Good point.
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Civilization: Beyond Earth Virtues Screen
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The Virtue Planner has been updated thanks to Firaxis (and Maddjinn's playthrough on the pre-release build) providing some updated info: (still may change before release)
So mostly toning down the Knowledge tree. I could see how that would be a problem later in the games, but in general I think the 3 other trees are still more useful. Might just be playstyle though. In Civ I've always tried to maximize early bonuses and leverage from there. That does require a lot of work though, because if you aren't actively using it you lose it. That means military action and expansion essentially every turn of the game. A more passive/builder player is going to see a lot of value from Knowledge later in the game.CivBE] Virtues balance - Joint Operations can now serve as a prereq for Democratized Quartering. This provides more connections and flexibility for the final tier of Might, like the other Virtue categories.
[CivBE] Virtues balance - Decreasing the power of the Knowledge tree
- Creative Class now gives 30% of positive Health as Culture (was 50%)
- Applied Aesthetics now gives 30% of Culture rate as Energy (was 50%)
- Technoartisans now gives 15% of Culture as Science (was 25%)
- Networked Datalinks now decreases per city Science penalty by 40% (was 50%)
- Memeweb now decreases per city Culture penalty by 40% (was 50%)
- Metaresearch Methods now decreases leaf technology costs by 10% (was 20%)Last edited by Aeson; October 13, 2014, 21:54.
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Free virtues at sync 1 and 2
Fantastic idea and very well implemented, thank you! One note, it doesn't seem to account for the 'free' in free virtues? I don't know how hard it would be to account for that in the current code, may not be worth it, but it does somewhat affect the use cases. Anyway, thank you for building it!
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It doesn't account for any free Virtues or Culture cost modifiers.Originally posted by Noctifer View PostFantastic idea and very well implemented, thank you! One note, it doesn't seem to account for the 'free' in free virtues? I don't know how hard it would be to account for that in the current code, may not be worth it, but it does somewhat affect the use cases. Anyway, thank you for building it!
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