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Thread: PROJECT: Revision Reports 2

  1. #151
    Martin Gühmann
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    Revision 1070: The scenario editor now genartes goods even if only a preexisting savegame was loaded, and no new game was created during the session.

    Some cleanings:
    modified trunk/ctp2_code/gs/world/wldgen.cpp

    Reduce the memory need for the AI element objects, this should speed up the game a little bit:
    modified trunk/ctp2_code/ai/strategy/agents/agent.cpp
    modified trunk/ctp2_code/ai/strategy/agents/agent.h
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/ai/strategy/goals/Goal.h
    modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp
    modified trunk/ctp2_code/ai/strategy/scheduler/Plan.h
    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
    modified trunk/ctp2_code/ai/strategy/squads/squad_Strength.h

    Fixed some 64 bit porting problems:
    modified trunk/ctp2_code/gs/gameobj/CityData.cpp
    modified trunk/ctp2_code/gs/gameobj/Happy.cpp
    modified trunk/ctp2_code/ui/netshell/ns_accessor.h

    Good richness is now saved in the profile.txt so that the Scenario editor regenerates goods when a game was freshly loaded:
    modified trunk/ctp2_code/gs/database/profileDB.cpp
    Civ2 military advisor: "No complaints, Sir!"

  2. #152
    Martin Gühmann
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    Revision 1071:

    Reduced the size of the Squad_Strength class so that the AI elements need less memory:
    ctp2_code/ai/ctpai.cpp
    ctp2_code/ai/mapanalysis/mapanalysis.cpp
    ctp2_code/ai/strategy/agents/agent.cpp
    ctp2_code/ai/strategy/goals/Goal.cpp
    ctp2_code/ai/strategy/scheduler/scheduler.cpp
    ctp2_code/ai/strategy/squads/squad_Strength.cpp
    ctp2_code/ai/strategy/squads/squad_Strength.h
    ctp2_code/gs/world/cellunitlist.cpp
    ctp2_code/gs/world/cellunitlist.h

    Fixed 64 bit portability problems:
    ctp2_code/robot/pathing/AVLHeap.cpp
    ctp2_code/ui/interface/GovernmentTab.cpp
    Civ2 military advisor: "No complaints, Sir!"

  3. #153
    ctplinuxfan
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    Revision 1072, branch port-trunk
    - added keyboard and wm constants
    ctp2_code/os/nowin32/windows.h

    - further linux compilation fixes
    ctp2_code/os/nowin32/windows.h
    ctp2_code/ui/aui_common/aui_mouse.h
    ctp2_code/ui/aui_common/aui_movie.cpp
    ctp2_code/ui/aui_common/aui_music.cpp
    ctp2_code/ui/aui_common/aui_music.h
    ctp2_code/ui/aui_common/aui_ldl.cpp
    ctp2_code/ui/aui_common/aui_movie.h
    ctp2_code/ui/aui_common/aui_textfield.cpp
    ctp2_code/ui/aui_common/aui_mouse.cpp
    ctp2_code/ui/aui_common/aui_textfield.h
    ctp2_code/ui/aui_ctp2/ctp2_TabButton.h
    ctp2_code/ui/aui_ctp2/ctp2_Tab.h
    ctp2_code/ui/aui_ctp2/linegraph.h

  4. #154
    ctplinuxfan
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    Local Date
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    Revision 1073, branch port-trunk
    Merged /trunk:r1070-1071 into branch port-trunk
    Merged changes by Martin Guehmann:
    - Some cleanings:
    - Reduce the memory need for the AI element objects, this should speed up the game a little bit:
    - Fixed some 64 bit porting problems:
    - Good richness is now saved in the profile.txt so that the Scenario editor regenerates goods when a game was freshly loaded:
    modified trunk/ctp2_code/gs/database/profileDB.cpp
    - Reduced the size of the Squad_Strength class so that the AI elements need less memory:
    - Fixed 64 bit portability problems:

  5. #155
    ctplinuxfan
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    Local Date
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    Revision 1074
    Merged /branches/port-trunk:r1070-1073
    - added keyboard and wm constants
    ctp2_code/os/nowin32/windows.h

    - further linux compilation fixes
    ctp2_code/os/nowin32/windows.h
    ctp2_code/ui/aui_common/aui_mouse.h
    ctp2_code/ui/aui_common/aui_movie.cpp
    ctp2_code/ui/aui_common/aui_music.cpp
    ctp2_code/ui/aui_common/aui_music.h
    ctp2_code/ui/aui_common/aui_ldl.cpp
    ctp2_code/ui/aui_common/aui_movie.h
    ctp2_code/ui/aui_common/aui_textfield.cpp
    ctp2_code/ui/aui_common/aui_mouse.cpp
    ctp2_code/ui/aui_common/aui_textfield.h
    ctp2_code/ui/aui_ctp2/ctp2_TabButton.h
    ctp2_code/ui/aui_ctp2/ctp2_Tab.h
    ctp2_code/ui/aui_ctp2/linegraph.h

  6. #156
    ctplinuxfan
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    Local Date
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    Revision 1075, branch port-trunk
    - linux compile fixes:

    ctp2_code/ui/aui_common/aui_region.cpp
    ctp2_code/ui/aui_common/aui_pixel.cpp
    ctp2_code/ui/aui_common/aui_textbase.cpp

