Page 1 of 2 1 2 LastLast
Results 1 to 30 of 48

Thread: Humanitas Game Details

  1. #1
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21

    Humanitas Game Details

    All Humanitas Game Details can be found on this post.


    Only concrete details will be posted.

    Not all of Humanitas game details will be revealed.

    If I don't answer your question it is because I either:
    don't want to tell you/don't know yet/feature might change

    =======================================
    List Last Updated: June 24, 05

    1. Interface graphics change according to Era.

    2. Settlers cannot uncover the map.

    3. Gather Resources RTS style. (not real-time gathering).

    4. Technologies are split into Inventions and Discoveries.

    5. 9 terrain types (land).

    6. Each terrain has their own set of forests, hills and mountains.

    7. Cities can sprawl.

    8. Tiles are diamond, at size 256x128. (double the size of Civ 2 and Civ 3).

    9. Beaches and Cliffs for coastal areas.

    10. Harbours/Ports are built on cliff/beach tiles, provided there is a city adjacent. Ships are built at Ports not at Cities.

    11. Certain Wonders are built outside the city.

    12. Figures are not rounded up to the nearest 100, 1000, etc. So you can have a population of: 42,031,203.

    13. Population growth is not effected by how much food you gather.

    14. Game starts at 10,000 B.C.

    15. Newspaper is back.

    16. Can enter a "World War" when all Civilizations are at war for a certain number of turns. During this time, production, science will increase, but others will decrease and depression/anger will set in.
    =======================================
    Last edited by Sn00py; June 24, 2005 at 11:50.
    be free

  2. #2
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:21
    Cities can sprawl? What does that mean? That they 'occupy' more then one tile when their populations grow, or that the graphics spill over to adjacent tiles?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  3. #3
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    The city graphic will spill over to the adjacent tiles.
    be free

  4. #4
    DeathByTheSword
    King DeathByTheSword's Avatar
    Join Date
    18 Nov 2001
    Location
    soon to be a major religion
    Posts
    2,845
    Country
    This is DeathByTheSword's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    could you explain the RTS manner of rescource gathering?...are there 'minable' areas were workers move to then work and then move back or something?
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

  5. #5
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Originally posted by DeathByTheSword
    could you explain the RTS manner of rescource gathering?...are there 'minable' areas were workers move to then work and then move back or something?

    No, no need for workers to gather resources.

    A city can start gathering resources from just a few tiles away, regardless of mine or road.
    However if you connect a road, you will gather resources faster (or actually, you will recieve more of that resource per turn).
    The same thing will happen if you build a mine. Mining is not available until later down the track however.

    So, if you can read between my lines, you can see that a city gathers resources and stockpiles them in the city.

    By the way, no figures in the game whether it be population, resource amount, etc, are not rounded to the nearest, 100, or 1,000 ...
    Figures have realistic numbers, so you could have 51,037,303 people.
    be free

  6. #6
    DeathByTheSword
    King DeathByTheSword's Avatar
    Join Date
    18 Nov 2001
    Location
    soon to be a major religion
    Posts
    2,845
    Country
    This is DeathByTheSword's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    cool stockpiling...so for example to build a barrack you would need certain amount of rescources AND time...do i get it now?
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

  7. #7
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Originally posted by DeathByTheSword
    cool stockpiling...so for example to build a barrack you would need certain amount of rescources AND time...do i get it now?

    correct
    be free

  8. #8
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:21
    Certain Wonders built outside a city... does this mean that this tile's resources can't be gathered anymore? Or are those certain Wonders itself then a sort of unique 'improvement' on the tile?

    And the game starting at 10.000 BC? I gather that players literally start from zip knowledge, safe for the exception of hunting/gathering?

    Is this starting date fixed?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  9. #9
    aoerana
    Settler
    Join Date
    05 Dec 2001
    Posts
    18
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    00:21
    2. Settlers cannot uncover the map.
    Do you know what the starting units will be?
    Will a scout be one of your starting units?

    8. Tiles are diamond, at size 256x128. (double the size of Civ 2 and Civ 3).
    What types of maps will be available?

  10. #10
    The diplomat
    King The diplomat's Avatar
    Join Date
    26 Sep 1999
    Location
    Terre Haute, IN USA
    Posts
    1,285
    Country
    This is The diplomat's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    00:21
    Originally posted by Sn00py
    By the way, no figures in the game whether it be population, resource amount, etc, are not rounded to the nearest, 100, or 1,000 ...
    Figures have realistic numbers, so you could have 51,037,303 people.
    So, I guess this will be true for units too. How will building units work? Will the player be able to choose how many people are in an army?
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

  11. #11
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Originally posted by GeoModder
    Certain Wonders built outside a city... does this mean that this tile's resources can't be gathered anymore? Or are those certain Wonders itself then a sort of unique 'improvement' on the tile?

