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Thread: You don't need the source code to make Civ2 better...

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    Mercator
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    You don't need the source code to make Civ2 better...

    For the love of Civ2, everyone have a look at this thread on CivFanatics:
    http://forums.civfanatics.com/showthread.php?t=147759

    Skyer has been posting a few threads in the Civ2 General forum there and is hacking the Civ2 executable, implementing different features. One of his more recent ones, for instance, is lifting the 2048 units per game limit.

    But um, be gentle, it's only one guy. There's only so much time he has. But it would be nice if we could come up with a nice list of some changes we'd all like to see.

    Clearly, the Source Code Petition hasn't been going anywhere lately, so people like him, who can do, well, whatever it is he's doing, are the ones who can help us make some of the improvements we'd like to see.

    There's also another guy who seemed to be capable of doing things like this, in this thread:
    http://forums.civfanatics.com/showthread.php?t=112086

    They're both working on Civ2 MGE, though. I don't have that so I haven't actually been able to test any of it yet. It would be nice if some people hear could "playtest" their creations. And then of course, maybe we could persuade them to switch to ToT.

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    Tigey
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    I saw that thread. If what he's doing is actually working, it could be as revolutionary for Civ2 as Bhruic's patcher was for Master of Orion 3... If it works, that is, the Civ2 exe is difficult to poke around in...


    I'm not sure if English is his first language, so like Mercator has said, don't bombard him. Experience shows that this scares people off:

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    jim panse
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    Sounds like a sound plan

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    Mercator
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    Originally posted by Tigey
    I saw that thread. If what he's doing is actually working, (...)
    Quite. That's the first thing I'm hoping. That the SL people could test his patches out and see if they really do what he says they do.

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    Broken_Erika
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    i was wondering when someone would try that,
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    Palaiologos
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    Jesus.

    There is a revolution on our hands.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

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    Harry Tuttle
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    Someone verify this all works first.

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    Eivind IV
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    A list you say?

    It would be the best Christmas ever for me if we could have more civs. 7 civs is rediculously little...
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

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    Arthedain
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    Mercator: Everyone can upgrade their civ2 versions to MGE with Ceedrics patch (downloadable over at civfanatics).
    "Peace cannot be kept by force.
    It can only be achieved by understanding"

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    Sarsstock
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    For me the wish that would top that Civ II list is an expanded graphic pallet.... something.... anything would be better than the decade old antiquated 256 colour pallet.

    Though in terms of actual gameplay simply being able to have an eighth, ninth, maybe a tenth civ would top an expanded pallet in terms of importance though. I mean, how many historical based projects out there were hampered and scaled down as a result of there simply not being enough civ's to go around.

    If I were ever to get my "Jules Verne" project up and running again I could include that "Latin" civ I had been contemplating...... lets hope this wish becomes reality sooner than later .

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    Tigey
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    Originally posted by Sarsstock
    For me the wish that would top that Civ II list is an expanded graphic pallet.... something.... anything would be better than the decade old antiquated 256 colour pallet.

    Though in terms of actual gameplay simply being able to have an eighth, ninth, maybe a tenth civ would top an expanded pallet in terms of importance though. I mean, how many historical based projects out there were hampered and scaled down as a result of there simply not being enough civ's to go around.

    If I were ever to get my "Jules Verne" project up and running again I could include that "Latin" civ I had been contemplating...... lets hope this wish becomes reality sooner than later .
    Tbh, from what I know of this sort of thing, I doubt adding an 8th civ is possible. I imagine Skyer is simply tinkering around with the Civ2.exe with a sim=ple hex editor. From the experience of Moo3, the things that can actually be done are rather limited. I doubt such things as adding new terrain types, increasing the number of units, or adding more civs is possible: the amount of changes needed to make this actually happen in the game would be staggering, and I doubt the .exe file would survive such major surgery, assuming it was even possible. I'd imagine only relatively minor changes are practical, such as possibly playing around with the effects of city improvements, of the effects of diplomacy, etc...

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    Mercator
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    Originally posted by Arthedain
    Mercator: Everyone can upgrade their civ2 versions to MGE with Ceedrics patch (downloadable over at civfanatics).
    I'm not into illegal activities. Though if such same illegal activities could help convert Skyer to ToT, surprisingly, I'd suddenly be slightly less opposed.
    [moderator]Then again, no talking about such things here you nasty Arthedain. [/moderator]

    And there are plenty of people with more time and active interest in Civ2 on this forum who do have MGE. So will *someone* test these bloody patches and report here? Pretty please?

    Originally posted by Tigey
    Tbh, from what I know of this sort of thing, I doubt adding an 8th civ is possible. I imagine Skyer is simply tinkering around with the Civ2.exe with a sim=ple hex editor.
    I think he's doing more than just that. *cough* I, um, did actually download part of Cedric's patch. Just the executable, just for a size comparison. The file sizes are actually different. So at least he's doing more than just replacing a few bytes here and there.

    Even if he is just doing hex editing, he's getting a lot further than anyone around here has ever gotten.

    In either case, I don't really know what exactly can reasonably be expected from such things, assuming just one person is spending his limited time on this.

    But as The Person noted in that thread. There's a patch developed for Transport Tycoon Deluxe that was all done with this. All edited without any source code that is. That patch actually fixed bugs, and added functionality. I'm not familiar with (any) MoO3 (patch).

