Little progress report:
I did a testrun with no events.txt and no good working tech tree yet. Turn rate is 1 Week starting with 1 Week of July 1991. I played as Slovene till March 1992 ( 26 Weeks ).
I was amazed how historically correct the AI was going forward. I had thrown out the Yugoslav army out of slovenia after 4 weeks. Croatia had a hard time, as Vukovar was conquered after 6 Weeks and Vinkovci fell shortly after. In west Slavonia they captured Pozega and planned to cut Slavonia off of croatia just as it was planned in reality.
Dubrovnik came under heavy siege, but held out till March 1992
Zadar also came under heavy siege, but held out till now.
The Krajina Serbs fortified their positions, just as intended.
Sanski Most was lost early ( As in reality ) but the 5th Corps defender of Bihac managed to hold on their pocket.
Sarajevo was under heavy siege, but managed with help from roaming UN Units to hold on.
Most of the small Croat pockets in Bosnia were conquered by serbs.
Zvornik, Brcko and Brod fell in February 1992 ( reality was i think also around Feb 1992, at least the Chetniks came into Zvornik town around this time )
Mostar is under heavy siege.
It is remarkable, that the AI has no greater problems in this scen yet.
-> The AI military works very effective against itself in this scen. But you as human can exploit the known weaknesses...
-> Villages work as intended, but i somehow have to prevent the tech gifts from them, maybe there is some way around this problem ?
-> Serbia declared war only to croatia and bosnia ( Peace - war - peace - war etc... with bosnia, just as in reality, sometimes 2 Peace treaties a week that got broken even as fast )
-> Albania, Macedonia, and the UN/Nato stayed at peace with serbia all the time. In Macedonia the AI even reatreated their armies ( As in reality 1992 )
-> in the first few turns the ai seemed to explore the map, as they moved their units in all directions rather than towards enemy cities, guess this is a problem as i did not save it as .SCN yet.
-> Air Force was used in a effective way by the AI
-> SPAA and AA is too powerful
-> A serb marine got lost in italian territory
-> Serb infantry conquered Temschburg ( Romania ) ?! Will make some events, as to protect the neighbours/minorities or even mount an counterattack.
-> I must place the UN strategically to prevent serbia to be too powerful...
-> The bosnian cities in the Sandzak region in reality remained at peace with serbia throughout the war, in the testrun the were attacked. I somehow have to prevent serbia attacking them all the time or to conquer them too early. Maybe with some Hex editing...
-> The albanian army stayed in their territory, just moved some units into macedon terrain, which already is major ethnic albanian.
-> Serbia set up a SAM Screen around the city of Beograd
-> The Battle of the barracks worked as intended.
So im very confident to get this on a good run...
wish me luck guys