  7. #157
    ctplinuxfan
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    Revision 1076
    Merged /branches/port-trunk:r1075
    - linux compile fixes:

    ctp2_code/ui/aui_common/aui_region.cpp
    ctp2_code/ui/aui_common/aui_pixel.cpp
    ctp2_code/ui/aui_common/aui_textbase.cpp

  8. #158
    Fromafar
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    Revision 1077, trunk

    bootserv.txt
    - updated to current Battlezone servers

    etc/svn-config
    - added some CTP2 specific file types (.cdb, .ldl, .slc, etc.)

    ai/strategy/goals/Goal.cpp
    - repaired memory leak
    gs/dbgen/ctpdb.cpp
    - reported failure to create a (writable) destination file in copy_file
    gs/events/GameEvent.h
    - added IsTypeValid function
    gs/fileio/GameFile.cpp
    - handled compiler complaints
    gs/fileio/Token.h + .cpp
    - Improved handling of unexpected EOF for incorrect input files.
    gs/gameobj/pollution.h
    - corrected structure
    ui/aui_common/aui_textfield.cpp
    - corrected compiler complaints from Linux merge
    ui/interface/musicscreen.h + .cpp
    - corrected includes, corrected non-standard stuff (missing return, function both extern and static)

  9. #159
    ctplinuxfan
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    Local Date
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    Revision 1078, branch port-trunk
    Merged /trunk:r1077
    - Merged in changes by Fromafar:

    bootserv.txt
    - updated to current Battlezone servers

    etc/svn-config
    - added some CTP2 specific file types (.cdb, .ldl, .slc, etc.)

    ai/strategy/goals/Goal.cpp
    - repaired memory leak
    gs/dbgen/ctpdb.cpp
    - reported failure to create a (writable) destination file in copy_file
    gs/events/GameEvent.h
    - added IsTypeValid function
    gs/fileio/GameFile.cpp
    - handled compiler complaints
    gs/fileio/Token.h + .cpp
    - Improved handling of unexpected EOF for incorrect input files.
    gs/gameobj/pollution.h
    - corrected structure
    ui/aui_common/aui_textfield.cpp
    - corrected compiler complaints from Linux merge
    ui/interface/musicscreen.h + .cpp
    - corrected includes, corrected non-standard stuff (missing return, function both extern and static)

  10. #160
    ctplinuxfan
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    Revision 1079, branch port-trunk
    - merged in changes from linux port
    modified ctp2_code/ui/aui_common/aui_window.h
    modified ctp2_code/ui/aui_common/aui_textfield.cpp

  11. #161
    ctplinuxfan
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    Revision 1080, trunk
    Merged /branches/port-trunk:r1079
    - Merged in code from linux port
    modified ctp2_code/ui/aui_common/aui_window.h
    modified ctp2_code/ui/aui_common/aui_textfield.cpp

  12. #162
    ctplinuxfan
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    Local Date
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    Revision 1081, branch port-trunk
    - linux compile fixes
    - merged in code from linux branch

    modified ctp2_code/ai/strategy/agents/agent.h
    modified ctp2_code/ui/aui_directx/aui_directblitter.cpp
    modified ctp2_code/ui/aui_sdl/aui_sdlkeyboard.cpp
    modified ctp2_code/ui/aui_sdl/aui_sdlkeyboard.h
    modified ctp2_code/ui/aui_sdl/aui_sdlmouse.cpp
    modified ctp2_code/ui/aui_common/aui_Factory.cpp
    modified ctp2_code/ui/aui_common/auitypes.h
    modified ctp2_code/ui/aui_common/aui_win.cpp
    modified ctp2_code/ui/aui_common/aui_window.cpp
    modified ctp2_code/ui/aui_ctp2/SelItem.cpp
    modified ctp2_code/ui/aui_ctp2/battleorderboxactions.cpp
    modified ctp2_code/ui/aui_ctp2/linegraph.cpp
    modified ctp2_code/ui/aui_ctp2/c3blitter.cpp
    modified ctp2_code/ui/aui_ctp2/directvideo.cpp
    modified ctp2_code/ui/aui_ctp2/keypress.cpp
    modified ctp2_code/ui/aui_ctp2/InfoBar.cpp
    modified ctp2_code/ui/aui_ctp2/radarmap.cpp
    modified ctp2_code/ui/aui_ctp2/c3_utilitydialogbox.cpp
    modified ctp2_code/ui/aui_ctp2/c3_button.cpp
    modified ctp2_code/ui/aui_ctp2/c3imageformats.cpp
    modified ctp2_code/ui/aui_ctp2/picture.cpp
    modified ctp2_code/ui/aui_ctp2/keymap.cpp
    modified ctp2_code/ui/aui_ctp2/cityinventorylistbox.cpp
    modified ctp2_code/ui/aui_ctp2/c3_hypertextbox.cpp
    modified ctp2_code/ui/aui_ctp2/thronecontrol.cpp
    modified ctp2_code/ui/aui_ctp2/thumbnailmap.cpp
    modified ctp2_code/ui/aui_ctp2/videowindow.cpp
    modified ctp2_code/ui/aui_ctp2/c3_popupwindow.cpp
    modified ctp2_code/ui/aui_utils/textutils.cpp
    modified ctp2_code/ui/aui_utils/primitives.cpp
    Last edited by ctplinuxfan; April 20, 2010 at 06:00.