    And the game starting at 10.000 BC? I gather that players literally start from zip knowledge, safe for the exception of hunting/gathering?

    Is this starting date fixed?

    The outside wonders are like a terrain improvement.
    be free

  12. #12
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Originally posted by The diplomat


    So, I guess this will be true for units too. How will building units work? Will the player be able to choose how many people are in an army?
    Yes, you decide how many men you want in an army, however, this depends on how many people you have in your city.
    be free

  13. #13
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Originally posted by aoerana

    What types of maps will be available?
    Random Maps and Earth maps.
    be free

  14. #14
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    June 19, 2013
    Local Time
    02:21

    Re: Humanitas Game Details

    Originally posted by Sn00py
    3. Gather Resources RTS style. (not real-time gathering).




    4. Technologies are split into Inventions and Discoveries.


    Interesting. A tentative

    5. 9 terrain types (land).


    Why finalize that now?

    6. Each terrain has their own set of forests, hills and mountains.


    So forests, hills, and mountains are overlays?

    7. Cities can sprawl.


    Not new like 4, but still a tentative

    8. Tiles are diamond, at size 256x128. (double the size of Civ 2 and Civ 3).


    We can zoom so they're the same, right?

    9. Beaches and Cliffs for coastal areas.




    10. Harbours/Ports are built on cliff/beach tiles, provided there is a city adjacent. Ships are built at Ports not at Cities.


    Do they have a direct effect on the city adjacent?

    11. Certain Wonders are built outside the city.


    Do you get the effect if you occupy the tile?

    12. Figures are not rounded up to the nearest 100, 1000, etc. So you can have a population of: 42,031,203.


    IIRC C3 does this too. Seems a bit meaningless either way, unless the population number has a direct gameplay effect.

  15. #15
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Adding additional terrain types would multiply the time and effort it took to just get 9 terrains in and it just gets worse the more you add.

    The terrain list:

    Dry Grassland
    Lush Grassland (like in the U.K.)
    Plains
    Tundra
    Arctic
    Sandy Desert (Sahara)
    Dry Desert (Afghanistan)
    Open Swamp (swampy areas that are not humid/have no forests)
    Dense Swamp (Amazon)


    Yes, forests, hills and mountains are overlays.

    Zooming is in.

    Harbours have a direct effect with the adjacent city.

    Population numbers does effect how you play the game. But we also wanted to make things more realistic with the numbers.
    be free

  16. #16
    DeathByTheSword
    King DeathByTheSword's Avatar
    Join Date
    18 Nov 2001
    Location
    soon to be a major religion
    Posts
    2,845
    Country
    This is DeathByTheSword's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    about the harbors...you obviously need them to build ships...will this be the same for land and air units...needing certain improvements to build them (for the land units atleast the more advance units because you do need a free buildable unit from the start of course)
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

  17. #17
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    For certain units there maybe a city improvement requirement for armies.

    But most will just require the resource.
    be free

  18. #18
    jimmyh
    Warlord
    Join Date
    18 Sep 2001
    Location
    Sunny Old England
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    Early combat units should require barracks, stables, archery range, etc, then when u get tanks, etc then tank factorys should be needed.

    Also with planes, air bases would be needed.

    P.S I'm the programmer on this little venture.

  19. #19
    jimmyh
    Warlord
    Join Date
    18 Sep 2001
    Location
    Sunny Old England
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    You don't have direct control over discoveries, they are split into sections and you gain discoveries by how you play the game, so the more combat you engage in the more combat related discoveries you will get.

    Inventions are some thing u invent, so like the wheel is an invention.

  20. #20
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:21
    Hi jimmyh.

    Airbases eh?

    Will ports and airbases then take up a tile as well like some Wonders seem to do?

    I'm starting to wonder here about the balance for enough resource-producing tiles and tiles used for these industrial 'specials'.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  21. #21
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Resources in Hum are more abundant than what you would be used to in Civilization.

