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Thread: PBEM just for fun...

  1. #31
    bdanv
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    Quote Originally Posted by Solver
    Friedly Fire -> St Jon
    That's actually a user merge, St Jon has been around in 2000 and used to post way back, came back recently as Friendly Fire. Accounts merged.
    nice to meet you St.Jon

  2. #32
    vyeh
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    Here is a draft with bdanv's and Friendly Fire's (now St. Jon) comments incorporated. I'd like everyone other than bdanv and St. Jon to either agree or state what they want changed. Note that the order of players is the turn order. Please check your email. I got them from other games (in Ironwood's case from his player profile).

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Average
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	Yes
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	Yes
    No rnd events	|	Yes
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    6. A player may not accept a bribe from another player's AI during council sessions.
    7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Secret projects may be hurried with crawlers.
    15. Planetbusters may not be used when the charter is in effect.
    16. Players and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels.
    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).

  3. #33
    vyeh
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    Quote Originally Posted by St Jon View Post
    Don't be too confused by the name change but poly have reactivated by old a/c. Apparently I will still get PM's sent to FF handle.

    FF now St Jon
    I changed the name. What do you mean "a/c?"

  4. #34
    zsozso
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    Hey, FF aka St Jon, why do you insist on giving me so much fun with the two aliens ?
    BTW, I am OK with having them in the game (as long as they are not right beside my starting location ) and also OK with the rules.
    ::Zsozso::

  5. #35
    bdanv
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    Post Regarding the preferences:

    I would prefer Cooperative victory disabled and a tech stagnation game (i really hate it when i land on someone's shore only to find out that my army is obsolete).

    Also, I think 'No Unity scattering' should be 'Off', otherwise we will get pods only at the landing site.

    Can i get some support here?

  6. #36
    Bodissey
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    I'm with you on the scattering and the Coop victory, Dan, along with the tech stagnation.

    And a swarming native life would suit my cultist needs better.
    All your base are belong to us

  7. #37
    St Jon
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    Sorry it's a merge not a re-activation. R/L intervened and I didn't have time to play 'silly' games. Didn't think St Jon would still be a registered user, and how do you prove who you are after 7yrs anyway, so I re-registered. a/c = account.
    “Quid latine dictum sit, altum videtur”
    - Anon

  8. #38
    bdanv
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    Quote Originally Posted by Bodissey View Post
    And a swarming native life would suit my cultist needs better.
    We have to give something back cause you're stuck with the Fung Boy! I agree.

  9. #39
    Ironwood
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    I suppose I can handle more mind worms, and we can see if it grants too much of an advantage to bdanv. I'm not sure about tech stagnation; having an obsolete army is just part of the balance, I think (and in my experience, that growth penalty already hits the Consciousness hard enough as it is). I need more convincing before I can agree there.

    Convince me why leaving cooperative victory out is a good idea. Do you anticipate, with this particular group of players, a problem with a prearranged alliance? Or is it something else?

    No unity scattering off is just fine with me; I like podhunting (so long as we don't end up with someone playing the reload game with them). I didn't object at first because I figured that was just a standard thing in PBEM games, but I could be wrong. Heck, I could even go for random events.
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  10. #40
    zsozso
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    Since the game is "just for fun" and not a tournament to decide who is the better player, I agree that pod-hunting and even random events could be turned on. After all, we already decided to play with random map, so it would not be fully balanced anyway, so lets put the surprise elements to full throttle. But please, don't do tech stagnation, PBEM is slow anyway I would not like to see major recon-rover battles in this game by Xmass Not to mention that the aliens start with 3r defense so we need something stronger than hand weapons to kill them.
    ::Zsozso::

  11. #41
    vyeh
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    Here is a draft with comments incorporated. Looks like we have the following points to discuss:

    (1) Cooperative victory
    (2) Tech stag
    (3) No scatter (need St. Jon's signoff)
    (4) No rnd events

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	No (bdanv, Bodissey), Yes, ? (Ironwood)
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No (zsozso), Yes (bdanv, Bodissey), ? (Ironwood)	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No (bdanv, Bodissey, Ironwood, zsozso), Yes
    No rnd events	|	Yes, ? (Ironwood), No (zsozso)
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    6. A player may not accept a bribe from another player's AI during council sessions.
    7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Secret projects may be hurried with crawlers.
    15. Planetbusters may not be used when the charter is in effect.
    16. Players and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels.
    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).

  12. #42
    St Jon
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    I agree with zsozso. Lots of native life is a pain I can live with but I don't see why Co-op victory should go and Tech Stagnation makes the game last too long and you will get a serious licking if you begin near to an Alien faction. Blind research is as far as I reckon we can go down that road and I'm not really even keen on that. No scatter is fine but will only go for random events if everyone else wants them as they can be a real pain and wreck a good strategy if they hit at wrong time and place.
    “Quid latine dictum sit, altum videtur”
    - Anon

  13. #43
    vyeh
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    I assume St. Jon means that No Scatter is OFF is fine. Correct me if I'm wrong.

