The second of a six-part detailed preview of Master of Orion III is now online. This six-page article, accompanied by sixteen screenshots, is written by Apolyton CS Co-Owner/Administrator Daniel Quick.
In late December, 2002, an advanced beta copy of [MoO3 arrived in my mailbox. Since then, I have had the opportunity to examine this much-anticipated turn-based strategy title first hand – both inside and outside of the gameplay itself, says Quick. What has been posted today is the first of six installments of this feature. In this edition, the focus is on the wealth of pre-gameplay customization options and their importance in a healthy and enjoyable engagement.
On behalf of the Apolyton CS staff and administration, I would like to thank MoO3 Producer Constantine Hantzopoulos and the rest of the game's team at both Infogrames Interactive and Quicksilver Software for this opportunity.
Part 3 will be posted next Thursday (barring any unforeseen circumstances). Comments on this article are welcomed in this thread.
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Dan; Apolyton CS
In late December, 2002, an advanced beta copy of [MoO3 arrived in my mailbox. Since then, I have had the opportunity to examine this much-anticipated turn-based strategy title first hand – both inside and outside of the gameplay itself, says Quick. What has been posted today is the first of six installments of this feature. In this edition, the focus is on the wealth of pre-gameplay customization options and their importance in a healthy and enjoyable engagement.
On behalf of the Apolyton CS staff and administration, I would like to thank MoO3 Producer Constantine Hantzopoulos and the rest of the game's team at both Infogrames Interactive and Quicksilver Software for this opportunity.
Part 3 will be posted next Thursday (barring any unforeseen circumstances). Comments on this article are welcomed in this thread.
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Dan; Apolyton CS
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