  13. #163
    ctplinuxfan
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    Revision 1082, trunk
    Merged /branches/port-trunk:r1081

    - linux compile fixes
    - merged in code from linux branch
    modified ctp2_code/ai/strategy/agents/agent.h
    modified ctp2_code/ui/aui_directx/aui_directblitter.cpp
    modified ctp2_code/ui/aui_sdl/aui_sdlkeyboard.cpp
    modified ctp2_code/ui/aui_sdl/aui_sdlkeyboard.h
    modified ctp2_code/ui/aui_sdl/aui_sdlmouse.cpp
    modified ctp2_code/ui/aui_common/aui_Factory.cpp
    modified ctp2_code/ui/aui_common/auitypes.h
    modified ctp2_code/ui/aui_common/aui_win.cpp
    modified ctp2_code/ui/aui_common/aui_window.cpp
    modified ctp2_code/ui/aui_ctp2/SelItem.cpp
    modified ctp2_code/ui/aui_ctp2/battleorderboxactions.cpp
    modified ctp2_code/ui/aui_ctp2/linegraph.cpp
    modified ctp2_code/ui/aui_ctp2/c3blitter.cpp
    modified ctp2_code/ui/aui_ctp2/directvideo.cpp
    modified ctp2_code/ui/aui_ctp2/keypress.cpp
    modified ctp2_code/ui/aui_ctp2/InfoBar.cpp
    modified ctp2_code/ui/aui_ctp2/radarmap.cpp
    modified ctp2_code/ui/aui_ctp2/c3_utilitydialogbox.cpp
    modified ctp2_code/ui/aui_ctp2/c3_button.cpp
    modified ctp2_code/ui/aui_ctp2/c3imageformats.cpp
    modified ctp2_code/ui/aui_ctp2/picture.cpp
    modified ctp2_code/ui/aui_ctp2/keymap.cpp
    modified ctp2_code/ui/aui_ctp2/cityinventorylistbox.cpp
    modified ctp2_code/ui/aui_ctp2/c3_hypertextbox.cpp
    modified ctp2_code/ui/aui_ctp2/thronecontrol.cpp
    modified ctp2_code/ui/aui_ctp2/thumbnailmap.cpp
    modified ctp2_code/ui/aui_ctp2/videowindow.cpp
    modified ctp2_code/ui/aui_ctp2/c3_popupwindow.cpp
    modified ctp2_code/ui/aui_utils/textutils.cpp
    modified ctp2_code/ui/aui_utils/primitives.cpp

  14. #164
    ctplinuxfan
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    Revision 1083, branch port-trunk
    - added missing scancode constants
    modified ctp2_code/os/nowin32/windows.h

    - corrected case of include headers
    - added include of ctp2_listitem.h
    modified ctp2_code/ui/interface/DomesticControlPanel.cpp
    modified ctp2_code/ui/interface/agesscreen.cpp
    modified ctp2_code/ui/interface/controlpanelwindow.cpp
    modified ctp2_code/ui/interface/armymanagerwindow.cpp
    modified ctp2_code/ui/interface/CityControlPanel.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_listbox.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_hypertextbox.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_dropdown.cpp

    - disabled directvideo code for linux
    modified ctp2_code/ui/aui_ctp2/videowindow.cpp

  15. #165
    ctplinuxfan
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    Revision 1084, trunk
    Merged /branches/port-trunk:r1083

    - added missing scancode constants
    modified ctp2_code/os/nowin32/windows.h

    - corrected case of include headers
    - added include of ctp2_listitem.h
    modified ctp2_code/ui/interface/DomesticControlPanel.cpp
    modified ctp2_code/ui/interface/agesscreen.cpp
    modified ctp2_code/ui/interface/controlpanelwindow.cpp
    modified ctp2_code/ui/interface/armymanagerwindow.cpp
    modified ctp2_code/ui/interface/CityControlPanel.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_listbox.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_hypertextbox.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_dropdown.cpp

    - disabled directvideo code for linux
    modified ctp2_code/ui/aui_ctp2/videowindow.cpp

  16. #166
    ctplinuxfan
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    Revision 1085, branch linux

    - possible return value fix for linux mint helena:
    /branches/linux/ctp2_code/libs/anet/src/aeh/aehmap.c

  17. #167
    ctplinuxfan
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    Revision 1086, branch linux
    Merged /trunk:r1065-1067
    - display gtk-dialog messageboxes:
    modified ctp2_code/ctp/civ3_main.cpp
    modified ctp2_code/os/autoconf/Makefile.common
    modified ctp2_code/os/nowin32/nowin32.cpp

    - set processname under linux
    modified ctp2_code/ctp/debugtools/debug.c
    modified ctp2_code/ctp/debugtools/debug.h

    - fixed svn-properties
    modified ctp2_code/ctp
    modified ctp2_code/mapgen
    modified ctp2_code/gs/dbgen
    modified ctp2_code/gs/events
    modified ctp2_code/gs/outcom
    modified ctp2_code/gs/fileio
    modified ctp2_code/gs/world
    modified ctp2_code/gs/slic
    modified ctp2_code/ui/aui_sdl/aui_sdlui.h
    modified ctp2_code/ui/aui_common/aui_Factory.cpp

    furthermore:
    - compile fix for linux mint helena
    modified ctp2_code/libs/anet/demo/utils/logpkt.c

  18. #168
    ctplinuxfan
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    Revision 1087, branch linux

    - changed warnings from -Werror to -Wall
    modified ctp2_code/libs/anet/macros/anet_internal.m4

  19. #169
    ctplinuxfan
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    Revision 1088, branch port-trunk

