What do you have in mind where events and quests are concerned?
Now, maybe I'm a little behind the curve with regard to Civ games, having not played 4 (though I played 3 extensively), but I'm not sure what you mean by "quests" in the context of Colonization. Personally, I prefer for the gameplay to flow naturally from the interaction between static elements and dynamic elements. I burn down that village because it suits my strategy, not because I need to "go to Arawak village X and Get Ye Flask."
Sure, I've done that sort of thing plenty in Pirates!, and it fits well (conquer a town, install a governor, and, oh yeah, grab that Evil Spaniard (tm) while I'm there).
But maybe this isn't what you have in mind where quests are concerned, so please elaborate.
As to events, did you play the original Colonization? It already had natives occasionally showing up and giving gifts of resources, begging for food, making demands, or attacking. After a while, a mineral resource is depleted. Sometimes a colonist spontaneously develops a speciality... but of course, none of these things are "random events" but rather flow directly from the way the game works. And buildings are sufficiently valuable in Col that I would be PISSED if there were something like random fires destroying buildings or something.
So elaborate. What do you have in mind?
Now, maybe I'm a little behind the curve with regard to Civ games, having not played 4 (though I played 3 extensively), but I'm not sure what you mean by "quests" in the context of Colonization. Personally, I prefer for the gameplay to flow naturally from the interaction between static elements and dynamic elements. I burn down that village because it suits my strategy, not because I need to "go to Arawak village X and Get Ye Flask."
Sure, I've done that sort of thing plenty in Pirates!, and it fits well (conquer a town, install a governor, and, oh yeah, grab that Evil Spaniard (tm) while I'm there).
But maybe this isn't what you have in mind where quests are concerned, so please elaborate.
As to events, did you play the original Colonization? It already had natives occasionally showing up and giving gifts of resources, begging for food, making demands, or attacking. After a while, a mineral resource is depleted. Sometimes a colonist spontaneously develops a speciality... but of course, none of these things are "random events" but rather flow directly from the way the game works. And buildings are sufficiently valuable in Col that I would be PISSED if there were something like random fires destroying buildings or something.
So elaborate. What do you have in mind?
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