Sorry Rav, I don't think ships on land can attack, at least into another land square. One suggestion is to make them air units with a range of 1, on an airbase. Alex the M did this in his old scenario "The Conquest of Quebec" to simulate shore batteries, and it worked well. They didn't fly off into oblivion, but would attack adjacent units. Barbarian units with a MF of 2 on a fortress behave in the same way.Originally posted by ravagon
Almost all units (ships) will be ground based (using desert or tundra as space methinks) a la Koby's ()ST Dominion war.
Starbases/Battle stations will be naval units (giving them an offensive capability but no actual movement - I hope).
This sounds perfect. I'm planning a similar event for the WWII multiplayer scn. I'm working on.I was going to model the effect of the homeworld shipyards by a tech collapse event should the homeworld fall - losing the ability (tech) to build cruiser-and-above ships until they've been researched again (To represent the necessity of building of constructing a new shipyard before capital ships can be built).
It sounds workable. I've got a couple of suggestions:For those who've done something similar - are there any major pitfalls to avoid before starting out? Any major holes in what I'm trying to do? That sort of thing.
Make the space terrain impassible and give the override flag to starships only. This will keep settlers, etc on the ground.
Since you're using ToT, why not use a second map to represent warp drive? If space terrain on map 1 has a fairly high MF cost, ships with warp drive can transport to map 2, where space has a much lower MF cost (it can even be 0!). They can move back to normal space when they near their destination. This is not too hard to do, and I'd be glad to show you how. The drawback is that I have no idea how the AI will use this.
I have never seen the AI use terraforming. You can set the terrain to change when it's irrigated though, which would solve that problem.I have the AI settling bit sorted out (only colonizing grass/plain squares) but I'm not entirely sure how to work the terraforming. Are there any circumstances under which AI's transform terrain?
Good luck with your project. I'd be happy to help with any ToT questions you might have.


) - Feds, Klingons, Romulans, Hydrans, Lyrans, Kzinti and Gorn.
) I can represent best by the barbs I think.


). Plus it only gives a single attack. I may have to settle for making them move=0 units instead if it doesn't work...
The second map is a sort of a phase space and is reserved for the Andromedan transport network (a system of relay satellites that enabled their ships to transit the galaxy at warp 15 or somesuch. ie: Much much faster than the rest of the races). The other players won't get to access this until near the end when the Andro invasion is in full swing.
).
Even changing the cost of a battleship to 10 and surrounding it with a horde of cost 160 warriors didn't incite as much as a twitch.

I knew about the AI govt irrigation/mining setting but I didn't know this actually facilitated city-building on those squares.

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