    - fixed case of inclusions
    - linux specific compile fixes
    modified ctp2_code/ui/interface/DiplomacyDetails.cpp
    modified ctp2_code/ui/interface/loadsavemapscreen.cpp
    modified ctp2_code/ui/interface/km_screen.cpp
    modified ctp2_code/ui/interface/chatbox.cpp
    modified ctp2_code/ui/interface/EditQueue.cpp
    modified ctp2_code/ui/interface/greatlibrary.h
    modified ctp2_code/ui/interface/loadsavescreen.cpp
    modified ctp2_code/ui/interface/initialplayscreen.cpp
    modified ctp2_code/ui/interface/creditsscreen.cpp
    modified ctp2_code/ui/interface/messageactions.cpp
    modified ctp2_code/ui/interface/hotseatlist.h
    modified ctp2_code/ui/interface/greatlibrarywindow.cpp
    modified ctp2_code/ui/interface/dipwizard.cpp
    modified ctp2_code/ui/interface/text_hasher.h
    modified ctp2_code/ui/interface/loadsavemapwindow.cpp
    modified ctp2_code/ui/interface/intelligencewindow.cpp
    modified ctp2_code/ui/interface/FileDialog.cpp
    modified ctp2_code/ui/interface/loadsavewindow.cpp
    modified ctp2_code/ui/interface/greatlibrary.cpp
    modified ctp2_code/ui/interface/diplomacywindow.cpp
    modified ctp2_code/ui/interface/CityEspionage.cpp

  20. #170
    ctplinuxfan
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    Revision 1089, trunk
    Merged /branches/port-trunk:r1085-1088

    - fixed case of inclusions
    - linux specific compile fixes
    modified ctp2_code/ui/interface/DiplomacyDetails.cpp
    modified ctp2_code/ui/interface/loadsavemapscreen.cpp
    modified ctp2_code/ui/interface/km_screen.cpp
    modified ctp2_code/ui/interface/chatbox.cpp
    modified ctp2_code/ui/interface/EditQueue.cpp
    modified ctp2_code/ui/interface/greatlibrary.h
    modified ctp2_code/ui/interface/loadsavescreen.cpp
    modified ctp2_code/ui/interface/initialplayscreen.cpp
    modified ctp2_code/ui/interface/creditsscreen.cpp
    modified ctp2_code/ui/interface/messageactions.cpp
    modified ctp2_code/ui/interface/hotseatlist.h
    modified ctp2_code/ui/interface/greatlibrarywindow.cpp
    modified ctp2_code/ui/interface/dipwizard.cpp
    modified ctp2_code/ui/interface/text_hasher.h
    modified ctp2_code/ui/interface/loadsavemapwindow.cpp
    modified ctp2_code/ui/interface/intelligencewindow.cpp
    modified ctp2_code/ui/interface/FileDialog.cpp
    modified ctp2_code/ui/interface/loadsavewindow.cpp
    modified ctp2_code/ui/interface/greatlibrary.cpp
    modified ctp2_code/ui/interface/diplomacywindow.cpp
    modified ctp2_code/ui/interface/CityEspionage.cpp

  21. #171
    Martin Gühmann
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    Post

    Revision 1090: Wonder movies play again:

    Some cleanings and compiler warning fixes:
    modified trunk/ctp2_code/ai/ctpai.cpp
    modified trunk/ctp2_code/ai/diplomacy/proposalresponseevent.cpp
    modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.cpp
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/gs/gameobj/Player.cpp
    modified trunk/ctp2_code/ui/aui_common/aui_moviebutton.cpp

    Compiling fixes:
    modified trunk/ctp2_code/ui/aui_common/aui_music.cpp
    modified trunk/ctp2_code/ui/aui_common/aui_textfield.cpp

    Manual double buffering is now done with DirectX components only, and fixed the wonder movies:
    modified trunk/ctp2_code/ui/aui_common/aui_blitter.cpp
    modified trunk/ctp2_code/ui/aui_common/aui_mouse.cpp
    modified trunk/ctp2_code/ui/aui_common/aui_ui.cpp
    modified trunk/ctp2_code/ui/aui_common/aui_ui.h
    modified trunk/ctp2_code/ui/aui_ctp2/c3ui.cpp
    modified trunk/ctp2_code/ui/aui_ctp2/directvideo.cpp
    modified trunk/ctp2_code/ui/aui_directx/aui_directblitter.cpp
    modified trunk/ctp2_code/ui/aui_directx/aui_directmouse.cpp
    modified trunk/ctp2_code/ui/aui_directx/aui_directmovie.cpp
    modified trunk/ctp2_code/ui/aui_directx/aui_directsurface.cpp
    modified trunk/ctp2_code/ui/aui_directx/aui_directui.cpp
    Civ2 military advisor: "No complaints, Sir!"

  22. #172
    Martin Gühmann
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    Post

    Revision 1091: The AI sieges cities from an overall list, instead of sieging those that are closest to most of its units:

    Removed a useless assertion failure:
    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp

    Fixed a crash:
    modified trunk/ctp2_code/ai/diplomacy/foreigner.cpp

    Discovery diplomatic and discovery economic personalities do not protect empires with only one city empires if their regard is too good:
    modified trunk/ctp2_code/ai/diplomacy/diplomat.cpp

    Increased the likelihood that the AI settles in cities:
    modified trunk/ctp2_data/default/aidata/strategies.txt

    The AI sieges hostile cities based on a global strategy instead of sieging those that have the most units nearby, which may change when the units come closer:
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/gs/newdb/goal.cdb
    modified trunk/ctp2_data/default/aidata/Goals.txt
    Civ2 military advisor: "No complaints, Sir!"

