

                    Cheers
                    Coling since 1994... :)

                    Comment


                    • Originally posted by maiph
                      hmmm
                      i cant get the download link to work
                      i get the message;
                      "The requested URL /aod2/AoD2_1.03.zip was not found on this server."

                      is it just me?
                      Could be a web cache issue with the page. Try it direct here.

                      Comment


                      • Prince:

                        There's always one thing you miss. Oh well.

                        As for carrack/fluyt, yes that's intentional. They get an extra cargo bay over a caravel.

                        Comment


                        • Damn man, sorry!

                          I should have spotted it earlier.

                          Want to make me official AoD II beta tester? Will spot everytime all the mistakes and give you a list. XD

                          But just checked, you had 5 in your list this morning!



                          Ship of the Line
                          130 Tools (down from 300)
                          480 Hammers (up from 400)
                          240 Guns (down from 300)
                          5 Movement
                          Cargo 0
                          Strength 12 (up from 8) ---> now 10
                          Price 6000 (down from 8000)
                          Europe price increase 1500
                          Last edited by PrinceMyshkin; December 17, 2008, 20:17.
                          Coling since 1994... :)

                          Comment


                          • Yeah I changed SoL and MoW based on your comments in that thread. Also adjusted guns to match them.

                            Comment


                            • My comment had been on strength of SoL and MoW, not movement.

                              Frigate and MoW movement is 5, SoL is 4; is this intentional?
                              Coling since 1994... :)

                              Comment


                              • The SoL move 4 is not intentional. It's supposed to be 5.

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