Here is the summary, eight word pages:
Summary of the thread Religion
The thread Religion was meant to be channel for ideas concerning religion, or whether that feature should even be in. As you will notice, there is one central idea. Please not about some terms I'm using- if use use the term "Some say" or anything like that, that doesn't necessarily mean that this suggestion would be popular, in fact it might be only supported my one person- it's just my way of speaking.
1) RELIGIONS AS INDEPENDENT AI PLAYERS
Central part of this idea is that religions in Civ3 born independently and grow (mostly) independently. They are born as some prophet begins preaching his dogma in one of cities. Goverment can set its status to be persecuted, tolerated, encouraged or fundamentally worshipped: These choices affect the happiness and growth of particular religions. There are, of course, multiple religions, and there can even be multiple religions born in one civ. Religions have political power. Their growth can be encouraged by money.
2) HOLY CITIES & CRUSADES
In this idea, city where religion pops out has got holy shrine, which could increase happiness/ decrease unhappiness.
3) DOUBLE POLITICAL CENTERS?
You would have to build some kind of religious center (Hagia Sophia, St Peters, Kamakura Buddha) in capital or different political center would arise around religion.
If holy city is taken, religion could ask for a crusade to take it back. Religion could also declare crusade whether goverment likes it or not.
5) GOVERMENT TYPE SETS WHICH TOLERATION LEVELS CAN BE USED
For instance, in SMAC terms this means that pacifist (-3 Police) nations wouldn't be able to persecute, while Fundamentalist Goverment nations would have to fundamentally worship one religion. In Civ terms, Democracies and Republics couldn't persecute, while communists couldn't fundamentally worship (alternate: cannot set higher that Tolerated level)
6) NOT DENY, JUST MAKE IT HARDER
Some say that goverment types shouldn't deny religious choices, just make it harder. Communism should have harder rate of religions spreading, democaarcy should have hard time persecuting and so on.
7) ANIMISM / MONOLITHS
In this model all civs start out with Animism, and can build Megaliths to increase chances of more advanced religions to develop. When religion pops out, ruler can either accept or reject it, with risk of schism.
8) TOLERANCE LEVEL OF RELIGIONS
Religions would have Tolerance level, which would set how religion gets along with other religions.
Some think that if you fundamentally worship one religion you could spread it by means of Clerics/Missionaries. Maybe for monetary and definitely for political gain. If there would be flock of converts in some city, the population would go to your side more easily and would get unhappy in situation of war (Like in C:CTP)
10)VICTORY CONDITION: UNITE THE WORLD IN SAME FAITH
In this victory you would have to unite entire world to faith you are using.
11) NOT MISSIONARIES, BUT PROPAGANDISTS
In this model instaed of Missionaries there would be Propagandists, spreading their agendas (religion being one) to cities. This model also includes some cities being more eager to, for instance, Fascism than other cities, and being more easily bribed by Fascist nations.
12) TEMPLES DEPENDANT ON WHETHER YOU HAVE A RELIGION
Some think that you should only be able to build religious structures if you have at least one supported religion, and that only followers of that religion would get some good about that.
13) EFFECTS OF TEMPLES DEPEND ON RELIGION
Some have said that effectiveness of temples would vary depending on your religion, for instance Buddhist would have less use of Cathedral(or any kind of other big religious structure) than pagan who wishes to honor his gods.
14) HOW IS RELIGION BORN?
Things that could affect the birth of religion could be war, three nasty events inna row, random event(new prophet) and such.
15) PERSECUTION, THE BIG ATROCITY
Some want that Persecution should be big atrocity, especially in modern times. Also, persecution would have other drawbacks, such as revolts and loss of population. Persecuted religion could also "win" and have whole strategy backfire. There could be some moral and such bonuses for unifying the country religiously and driving out all who have alien beliefs.
Each religion would have Devotion/Growth level, which would decide how does it fare in competition against other religions. in time, highrate devotion religions should replace low/rate devotion ones. If religion has been long around, it should have bigger rate of devotion.
17) RELIGIOUS FREEDOM
There should be bonuses for religious freedom in form of immigration and science. However, diversity would also create friction and possibly happiness penalties.
Unhappy people should be more willing to convert to new religions.
19) NO "BEHIND THE SCENES"
Some say that religion shouldn't work behind the scenes as model 1 proposes. They say that would make really frustrating game.
There has been asks for Ethnic factor as well as Religious
21) REAL RELIGIONS
Some people hold that real religions should be used. This side has had serious opposition, especially if they propose bonuses and minuses depending on these religions. People ask who would decide the bonuses and minuses?
22) DEAD RELIGIONS
In this model, all religions would be those already dead to avoid legal and other problems.
23) REAL "CLASS" RELIGIONS
Others like that real religions shouldn't be used, but religion classes should be in. (like polytheism, monotheism and animism). There could be several religions that belong to same class. This is maybe the most popular idea, but there are people who hold that this could also offend people, especially with pluses and minuses.