  23. #173
    Martin Gühmann
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    Post

    Revision 1092: Upgraded units gets now room for cargo if they should have and the original unit had no cargo.

    Some cleanings:
    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp

    The game does not crash if the AI tries to move cargo to a cargo helicopter if the cargo and helicopter are on the same tile:
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp

    If a unit without room for cargo is upgraded and the new unit type has cargo, then the upgraded unit gets room for cargo:
    modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
    Civ2 military advisor: "No complaints, Sir!"

  24. #174
    Martin Gühmann
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    Post

    Revision 1093: Added Chinese text files
    Civ2 military advisor: "No complaints, Sir!"

  25. #175
    Martin Gühmann
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    Post

    Revision 1094

    Updated Chinese *.ldl files so that they match the latest Apolyton ones:
    modified trunk/ctp2_data/chinese/uidata/layouts/armymanager.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/battleview.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/citystatus.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/citywindow.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/civ3.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/civstatus.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/controlpanel.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/ctp_template.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/custommap.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/DiplomacyDetails.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/diplomacywindow.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/dipwizard.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/editqueue.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/gameplayoptions.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/graphics.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/intelligence.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/km_screen.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/ns_strings.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/scenarioeditor.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/science.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/spnewgame.ldl
    modified trunk/ctp2_data/chinese/uidata/layouts/spnewgamepopups.ldl
    Civ2 military advisor: "No complaints, Sir!"

  26. #176
    Martin Gühmann
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    Post

    Revision 1095: Improved AI conquering

    Some cleanings:
    modified trunk/ctp2_code/gs/world/MapPoint.h
    modified trunk/ctp2_code/robot/pathing/TradeAstar.cpp
    modified trunk/ctp2_code/robot/pathing/astar.cpp
    modified trunk/ctp2_code/robot/pathing/Astar.h

    64 bit preparation fixes:
    modified trunk/ctp2_code/ui/aui_utils/primitives.cpp

    The final with logging version compiles again:
    modified trunk/ctp2_code/gs/fileio/GameFile.cpp

    Fixed AI avoid danger pathing and fixed an AI rollover ZOC problem:
    modified trunk/ctp2_code/ai/strategy/squads/squad_Strength.cpp
    modified trunk/ctp2_code/ai/strategy/squads/squad_Strength.h
    modified trunk/ctp2_code/robot/pathing/robotastar2.cpp
    modified trunk/ctp2_code/robot/pathing/unitastar.cpp
    modified trunk/ctp2_code/robot/pathing/UnitAstar.h

    The AI now uses transporters for targets on the same continent that cannot be reached by land travel.
    The AI now conquers cities if it has a big stack adjacent to a city, even if it has only two third of its units.
    The AI now considers cities to conquer that are land connected to its empire with higher priority.
    The AI now considers cities to conquer of empires with less than three cities with higher priority.
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/ai/strategy/goals/Goal.h
    modified trunk/ctp2_data/default/aidata/Goals.txt
    modified trunk/ctp2_code/gs/newdb/goal.cdb
    modified trunk/ctp2_code/gs/gameobj/Player.cpp
    modified trunk/ctp2_code/gs/gameobj/player.h
    modified trunk/ctp2_code/robot/pathing/CityAstar.cpp
    modified trunk/ctp2_code/robot/pathing/CityAstar.h
    modified trunk/ctp2_code/robot/pathing/Path.cpp
    modified trunk/ctp2_code/robot/pathing/Path.h
    Civ2 military advisor: "No complaints, Sir!"

  27. #177
    Martin Gühmann
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    Post

    Revision 1096: The AI now goes for its weakest enemy with higher priority:

    Some cleanings:
    modified trunk/ctp2_code/ai/ctpaidebug.cpp
    modified trunk/ctp2_code/ai/mapanalysis/settlemap.cpp
    modified trunk/ctp2_code/robot/pathing/Astar.h

    Made MapPoint::IsValid useful:
    modified trunk/ctp2_code/gs/world/MapPoint.cpp

    The minimap shows the diplomatic stance correctly even if you recenter the map:
    modified trunk/ctp2_code/ui/aui_ctp2/radarmap.cpp

    Prepared game for new empire center calculation:
    modified trunk/ctp2_code/ai/ctpai.cpp
    modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.cpp
    modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.h
    modified trunk/ctp2_code/gs/gameobj/Player.cpp
    modified trunk/ctp2_code/gs/gameobj/player.h
    modified trunk/ctp2_code/gs/utility/gameinit.cpp
    modified trunk/ctp2_code/gs/world/cellunitlist.cpp
    modified trunk/ctp2_code/robot/pathing/CityAstar.cpp
    modified trunk/ctp2_code/robot/pathing/CityAstar.h

    The AI now prioritizes its weakest enemy for conquest higher:
    modified trunk/ctp2_code/ai/diplomacy/diplomat.cpp
    modified trunk/ctp2_code/ai/diplomacy/Diplomat.h
    modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
    modified trunk/ctp2_code/gs/newdb/goal.cdb
    modified trunk/ctp2_code/gs/gameobj/Player.cpp
    modified trunk/ctp2_code/gs/gameobj/player.h
    modified trunk/ctp2_data/default/aidata/Goals.txt