    I've reread Ironwood's comments. I think I've got his position right.

    Looks like:

    (1) Cooperative victory (bdanv, Bodissey against; St. Jon, zsozso for; Ironwood skeptical)
    (2) Tech stag (bdanv, Bodissey for; St. Jon, zsozso against; Ironwood skeptical)
    (3) No rnd events (St. Jon for no rnd events; zsozso, Ironwood against no rnd events)

    We need comments on no rnd events from bdanv and Bodissey.

    Here is a draft with comments incorporated.

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	No (bdanv, Bodissey), Yes (St. Jon, zsozso), ? (Ironwood)
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No (zsozso, St. Jon), Yes (bdanv, Bodissey), ? (Ironwood)	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No
    No rnd events	|	Yes (St. Jon), No (Ironwood, zsozso)
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    6. A player may not accept a bribe from another player's AI during council sessions.
    7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Secret projects may be hurried with crawlers.
    15. Planetbusters may not be used when the charter is in effect.
    16. Players and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels.
    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).

  14. #44
    bdanv
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    no random events for me.

    Quote Originally Posted by vyeh View Post
    16. Players and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels.
    i guess for my faction this one means: 2 sea colony pods, 2 foils and 1 sea former.

  15. #45
    Bodissey
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    Random events do add some fun to the game. I am not against them.
    All your base are belong to us

  16. #46
    vyeh
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    I assume St. Jon means that No Scatter is OFF is fine. Correct me if I'm wrong.

    I've reread Ironwood's comments. I think I've got his position right.

    Looks like:

    (1) Cooperative victory (bdanv, Bodissey against; St Jon, zsozso for; Ironwood skeptical)
    (2) Tech stag (bdanv, Bodissey for; St Jon, zsozso against; Ironwood skeptical)
    (3) No rnd events (St Jon, bdanv for no rnd events; zsozso, Ironwood, Bodissey against no rnd events)

    Let's get some discussion on (1) and (2) until Ironwood makes a choice.

    At this point, it looks like 3 people (zsozso, Ironwood, Bodissey) want random events and 2 (St Jon, bdanv) don't want them. So we'll have random events unless someone that wants random events changes his mind.

    Here is a draft with comments incorporated.

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	No (bdanv, Bodissey), Yes (St. Jon, zsozso), ? (Ironwood)
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No (zsozso, St. Jon), Yes (bdanv, Bodissey), ? (Ironwood)	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No
    No rnd events	|	Yes (St. Jon), No (Ironwood, zsozso)
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    6. A player may not accept a bribe from another player's AI during council sessions.
    7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Secret projects may be hurried with crawlers.
    15. Planetbusters may not be used when the charter is in effect.
    16. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.
    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).

  17. #47
    Ironwood
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    Random events also have the effect of balancing out the imbalance of a random map, since some of them hit top factions harder than they hit bottom factions. In general, I think having to adjust to the unexpected isn't a bad thing.

    I just wanted to clearly state that I'm neutral on the native life issue. Given I can replace destroyed units faster than others, it could even be to my advantage... assuming I don't start out next to the Cult.

    Tech Stag: The point about the aliens is an important one. We need to be able to get to Nonlinear Mathematics quickly, at the very least. Move me to "opposed." It also slows the game unnecessarily, and is yet another boon to the Cult.

    Coop victory: Call me "opposed" to turning that off. I'm still listening, but so far, nobody has given me a good reason to turn coop victory off.
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  18. #48
    vyeh
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    I assume St. Jon means that No Scatter is OFF is fine. Correct me if I'm wrong.

    Looks like:

    (1) Cooperative victory (bdanv, Bodissey against; St Jon, zsozso, Ironwood for)
    (2) Tech stag (bdanv, Bodissey for; St Jon, zsozso, Ironwood against)
    (3) No rnd events (St Jon, bdanv for no rnd events; zsozso, Ironwood, Bodissey against no rnd events)

    At this point, it looks like 3 people (zsozso, Ironwood, Bodissey) want random events and 2 (St Jon, bdanv) don't want them. So we'll have random events unless someone that wants random events changes his mind.

    It looks like 3 people (St Jon, zsozso, Ironwood) want cooperative victory and 2 (bdanv, Bodissey) don't. So we'll have cooperative victory unless someone that wants cooperative victory changes his mind.

    It looks like 3 people (St Jon, zsozso, Ironwood) are against tech stag and 2 people (bdanv, Bodissey) want tech stag. So we won't have tech stag unless someone that doesn't want tech stag changes his mind.

    Do we have any more discussion?

    Could everyone either make another point on the 3 issues or agree to the majority?

    Here is a draft with comments incorporated.

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	No (bdanv, Bodissey), Yes (St. Jon, zsozso), ? (Ironwood)
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No (zsozso, St. Jon), Yes (bdanv, Bodissey), ? (Ironwood)	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No
    No rnd events	|	Yes (St. Jon), No (Ironwood, zsozso)
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    3. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    4. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    5. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    6. A player may not accept a bribe from another player's AI during council sessions.
    7. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    8. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    14. Secret projects may be hurried with crawlers.
    15. Planetbusters may not be used when the charter is in effect.
    16. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.
    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).