24) SAME CLASS, DIFFERING RELIGION
For instance Russian Paganism would be different from Babylonian Paganism. They would have same benefits, but could still be hostile towards each others.
25) RANDOM, FICTIONAL RELIGIONS
Some like that religions should be entirely fictional. This side usually likes that if there are pluses and minuses, they should be random too. Others ask would this ruin the atmosphere.
26) RELIGION DEFINED BY BY ITS FACTORS
For instance, is it Pacifist/Militant, Proselytizing or not, and does it support your goverment or not? There has been suggestions in this area by all camps in real or not discussion.
27) NO RELIGION
Some won't want Religion at all. Primary reason would be that you cannot do it without offending someone.
28) RELIGIONS LIKE SOCIAL ENGINEERING
In this model religions can be customized like Social Engineering in SMAC. You could decide primary structure like Monotheism, Polytheism or Mysticism, important aspects such as afterlife and status of priests and TENETS such as Aescetic, Maltheism or Monastic. In order to inact changes, you need DOGMA, which you could get from priests (city profession) or religious wonders. Dogma then slowly changes your religion. Religion master screen would show the percentages of religions in game, you could also edit religions or set their STATE ACCEPTANCE. Religions also have FERVOR status which shows how highly religion is held, high FERVOR multiplies the effects. DOGMA can be spent to increase FERVOR.
29) RELIGIONS LIKE SOCIAL ENGINEERING, MODEL 2
This isn' as complex as other ideas - it sets that Religious models would be chosen from Social Engineering. Suggested models are Animism, Polytheism, Philosophical, Monotheism, Reformed, Fundamentalism, Deism and Atheism. There would be Theocracy Goverment choice instead of Fundamentalist, but it could be only made with religious choices 2,4,and 6. There would be bonuses if civ is both Fundamentalist and Theocracy. And finally, like in SMAC, civs with differing religious choices would be likely to be hostile towards each other. (There has been suggestion that only first four choices are truly needed.)
30) PHILOSOPHY SOCIAL ENGINEERING
This idea sticks to same social engineering idea, but replaces Religion with Philosophy. Philosophical choices would affect diplomatical relations, goverment types available, speed of research, happiness level of citizens, and productivity of citizens. Idea of replacing religion with philosophy would be that it would step around all legal problems while effectively having the effects of religion.
31) EVIL RELIGIONS
Some suggest that there should be evil religions just to cause harm to civilizations, other warn to steer clear of them. One suggested name is Diabolism.
32) BONUSES AND MINUSES
Thee has been discussion about should differing religions have bonuses and minuses. This has been usually with real or not discussions.
33) THE TYPE OF GOD SETS BONUSES/MINUSES
In this idea, the religions pop out in random as in idea 1. They have different bonuses and minuses, depending on what kind of god they worship. If religion is panteistic, it gains small bonuses in several areas, but has increased inefficiency and upkeep costs. If it is monotheistic, it gains bonuses depending on what kind of god their worshipped one is, for instance is he clockmaker, judge or executioner?
34) INDIRECT BONUSES
In this model no rleigion automatically gains bonuses or minuses, but it may be possible to direct people by
way of religion so they, in time, would gain bonuses.
35) NOT RELIGION, JUST ITS EFFECTS
Some think that religion itself should be modeled, just its effects. ie Wouldn't care what religion you worship, but how do you deal with it - do you tolerate it, persecute it or what?
36) RELIGION AS TRANSCENDING FACTOR
For instance, if half of Greeks are in you religion they would be unlikely to like war against you.
37) SLIDING SCALES
Each religion would have three ratings - Evangelism, Conviction and Tolerance. These figures would be hidden from player. Evangelism decides how well does the religion convert the others, Conviction how resistant they are to conversion. Tolerance decides how actively will the religion try to be state religion, low-tolerance ones wish to be from all their heart while high-tolerant don't want to be.
38) RELIGIOUS CONVERSIONS IN MODEL 9
Each populated tile would have its religion, and in end of turns each would try to convert others. These convertions use the Civ battle method, with Evangelism representing attack and Conviction defence. These fight should happen on backgroung, player seeing what happened at end of turn. Missionary units would try to convert tlies they are walking on. For every N (N being parameter set at config file) tiles converted to state religion one citizen would become content, and temples and cathedrals would lower N locally. On the other hand, for every N tiles unconverted one citizen becomes unhappy. If Civ doesn't have state religion, then all religions with -1(lowest) tolerance would create unhappiness, while otheres wouldn' have effect. Outlawing a religion would make its followers unhappy, but would lower its evangelism rating inside civs borders. Religions would also affect diplomacy.
Some claim that Atheism should be very good religious choice, with Religion expiring by Birth Control and temples under Atheism replaced by Sex Shops or something. Popular suggestion for effects of atheism would be science bonus but also unhappiness because life lacks structure.
40). RELIGIONS IN SCENARIOS
Some want that in process of scenario building there should be ability to design own religions and place them any way you like, or to disable religions from scenario altogether.
