Originally posted by Dale
I'm sorry, but an argument based off "historical credibility" for a game such as Colonisation (and Civ4 while we're at it) does not hold water.
Not whilst one group of soldiers will fight another group of soldiers and the other 100 groups stand around watching.
To use this point in discusions about these games is ludicrous considering the massive liberties these games take at history's(/realities) expense.
I'm sorry, but an argument based off "historical credibility" for a game such as Colonisation (and Civ4 while we're at it) does not hold water.
Not whilst one group of soldiers will fight another group of soldiers and the other 100 groups stand around watching.
To use this point in discusions about these games is ludicrous considering the massive liberties these games take at history's(/realities) expense.
A game about/based on history can afford to take liberties on realism issues (like time scale, travel distances and combat system), but it has to keep a high degree of accuracy when it comes to historical facts ... if it is to be believeable to any degree as a historically based game that is.
Originally posted by Dale
I'm sorry, but I totally disagree with you here. Yes, sometimes that is the cause of shortcuts / alternatives being needed, but not always. Not even most of the time as far as I can tell.
I'm sorry, but I totally disagree with you here. Yes, sometimes that is the cause of shortcuts / alternatives being needed, but not always. Not even most of the time as far as I can tell.
Originally posted by Dale
As far as the Firaxis designers go, they have always been fun gameplay first, reality second. They have constantly stated they make "fun games based on historical contexts".
As far as the Firaxis designers go, they have always been fun gameplay first, reality second. They have constantly stated they make "fun games based on historical contexts".
However, I will give Firaxis team full credit for making a pretty good engine for cIV.
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But the meat on the bones have always left the 'finished' game less than it deserved to be (imo).
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