    Ports take up a coastal tile; airbases we have not come to yet.
    be free

  22. #22
    DarkCloud
    Civ3 Stories Editor, AoN Co-Executive Producer DarkCloud's Avatar
    Join Date
    27 Jul 2000
    Location
    Deity of Lists
    Posts
    11,954
    Country
    This is DarkCloud's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    13. Population growth is not effected by how much food you gather.
    what effects it then? and what does food gathering effect?
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

  23. #23
    jimmyh
    Warlord
    Join Date
    18 Sep 2001
    Location
    Sunny Old England
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    Population grows no matter what.

    If you don't have enough food to feed the population, the death rate is higher, so you lose more population each turn than you gain.

  24. #24
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:21
    Will demographics play a role in population growth (or lack thereof?)
    Like people growing older with better health care, or less offspring be born in modern times as is happening in ie. Europe?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  25. #25
    Adagio
    Deity Adagio's Avatar
    Join Date
    29 Jun 2001
    Posts
    11,245
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:21
    Yay, information

    Sounds great, will there be a beta test for this game some day when you're closer to finishing the game?
    This space is empty... or is it?

  26. #26
    Spiffor
    Apolyton Sage No. 9 Spiffor's Avatar
    Join Date
    14 Nov 2001
    Location
    jihadding against Danish Feta
    Posts
    6,182
    Country
    This is Spiffor's Country Flag
    Thanks
    0
    Thanked 1 Time in 1 Post
    Local Date
    June 19, 2013
    Local Time
    08:21
    Sn00py, jimmyh: Are you the whole of the team, or do you have other colleagues working on the project as well?
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

  27. #27
    Vince278
    King Vince278's Avatar
    Join Date
    20 Dec 2002
    Location
    Amish Country
    Posts
    2,185
    Country
    This is Vince278's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    Starts at 10,000 BC?
    (that should give me plenty of time to flee Atlantis )
    "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
    "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
    2004 Presidential Candidate
    2008 Presidential Candidate (for what its worth)

  28. #28
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Originally posted by Spiffor
    Sn00py, jimmyh: Are you the whole of the team, or do you have other colleagues working on the project as well?
    At the moment yes, we are the only two; rest assured though we are incredibly fast.

    In the future we have another programmer lined up to handle the AI. This will free Jimmy up to handle other work.
    be free

  29. #29
    jimmyh
    Warlord
    Join Date
    18 Sep 2001
    Location
    Sunny Old England
    Posts
    161
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    06:21
    Originally posted by GeoModder
    Will demographics play a role in population growth (or lack thereof?)
    Like people growing older with better health care, or less offspring be born in modern times as is happening in ie. Europe?
    The death rate will be less when you get better health, but i don;t think the birth rate will change over time.

  30. #30
    FrostyBoy
    Emperor FrostyBoy's Avatar
    Join Date
    16 Aug 2001
    Location
    Singapore (From New Zealand)
    Posts
    4,948
    Country
    This is FrostyBoy's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    14:21
    Jim! Birth Rate is effected by the status of the city remember?

    We haven't gone into great detail with that yet, but if after a great war for example, birth rate will be higher than normal.

    While I am on it, there is a new feature we are adding; When all civilizations are at war, the newspaper (yes we are bringing the newspaper back) will pop up saying "World War 1 has begun". During a World War, production, science, will be higher, but depression, anger, etc will also be higher.

    A WW can end for a few reasons, but I won't go into that yet as we have not sorted that out yet.

    If all Civ's go into war again, WW2 will begin; so you can have many WW's in one game.
    be free

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Humanitas (A New Civilization Game)
    By Sn00py in forum Humanitas
    Replies: 213
    Last Post: November 5, 2007, 09:42
  2. Game Settings Mathematical Details (v 1.61)
    By Collapse in forum Civilization IV General
    Replies: 6
    Last Post: December 26, 2006, 07:52
  3. Humanitas (A New Civilization Game)
    By Sn00py in forum Other Games
    Replies: 97
    Last Post: June 21, 2005, 04:26
  4. Team and Game Details
    By dejon in forum Civ3-PtW Democracy Game-Archive
    Replies: 15
    Last Post: January 15, 2003, 20:31
  5. OOC: Team and Game Details
    By Hot Mustard in forum C3PtWDG Roleplay
    Replies: 8
    Last Post: January 3, 2003, 08:12

Visitors found this page by searching for:

humanitus game

humanitas game

Bookmarks

Posting Permissions