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Thread: Turn reports

  1. #61
    Chaos Theory
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    May 24, 2013
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    11:03
    Drone riots at Blessed Autumn - oops
    Rushed a rec commons and a rec tank, but generally conserving ECs
    Killed adjacent Hive unit; at end of turn, two more Hive combat units and a Hive crawler (go figure) moved in.
    Switched gun foil (1-1-4) production to 2-2-4, adding one row to the unit's cost but prototyping Lasers and Synthmetal.
    Ecological Engineering next turn.
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  2. #62
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    Local Date
    May 24, 2013
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    11:03
    Discovered solar flares.

    Rushed a rec tanks; several bases finished production and started on mostly rec tanks, crawlers, and colony pods.

    Finished EcoEng. For lack of other input, and because it puts us on course to D:AP, picked HEC.

    Sent EcoEng to Angels pre-accepted, as that's what our deal seemed to be.

    Killed Hive stack, moved sea former towards position. After end of turn, Hive rover moved to a spot two away from our worms. Note they are safe as the intervening tile is forest.
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  3. #63
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    Local Date
    May 24, 2013
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    11:03
    Rushed a rec tank and our laser foil.
    Started a mine on a rocky tile
    Sent a pre-accepted treaty to the Morganites
    HEC in 11 turns
    Yang approached with his rover and some more units after the end of our turn.
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  4. #64
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    Local Date
    May 24, 2013
    Local Time
    11:03
    Received HEC from Angels - started Environmental Economics as that had been our goal for a while. Synthetic Fossil Fuels was also an option.

    Accepted Pact from Morgan, by a majority vote.
    Morgan's state:
    Lots of tech, but not much tech/turn, so their next researched tech is scheduled for 2180.
    More military units than us, but scattered across many different designs. Though they're fighting a war, they aren't doing it whole-heartedly yet.
    Lots of ECs per turn, but they spend them all.
    Demo/FM/Wealth
    Treatied with Lal

    Moved colony pods towards sites for what could be our last 3 bases for a while.

    We are 2 turns away from starting to cut our landbridge to Yang.

    Finished our first combat sea vessel.

    Started ramping up production at two major cities.
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  5. #65
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    Local Date
    May 24, 2013
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    11:03
    Founded 2 bases; rushed rec commons there.

    Moved former into position to cut land bridge - the cost will be 162 ECs (IIRC).

    Started trawling for IoDs with our new ship.

    Started production on some probe defenses.

    Started on a condensor and a mine.

    Killed a Hive unit; after end of turn, one more approached.
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  6. #66
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    Local Date
    May 24, 2013
    Local Time
    15:03
    Forgot to make and end turn save, but can do it another time if you want (will always remember the moves as they were the most logical and rational ones I could think of).

    Rushed 1 Rec comms (in a base where a doctor was).

    Rushed 1 almost-finished crawler

    Set 2 finished cities to crawlers, 2 to SPs (they didn't have em).

    1 crawler irreversible, but that city needs it.

    started lowering sea at 51, 53. Costed 162 ECs

    Attacked Hive rover - retreated.

    At the end of turn 5-2-1 infantry approached.

    Moved attack foil East, discovered no land to South.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  7. #67
    binTravkin
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    Local Date
    May 24, 2013
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    15:03
    2165:

    Accepted PACT with Angels, but was too lazy to check infiltration except of - Morgan is being attacked by Spartan airforce!

    Retreated our army in stack (which was an error, but I was too confused and in a rush to think more).

    Switched all finished productions to 2-1-2 / 1-2-2.

    Rushed a 2-3-2 proto with our AA.

    finished mine & condenser, put crawlers on em

    popped 2 pods with formers (was desperate) and got - quake and min bonus. It will superior luck if a Spartan vessel was near our cost where the quake was - I except there is at least one in the seas to E.

    Rushed rectanks.

    Started per def on our Nmost base.

    Moved our last CP away from it's basesite - too dangerous!

    At the end of the turn Zakh called governor elections - voted for Lal (out of Lal/Yang/Sparta) - he's the only one to have any use of it and to deny it to Sparta.