    Updated Chinese text files with additional strings, so far only in English:
    modified trunk/ctp2_data/chinese/gamedata/add_str.txt
    modified trunk/ctp2_data/chinese/gamedata/cht_str.txt
    modified trunk/ctp2_data/chinese/gamedata/civ_str.txt
    modified trunk/ctp2_data/chinese/gamedata/cut_str.txt
    modified trunk/ctp2_data/chinese/gamedata/dip2_str.txt
    modified trunk/ctp2_data/chinese/gamedata/dip_str.txt
    modified trunk/ctp2_data/chinese/gamedata/exp_str.txt
    modified trunk/ctp2_data/chinese/gamedata/feat_str.txt
    modified trunk/ctp2_data/chinese/gamedata/gl_str.txt
    modified trunk/ctp2_data/chinese/gamedata/Great_Library.txt
    modified trunk/ctp2_data/chinese/gamedata/info_str.txt
    modified trunk/ctp2_data/chinese/gamedata/junk_str.txt
    modified trunk/ctp2_data/chinese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/chinese/gamedata/Strings.txt
    modified trunk/ctp2_data/chinese/gamedata/strings_to_add.txt
    modified trunk/ctp2_data/chinese/gamedata/tips_str.txt
    modified trunk/ctp2_data/chinese/gamedata/tut2_str.txt
    modified trunk/ctp2_data/chinese/gamedata/tut_str.txt
    Civ2 military advisor: "No complaints, Sir!"

  28. #178
    Martin Gühmann
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    Post

    Revision 1097:

    Updated readme:
    modified trunk/doc/user/playtest/Apolyton_README.txt
    Civ2 military advisor: "No complaints, Sir!"

  29. #179
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    Revision 1098:

    Fixed a problem with converting cities if the converting unit was killed during the last turn.
    modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
    Civ2 military advisor: "No complaints, Sir!"

  30. #180
    ctplinuxfan
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    Revision 1099, port-trunk
    Merged /trunk: r1090-1098
    - update from revisions 1090-1098