41). APPEARANCE OF RELIGIONS IN REAL YEARS
Christianity would apperar 33 AD, Islam 500 AD and so on. Then you could switch to it
42) CUSTOM DEISM
This is in option where reiligous minority can create its own religion.
43) SAME ADVANTAGES WITH ALL RELIGIONS
Some suggest that if there are different religions, then atl east they should all have same advantages. Ie. J.S Bach's cathedral should make as many people happy as Big Mosq. Of Mecca (or Mixed Public Baths for atheist)
44) BIRTH CONTROL MAKES RELIGIONS OBSOLETE
Well… the main trend of this idea is in big letters above. This would also mean that emptied churches would be sold like old barracks in Civ1/2.
45) MORE VARIETY TO RELIGIOUS WONDERS
ie. They are very western-based. There are only cathedrals, not synagogues or mosques or like.
46) SOME RELIGIONS WORK BETTER IN SOME ENVIROMENTS THAN OTHERS
This is a suggestion of some also.
47) TEMPLES DIFFERING FROM STADIUMS
In this idea Temples and other religious improvements make members of some religion happy (depending on popularity of religion) while stadiums and other non-religious improvements would make fixed numbers of citizens happy.
48) SCIENCE TEACHERS AS ATHEIST MISSIONARIES
Reason for this would be that people scientifically taught would be more suspicious of miracles and existence of god in general. Also different missionaries would have different strengths (animist 1, monotheist 2 and science teacher 4…)
49) NONVIOLENT ACTION
Suggestor of this says that Gandhi was kind of missionary and then ponders about possibilities of incorporating general strikes and such to game. Maybe with kind of supermissionary unit which can start long national strikes?
50) RANDOM ONE TRUE RELIGION
In this suggestion, the One True Religion would be randomly chosen in start of game, and it would be up for player to discover which one it is.
Centralization would be another factor determining the religion, ie it could be High (like Catholic church) with one central body controlling the faith, moderate (like in Middle east) or low (like in Lutheran church) which would preach priesthood for all believers. Centralization would say how much religion will "act" for instance how much it would start crusades without your support. (Thread Master Note: Maybe it would decide also how likely schisms would be?)
For some odious reason Turywenzism seems to be favored name for one fictional religion. Well, here are the proposed other fictional religions as well.
ie. Religion system without religion. For instance, city of Carthage could like Greeks and Romans, be indifferent for Indians and hate the Chinese for historical reasons.
54) SIMPLE AI MODEL
Instead of preset models, religions would act depending civs unhappiness level, technological level, etc…
55) CRUSADES, THE MODEL 2
In this model, church can ask for a crusade, and if you refuse, certain percentage of your population(and army) would disappear and reappear near the infidel nation, to battle them. Also, members of crusading religion in that other nation would have chance of rising up.
56) RELIGIONS CHANGING
If religions have preset attributes, then they could chance. For instance, Protestantism of Reformation was more positive on science than it is now. Also in start Christianity was more pacifist than today, etc.
57) NO MINUSES FOR ANY RELIGION
ie. Real (or class) religions, which would have only bonuses, no minuses for any. Another suggestion to make it less offensive. Bonuses would of course be about equal.
Religions would be named after civilization they sprung from and also from their class, for instance Chinese Monotheism would be different from Babylonian monotheism. Although similar they could still declare wars against each other.
It would happen through road system, trade routes, and if you sponsor one religion, with state-run Missionaries.
60) RELIGIONS DON'T DIE THAT EASILY
For instance, if Arabic Paganism has strong hold in Russia, and Arabs are conquered by Aztecs, religion wouldn't die out. Its head would move to Russian lands like Patriarch of Orthodoxian Church moved from Constantinopole to Russia (Thread Master Note: Actually not correct) and maybe the religion would later start regaining its position in invading lands.
Like in idea 58, but certain systems would have titles like goverment titles in Civ2. For instance, Arabic Monotheism'd be Islam, while Chinese Philosophical would be Confucianism.
62) DIFFERENT RELIGIONS IN ONE CITY
For instance, in city of 10 there are 60% peoples Christian, 30% Atheist and 10% Muslim. Then city would get 60% Christian bonuses and penalties, 30% Atheist bonuses and penalties and 10% Muslim bonuses and penalties.
63) LEVELS OF COMPLEXITY
In religion terms, if you choose in start of game to have simple religion would have one religion/civ, while complex setting would be micromanagement nightmare.
64) UNDER COMMUNISM
In this model, in Communistic goverments all religion bonuses would become penalties (ie +2 industry becomes -2) While atheism would have extra bonuses.
In beginning of game you'd have option to start from zone influenced of certain religion, for instance you could choose Muslim influenced zone, Christian influenced zone or Buddhism influnced zone. This would propably mean that Christian religion would spread better in Christian zone than Muslim Zone…
Eg. Belief that civilization was created by extraterrestrial beings.
LIST OF POSTERS
Stefu (the thread master)
Aharon Ben Rav
Cartagia the Great