    Skyer's being rather mysterious so far, so it can still turn out to be a dud, or not quite a dud, but just not quite good enough to get anything really exciting either.

  13. #13
    Eivind IV
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    Something as simple as having a flying spy would be beutiful. Imagine Strategic bombers set on mission to destroy certain city improvements. Oh, it would be absolutely amazing!
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

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    Panda
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    Actually that would be pretty cool if certain hardcoded restrictions could be unrestricted: I want flying freight units.
    "I didn't invent these rules, I'm just going to use them against you."

  15. #15
    Eivind IV
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    Originally posted by Mercator
    And there are plenty of people with more time and active interest in Civ2 on this forum who do have MGE. So will *someone* test these bloody patches and report here? Pretty please?
    Halleluja my friends! This guy has managed to create a setler without the ability to build cities. By replacing the civ2.exe and the game.txt in the main civ2 MGE folder by the ones he posted it worked out perfectly in game.

    When hitting b for build, you get a message: Sorry, in this game settlers don't build cities(!). This is a great step for civ-kind!

    Pope Fairline, can you please beatify this man?
    Find my civ2 scenarios here

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  16. #16
    Mercator
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    That text is in the new Game.txt, I presume? So it can be edited? And it looks like a normal Civ2 pop-up?

    Excellent!

  17. #17
    Eivind IV
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    Yes. In the original game.txt it is under @CITYATSEA and says:

    @CITYATSEA
    @title=Civ Rules: Cities
    It may surprise you to learn that
    cities cannot be built at sea.

    In the edited one:

    @CITYATSEA
    @title=Civ Rules: Cities
    Sorry, in this game your Settlers don't build cities.

    So I guess he's made the settlers think of land as ocean or something. But somehow the irrigate/mine fuction is intact. Beats me!
    Find my civ2 scenarios here

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  18. #18
    Harry Tuttle
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    Originally posted by Eivind IV


    Halleluja my friends! This guy has managed to create a setler without the ability to build cities. By replacing the civ2.exe and the game.txt in the main civ2 MGE folder by the ones he posted it worked out perfectly in game.

    When hitting b for build, you get a message: Sorry, in this game settlers don't build cities(!). This is a great step for civ-kind!

    Pope Fairline, can you please beatify this man?
    So basically we have Civ 3 Workers. I like this idea, but does this mean settlers of all kinds are outlawed in a game? What if I have a tank with the settler flag?

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    curtsibling
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    Seems we have a coding genius on our hands!
    This man could forment the revolution....

    If he can break the coded civ, city and unit
    limits in CIV2, that will blow the thing sky high!!!

    We should aim for this goal if possible!

    But we must be respectful and not swamp him.


  20. #20
    Mercator
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    Originally posted by Harry Tuttle
    So basically we have Civ 3 Workers. I like this idea, but does this mean settlers of all kinds are outlawed in a game? What if I have a tank with the settler flag?
    Um, no. For the thing Eivind verified, the only difference with regular Civ2 is that Settlers (and presumably all units with "settling abilities") can't build cities. Effectively hard-coding something that thus far had to be made a "house rule", preventing the human player from building new cities. Nothing more.

  21. #21
    Harry Tuttle
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    Ok, this is still cool though. Think of all those ww2 scenarios where settlers can be used by both sides, just for improvements.

  22. #22
    techumseh
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    I agree, Harry. For some scenarios this will be invaluable.
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    Broken_Erika
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    More civs would solve most of the problems i have with Clash of Monarchs, I'm Having Trouble Even with neutrals as impassible terrain,
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  24. #24
    Harry Tuttle
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    Originally posted by techumseh
    I agree, Harry. For some scenarios this will be invaluable.
    Red Front for example. Those Krauts would be able to rebuild those roads.

  25. #25
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    A--HEM!!!

    BY FAR the MOST important change that COULD BE MADE is the 7 civ limit.

    IF that could be modified . . . . .

    the possibilities are unlimited.

    There are a considerable number of scenario situations I've simply dismissed because of this limit.

    Worlds without end . . . . .
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    fairline
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    Wow!

    Exile has hit the nail on the head: more than seven civs. Oh, and mix and match domain / unit properties: land-based transports and the like.

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    Heresson
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    All hail the Estonian guy!
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    I cannot let my life be ruled by threads" The Web Frogs
    Middle East!

  28. #28
    Sarsstock
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    Would it be possible for someone to contact this Skyler fellow and ask him to post on this thread if he thinks any of the things we're talking about are possible?

    If Tigey's right in that english isn't his first language might we have somebody contact him in his native language ask him politely as not to scare him off? Between all the frequent posters on this forum I think the odds are good of having somebody that can speak his language fluently.

  29. #29
    Eivind IV
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    He's not much of a talker, Chris, so I think it's best to keep him at CivFan as long as we can.

    He's cracked the max number of cities alowed placed on a map btw, and it works! I'm so exited! This will change a lot for my grandiose giga map scenarios!
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

  30. #30
    Mercator
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    Are you sure? I think Julius Brenzaida cracked that too once, but it didn't actually work properly, because the city number still only counted to 256, so say, trade routes and unit support would get mixed up.

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