They say they would complicate the game but I disagree! They require so little work but provide so much immersion! Don't give me "moders will put it in", I hear this response for every suggestion people make to improve the game, If we always took this as an answer then game developers may as well sell game creation kits for 30-40 euros.
Look at EU3 In Nomine, EU3 was a really big game, the quest system helps guide the player. Why couldn't the quests in CivCol (make them more often than civ ones) do the same for new players? Push them in the right direction?
Also why not make random events start on turn 100 or something like that. That way the player isn't swamped with options! Or even include events but have them off by default, that way when people get used to the game and start playing with custom games they go all "oh what are these event thingies, I think I'll try them".
Why!?!! Why!!? :better crying:
I expect this in the game or added in a patch!
Look at EU3 In Nomine, EU3 was a really big game, the quest system helps guide the player. Why couldn't the quests in CivCol (make them more often than civ ones) do the same for new players? Push them in the right direction?
Also why not make random events start on turn 100 or something like that. That way the player isn't swamped with options! Or even include events but have them off by default, that way when people get used to the game and start playing with custom games they go all "oh what are these event thingies, I think I'll try them".
Why!?!! Why!!? :better crying:
I expect this in the game or added in a patch!

Comment