first, I think there should be some announcement and a news item.
As far as direction, I think there is some congratulations in order because so far we have surpassed the goal stated in that old quote.
and I think most bugs have been fixed.
As for future direction I think these are possibilities:
* Debug MP (but few play MP)
* the Linux group will continue working I'm sure
* Integrate features from other civ players as OPTIONS for modders. I've kind of been doing this with my code attempts. I figure if we add features that we like in other Civ games and make them something you can add it could extend the life of the game.
* Interface improvement. a lot of discussion on that recently
* Diplomacy improvement. I think this is the one area that has been lightly touched but needs more effort. I'm still willing to do the art once we get an idea of what we need (I know Martin made a decent proposal)
With that I hope there is a revival at building a coding team of some sorts because its kind of fallen to hobby coding where people do what the feel like since the bugs were fixed and most 1.1 and apolyton patch have been implemented. So I hope there is some discussion and agreement as to where to go next. especially to take advantage of christmas time when most of us have time off.
Finally, we are really running short on coders. (maq maybe Martin will help you with a source code attempt thread?)
Civ4 releasing the modability of Python and some of the code was surely a moveto suck people away from CtP2. I have to say Civ4 is the first Civ game I wont rush out to buy (well I did miss buying Ctp1 but I was deployed). I probably won't get sucked over to Civ4 anytime soon because the graphics looks to hard to mod and I barely understand C++ so I doubt I'll get into Python.
But I've seen Peter Triggs, Dale, Locutus and other early Ctp2 coders already go to Civ4. I can only hope that we don't lose anymore people and even pray that Civ4 fails to meet their expectations and they come back!



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and to be frank would only end taking up Martins time.
i just liked the CTP games from the start, and expect they will continue to get a dust off evey now and then, good old games are like a fine wine i often find 

) looking at how modding begins it usualy starts with units and terrain graphics. We were fortunate that martin the dane made that accessible and civ3 had flicster come out early but even if tools come out for civ4 its going to be tough, so I'll wait and see. So thats my first turn off I can change the look of the game, even though I know gameplay is important. But I will watch civ4 and hope it is better, then perhaps too I'll migrate (but chances look dim so far)






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