Tech trading was mentioned in one article and borders are shown on some of the screenshots, so I am confident that you will get what you wish for.
I agree that a less static game environment is desirable for the timespan, but they should not go overboard with it. I am afraid that a full-blown tech tree à la Civ4 might overshadow the steady growth of European population, infrastructure and trade as the main source of change in the new world. That is what the race between the colonial powers should be about, not technological advance (which, in any case, should be driven by the mother country). In particular, I hope that the four powers will have the same level of military technology pretty much by design. Maybe automatic and simultaneous advances with slightly randomized dates (like in the first Imperialism game) would work.
Verrucosus
P.S.: I think I will start a game of Colonization myself next weekend ... perhaps on Discoverer level because it's been so long.
I agree that a less static game environment is desirable for the timespan, but they should not go overboard with it. I am afraid that a full-blown tech tree à la Civ4 might overshadow the steady growth of European population, infrastructure and trade as the main source of change in the new world. That is what the race between the colonial powers should be about, not technological advance (which, in any case, should be driven by the mother country). In particular, I hope that the four powers will have the same level of military technology pretty much by design. Maybe automatic and simultaneous advances with slightly randomized dates (like in the first Imperialism game) would work.
Verrucosus
P.S.: I think I will start a game of Colonization myself next weekend ... perhaps on Discoverer level because it's been so long.
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