    added Scenarios/AlexanderTheGreat/scen0000/chinese
    added Scenarios/AlexanderTheGreat/scen0000/chinese/gamedata
    added Scenarios/AlexanderTheGreat/scen0000/chinese/gamedata/Great_Library.txt
    added Scenarios/AlexanderTheGreat/scen0000/chinese/gamedata/civ_str.txt
    added Scenarios/AlexanderTheGreat/scen0000/chinese/gamedata/gl_str.txt
    added Scenarios/AlexanderTheGreat/scen0000/chinese/gamedata/scen_str.txt
    added Scenarios/AlexanderTheGreat/scen0000/chinese/uidata
    added Scenarios/AlexanderTheGreat/scen0000/chinese/uidata/layouts
    added Scenarios/AlexanderTheGreat/scen0000/chinese/uidata/layouts/scenarioeditor.ldl
    added (bin) Scenarios/AlexanderTheGreat/scen0000/chinese/uidata/layouts/vssver.scc
    added Scenarios/MagnificentSamurai/scen0000/chinese
    added Scenarios/MagnificentSamurai/scen0000/chinese/gamedata
    added Scenarios/MagnificentSamurai/scen0000/chinese/gamedata/Great_Library.txt
    added Scenarios/MagnificentSamurai/scen0000/chinese/gamedata/civ_str.txt
    added Scenarios/MagnificentSamurai/scen0000/chinese/gamedata/gl_str.txt
    added Scenarios/MagnificentSamurai/scen0000/chinese/gamedata/scen_str.txt
    added Scenarios/NuclearDetente/scen0000/chinese
    added Scenarios/NuclearDetente/scen0000/chinese/gamedata
    added Scenarios/NuclearDetente/scen0000/chinese/gamedata/Great_Library.txt
    added Scenarios/NuclearDetente/scen0000/chinese/gamedata/civ_str.txt
    added Scenarios/NuclearDetente/scen0000/chinese/gamedata/gl_str.txt
    added Scenarios/NuclearDetente/scen0000/chinese/gamedata/scen_str.txt
    modified ctp2_code/ai/ctpai.cpp
    modified ctp2_code/ai/ctpaidebug.cpp
    modified ctp2_code/ai/diplomacy/Diplomat.h
    modified ctp2_code/ai/diplomacy/diplomat.cpp
    modified ctp2_code/ai/diplomacy/foreigner.cpp
    modified ctp2_code/ai/diplomacy/proposalresponseevent.cpp
    modified ctp2_code/ai/mapanalysis/mapanalysis.cpp
    modified ctp2_code/ai/mapanalysis/mapanalysis.h
    modified ctp2_code/ai/mapanalysis/settlemap.cpp
    modified ctp2_code/ai/strategy/goals/Goal.cpp
    modified ctp2_code/ai/strategy/goals/Goal.h
    modified ctp2_code/ai/strategy/squads/squad_Strength.cpp
    modified ctp2_code/ai/strategy/squads/squad_Strength.h
    modified ctp2_code/gs/fileio/GameFile.cpp
    modified ctp2_code/gs/gameobj/ArmyData.cpp
    modified ctp2_code/gs/gameobj/Player.cpp
    modified ctp2_code/gs/gameobj/UnitData.cpp
    modified ctp2_code/gs/gameobj/player.h
    modified ctp2_code/gs/newdb/goal.cdb
    modified ctp2_code/gs/utility/gameinit.cpp
    modified ctp2_code/gs/world/MapPoint.cpp
    modified ctp2_code/gs/world/MapPoint.h
    modified ctp2_code/gs/world/cellunitlist.cpp
    modified ctp2_code/robot/pathing/Astar.h
    modified ctp2_code/robot/pathing/CityAstar.cpp
    modified ctp2_code/robot/pathing/CityAstar.h
    modified ctp2_code/robot/pathing/Path.cpp
    modified ctp2_code/robot/pathing/Path.h
    modified ctp2_code/robot/pathing/TradeAstar.cpp
    modified ctp2_code/robot/pathing/UnitAstar.h
    modified ctp2_code/robot/pathing/astar.cpp
    modified ctp2_code/robot/pathing/robotastar2.cpp
    modified ctp2_code/robot/pathing/unitastar.cpp
    modified ctp2_code/ui/aui_common/aui_blitter.cpp
    modified ctp2_code/ui/aui_common/aui_mouse.cpp
    modified ctp2_code/ui/aui_common/aui_moviebutton.cpp
    modified ctp2_code/ui/aui_common/aui_music.cpp
    modified ctp2_code/ui/aui_common/aui_textfield.cpp
    modified ctp2_code/ui/aui_common/aui_ui.cpp
    modified ctp2_code/ui/aui_common/aui_ui.h
    modified ctp2_code/ui/aui_ctp2/c3ui.cpp
    modified ctp2_code/ui/aui_ctp2/directvideo.cpp
    modified ctp2_code/ui/aui_ctp2/radarmap.cpp
    modified ctp2_code/ui/aui_directx/aui_directblitter.cpp
    modified ctp2_code/ui/aui_directx/aui_directmouse.cpp
    modified ctp2_code/ui/aui_directx/aui_directmovie.cpp
    modified ctp2_code/ui/aui_directx/aui_directsurface.cpp
    modified ctp2_code/ui/aui_directx/aui_directui.cpp
    modified ctp2_code/ui/aui_utils/primitives.cpp
    added ctp2_data/chinese
    added ctp2_data/chinese/gamedata
    added ctp2_data/chinese/gamedata/Great_Library.txt
    added ctp2_data/chinese/gamedata/Strings.txt
    added ctp2_data/chinese/gamedata/add_str.txt
    added ctp2_data/chinese/gamedata/cht_str.txt
    added ctp2_data/chinese/gamedata/civ_str.txt
    added ctp2_data/chinese/gamedata/cut_str.txt
    added ctp2_data/chinese/gamedata/dip2_str.txt
    added ctp2_data/chinese/gamedata/dip_str.txt
    added ctp2_data/chinese/gamedata/err_str.txt
    added ctp2_data/chinese/gamedata/exp_str.txt
    added ctp2_data/chinese/gamedata/feat_str.txt
    added ctp2_data/chinese/gamedata/gl_str.txt
    added ctp2_data/chinese/gamedata/info_str.txt
    added ctp2_data/chinese/gamedata/junk_str.txt
    added ctp2_data/chinese/gamedata/ldl_str.txt
    added ctp2_data/chinese/gamedata/scen_str.txt
    added ctp2_data/chinese/gamedata/strings_to_add.txt
    added ctp2_data/chinese/gamedata/tips_str.txt
    added ctp2_data/chinese/gamedata/tut2_str.txt
    added ctp2_data/chinese/gamedata/tut_str.txt
    added ctp2_data/chinese/uidata
    added ctp2_data/chinese/uidata/layouts
    added ctp2_data/chinese/uidata/layouts/ChatWindow.ldl
    added ctp2_data/chinese/uidata/layouts/DiplomacyDetails.ldl
    added ctp2_data/chinese/uidata/layouts/SpriteEditor.ldl
    added ctp2_data/chinese/uidata/layouts/advancespad.ldl
    added ctp2_data/chinese/uidata/layouts/aipad.ldl
