*digs out list of faction traits*
Specified free tech (TECH, Ecology)
Unspecified free tech (TECH, 1)
Your list includes the following unlimited options:
INTEREST, TECHCOST, MINDCONTROL, ALIEN
and the following limited-to-8 options:
FUNGNUTRIENT, FUNGMINERALS, FUNGENERGY, FREEABIL, PROBECOST, SOCIAL x4 (support, industry, police, planet)
That means you only need to drop one of the limited-to-8 options. Also keep in mind, however, that industry is lower-bounded to -3, and rolls over at -7 (to +5).
The faction, as it stands, is horribly underpowered. With TECHCOST, 1000, it'll never get off the ground. FREEABIL only works once you get the associated tech, and furthermore will not affect pre-designed units (such as mind worms). Between the high cost of native life (especially with rock-bottom industry) and the effective inability to use conventional weaponry, any faction could just empath rover its way to victory.