  19. #49
    vyeh
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    Could everyone please PM me his password?

    zsozso, St Jon: If you want me to use the same password as Wealth of Planets, you can say so in this thread rather than PMing me.

  20. #50
    zsozso
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    Yes, vyeh, same password is fine for me! Thanks!
    ::Zsozso::

  21. #51
    vyeh
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    Received via PM bdanv's PW.

  22. #52
    bdanv
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    Quote Originally Posted by Ironwood View Post
    Random events also have the effect of balancing out the imbalance of a random map, since some of them hit top factions harder than they hit bottom factions. In general, I think having to adjust to the unexpected isn't a bad thing.
    3v2 for rnd events.
    i'm not a lucky guy, but this game it's 'just for fun', so let's see who will have fun till the end.

    Quote Originally Posted by Ironwood View Post
    Tech Stag: The point about the aliens is an important one. We need to be able to get to Nonlinear Mathematics quickly, at the very least. Move me to "opposed." It also slows the game unnecessarily, and is yet another boon to the Cult.
    3v2 against tech stagnation.
    i guess as an aquatic faction i will be protected against alien attacks early in the game so let's have it your way.

    Quote Originally Posted by Ironwood View Post
    Coop victory: Call me "opposed" to turning that off. I'm still listening, but so far, nobody has given me a good reason to turn coop victory off.
    3v2 against turning off coop victory
    well, i think coop victory should be used only in a team game, but i guess i'll have to live with it and keep my eyes open

  23. #53
    bdanv
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    i guess it's a good thing we are 5 in this game. none of the votes ended up in a tie.

  24. #54
    St Jon
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    Same p/w as WoP is fine for me.
    “Quid latine dictum sit, altum videtur”
    - Anon

  25. #55
    vyeh
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    Waiting for PW for Ironwood and Bodissey.

    Edit: Received PW via PM from Bodissey.

    Only waiting for Ironwood.
    Last edited by vyeh; April 24, 2009 at 15:42.

  26. #56
    Ironwood
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    Password sent.
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

  27. #57
    vyeh
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    PW received from Ironwood.

    Here is a draft with comments incorporated.

    Just for fun - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Pirates		bdanv		-borcea_danTAyahooTODcom
    Cult		Bodissey	-mr_fab75TAyahooTODfr	
    Angels		St. Jon	-jonathan.furdererTAliveTODcoTODuk
    Cyborg		zsozso		-zsoltTAsimbiosysTODca		
    Drones		Ironwood	-tarvokTAgmailTODcom
    Caretakers	AI
    Usurpers	AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	
    
    Map size	|	Standard
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Abundant
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	Yes
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	No
    No rnd events	|	No
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    2. A player is not permitted to establish contact with another faction prior to having met them in-game.
    3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    6. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    7. A player may not accept a bribe from another player's AI during council sessions.
    8. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    9. Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    10. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    11. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    12. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    13. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    14. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    15. Secret projects may be hurried with crawlers.
    16. Planetbusters may not be used when the charter is in effect.
    17. Players (except Pirates) and AIs start with 2 CP's, 2 scouts and 1 formers, with probe team for Angels; Pirates get 2 sea colony pods, 2 gun foils and 1 sea former.

    Notes:
    1. bdanv will have to convert the save provided by the CMN.
    2. Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    3. Format and rules are all copied from Mart.
    4. Mart will receive a copy of your passwords (for safety).

  28. #58
    vyeh
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    Game is posted at the TTT.

    Please check your starting units, energy and techs. Let me know in this thread if there is a problem.

    St Jon will be pleased to know that I checked the difficulty level by giving each faction The Will to Power and making sure that the switching cost was 40 credits (60 for the aliens). Toggling "force current difficulty" does not work. You have to set the difficulty level for each faction.

    One piece of advice (which Bodissey might remember from ACDG5). Formers always enter fungus squares if they have a full movement point. Other non-native units may fail to enter even with a full movement point.

    Non-native units always enter a fungus square if there is a friendly unit in the fungus square. So you can cross a fungus barrier by moving the former to that square and then moving your scout or colony pod into that square.

    Of course, Bodissey can use his mindworms (both the original one and any he captures) in the same way.

  29. #59
    bdanv
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    good luck everybody!

  30. #60
    vyeh
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    Quote Originally Posted by Ironwood View Post
    I'm pink. That's strange. Why am I pink? (Not complaining, just never really PBEMed that much before, so I genuinely don't know why.)
    Please report problems in this thread.

    The problem is your .ini file.

    Start a SP game with the seven factions listed on the first post of the TTT in the order listed (you can choose anything for the rest of the settings). Once you have planetfall, quit the game.

    Now when you open a MP save, your drones should be the correct color.

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