    added ctp2_data/chinese/uidata/layouts/ancient.ldl
    added ctp2_data/chinese/uidata/layouts/armymanager.ldl
    added ctp2_data/chinese/uidata/layouts/attract.ldl
    added ctp2_data/chinese/uidata/layouts/battleview.ldl
    added ctp2_data/chinese/uidata/layouts/buttonbank.ldl
    added ctp2_data/chinese/uidata/layouts/c3utilitydialog.ldl
    added ctp2_data/chinese/uidata/layouts/ce_screen.ldl
    added ctp2_data/chinese/uidata/layouts/cityespionage.ldl
    added ctp2_data/chinese/uidata/layouts/citymanager.ldl
    added ctp2_data/chinese/uidata/layouts/citypad.ldl
    added ctp2_data/chinese/uidata/layouts/citystatus.ldl
    added ctp2_data/chinese/uidata/layouts/cityview.ldl
    added ctp2_data/chinese/uidata/layouts/citywindow.ldl
    added ctp2_data/chinese/uidata/layouts/civ3.ldl
    added ctp2_data/chinese/uidata/layouts/civstatus.ldl
    added ctp2_data/chinese/uidata/layouts/controlpanel.ldl
    added ctp2_data/chinese/uidata/layouts/creditsscreen.ldl
    added ctp2_data/chinese/uidata/layouts/ctp_template.ldl
    added ctp2_data/chinese/uidata/layouts/custommap.ldl
    added ctp2_data/chinese/uidata/layouts/cutnpastepad.ldl
    added ctp2_data/chinese/uidata/layouts/cvscreen.ldl
    added ctp2_data/chinese/uidata/layouts/diplomacy.ldl
    added ctp2_data/chinese/uidata/layouts/diplomacywindow.ldl
    added ctp2_data/chinese/uidata/layouts/dipwizard.ldl
    added ctp2_data/chinese/uidata/layouts/editqueue.ldl
    added ctp2_data/chinese/uidata/layouts/endgame.ldl
    added ctp2_data/chinese/uidata/layouts/fancy.ldl
    added ctp2_data/chinese/uidata/layouts/fliwindow.ldl
    added ctp2_data/chinese/uidata/layouts/font1.ldl
    added ctp2_data/chinese/uidata/layouts/font2.ldl
    added ctp2_data/chinese/uidata/layouts/font3.ldl
    added ctp2_data/chinese/uidata/layouts/font4.ldl
    added ctp2_data/chinese/uidata/layouts/font5.ldl
    added ctp2_data/chinese/uidata/layouts/font6.ldl
    added ctp2_data/chinese/uidata/layouts/gameplayoptions.ldl
    added ctp2_data/chinese/uidata/layouts/graphics.ldl
    added ctp2_data/chinese/uidata/layouts/greatlibrary.ldl
    added ctp2_data/chinese/uidata/layouts/happystatus.ldl
    added ctp2_data/chinese/uidata/layouts/helppopup.ldl
    added ctp2_data/chinese/uidata/layouts/helptile.ldl
    added ctp2_data/chinese/uidata/layouts/hotseatlist.ldl
    added ctp2_data/chinese/uidata/layouts/infoscreen.ldl
    added ctp2_data/chinese/uidata/layouts/intelligence.ldl
    added ctp2_data/chinese/uidata/layouts/intromovie.ldl
    added ctp2_data/chinese/uidata/layouts/km_screen.ldl
    added ctp2_data/chinese/uidata/layouts/loadsave.ldl
    added ctp2_data/chinese/uidata/layouts/messagebox.ldl
    added ctp2_data/chinese/uidata/layouts/musicscreen.ldl
    added ctp2_data/chinese/uidata/layouts/ns_chglobby.ldl
    added ctp2_data/chinese/uidata/layouts/ns_editplyr.ldl
    added ctp2_data/chinese/uidata/layouts/ns_joingame.ldl
    added ctp2_data/chinese/uidata/layouts/ns_launch.ldl
    added ctp2_data/chinese/uidata/layouts/ns_lobby.ldl
    added ctp2_data/chinese/uidata/layouts/ns_selcnct.ldl
    added ctp2_data/chinese/uidata/layouts/ns_selplyr.ldl
    added ctp2_data/chinese/uidata/layouts/ns_selserv.ldl
    added ctp2_data/chinese/uidata/layouts/ns_strings.ldl
    added ctp2_data/chinese/uidata/layouts/ns_template.ldl
    added ctp2_data/chinese/uidata/layouts/objectpad.ldl
    added ctp2_data/chinese/uidata/layouts/options.ldl
    added ctp2_data/chinese/uidata/layouts/playerpad.ldl
    added ctp2_data/chinese/uidata/layouts/pointspad.ldl
    added ctp2_data/chinese/uidata/layouts/pollutionpad.ldl
    added ctp2_data/chinese/uidata/layouts/profileedit.ldl
    added ctp2_data/chinese/uidata/layouts/queuewin.ldl
    added ctp2_data/chinese/uidata/layouts/scenario.ldl
    added ctp2_data/chinese/uidata/layouts/scenarioeditor.ldl
    added ctp2_data/chinese/uidata/layouts/science.ldl
    added ctp2_data/chinese/uidata/layouts/sciencevictory.ldl
    added ctp2_data/chinese/uidata/layouts/segmentlist.ldl
    added ctp2_data/chinese/uidata/layouts/sound.ldl
    added ctp2_data/chinese/uidata/layouts/sourcelist.ldl
    added ctp2_data/chinese/uidata/layouts/spnewgame.ldl
    added ctp2_data/chinese/uidata/layouts/spnewgamepopups.ldl
    added ctp2_data/chinese/uidata/layouts/statswindow.ldl
    added ctp2_data/chinese/uidata/layouts/throneroom.ldl
    added ctp2_data/chinese/uidata/layouts/tilepad.ldl
    added ctp2_data/chinese/uidata/layouts/toolbar.ldl
    added ctp2_data/chinese/uidata/layouts/trademanager.ldl
    added ctp2_data/chinese/uidata/layouts/tradescreen.ldl
    added ctp2_data/chinese/uidata/layouts/tutorialwin.ldl
    added ctp2_data/chinese/uidata/layouts/unitmanager.ldl
    added ctp2_data/chinese/uidata/layouts/unitpad.ldl
    added ctp2_data/chinese/uidata/layouts/unitstatus.ldl
    added ctp2_data/chinese/uidata/layouts/victorymovie.ldl
    added ctp2_data/chinese/uidata/layouts/victoryscreen.ldl
    added ctp2_data/chinese/uidata/layouts/watchlist.ldl
    added ctp2_data/chinese/uidata/layouts/wondermovie.ldl
    modified ctp2_data/default/aidata/Goals.txt
    modified ctp2_data/default/aidata/strategies.txt
    deleted ctp2_data/french/gamedata/controlpanel.ldl
    deleted ctp2_data/french/gamedata/editqueue.ldl
    modified doc/user/playtest/Apolyton_README.txt

Page 6 of 7 FirstFirst ... 3 4 5 6 7 LastLast

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