    Foil moved NW.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  8. #68
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    Local Date
    May 24, 2013
    Local Time
    15:03
    2166:
    (and again I failed to remember to make an endturn save.. I looked at the "end turn" button and thought that I forgot something, but was unable to remember what exactly)

    TRUCE signed with Hive. Yang told "we're letting other grow stronger while we're fighting."
    Apparently he was thinking Spartans as after the turn ended, Hive forces marched on into our land right towards Spartan troops.

    25 ECs traded from Hive for Ecol Eng - everyone else has it anyway.

    Foil moved in position to pop a pod.

    Rushed 1 Rectanks and one 1-3-2 defender.

    Next turn we'll have 2 2-1-2 and 1 1-3-2 unit. Plus one 2-3-2 which has been already built (don't look at it's weird stats, I had to use full 50mins of our AA, didn't I?).

    Perimeter Defense will be rushed next turn if AOK.

    Our sea former moved out, 162 ECs lost (Spartan Cruiser too close).
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  9. #69
    Chaos Theory
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    Local Date
    May 24, 2013
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    11:03
    Accepted SFF from the Morganites. Incidentally, they're running 70% econ, 30% psych, 0% labs now.

    Started on the war path:

    Used supply crawlers to partially construct 6-1-2 rovers in 4 bases. Next turn two will finish, and the turn after the other two will.

    Inserted Stockpile Energy everywhere it needed to be.

    Rushed our northern Perimeter Defense. Cut the road leading to our obliterated base, because of the risk of a Spartan blitzkrieg.

    Moved some formers towards strategic sensor locations.

    Started producing some probe teams. The Spartans may not be as careful around us as they were in Morganite territory, and we need to take advantage of every mistake. On the other hand, if they know we have probes, they need to fight much more conservatively, impairing their war effort.

    After the end of the turn, Yang moved a single infantry unit into view of our northwestern sensor.
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  10. #70
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    Local Date
    May 24, 2013
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    Placed rovers in strategic locations - if the Spartans attack a coastal base, particularly if they have marines, it's probably toast, but the base next to it is a much harder target. Therefore, attack and defense belongs at those defensible bases.

    Working on having sensor coverage of our entire periphery

    Started towards a borehole on a rocky-energy bonus.

    Shifting somewhat back towards building until we get air power. Children's creches are an excellent facility since they help our builder game and turn our morale problem into an advantage.

    After the end of the turn, Yang's infantry unit vanished.
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  11. #71
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    Local Date
    May 24, 2013
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    Received Environmental Economics from the Angels and the Morganites; received D:AP and SotHB from the Morganites. Switched research to Neural Grafting.

    Rushed a Children's Creche at HQ in preparation for building a few needlejets. Since we can't attack the Spartans on their own territory, these planes will serve as a means of punishing any invading forces as well as destroying Hive troops as needed.

  12. #72
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    Local Date
    May 24, 2013
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    11:03
    Finished Neural Grafting. MMI wasn't an option, so I picked Intellectual Integrity for our next choice (other choices were Doc: Init, Centaury Empathy, Polymorphic Software, and Progenitor Psych). Tech rate is 1/15 years now, which is comparable to the Angels.

    Trying to find and capture an IoD with our ship

    Sent Neural Grafting to Angels in payment for Environmental Economics, since there were no objections.

    Rushed a couple of Children's Creches

    We really need more bases. Our population is dead last among the human-controlled factions.
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  13. #73
    Net Warrior
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    Local Date
    May 24, 2013
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    07:03
    http://apolyton.net/upload/view.php?...93_2171end.zip

    ...err, I hope I'm doing this right.

    Well, Gaian's, we had some good new this year. We captured our 1st IoD! We complete research on IntInt in 12 yrs now, and boy could we ever use some police. Anyway, I sent the move on to The Angels since I seem to be the only Gaian around right now.

  14. #74
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    Local Date
    May 24, 2013
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    07:03
    Here's the completed turn.

    I moved the IoD towards some pods to the northwest near Hive waters. I moved the gunship west to do some exploring. We'll have a 2 plane airforce next turn. We should complete research on IntInt in 9 years as of our next turn. I moved the spore launcher east and we get to pop a pod next turn with that unit. We now have a truce with Sparta. I didn't respond to their AV proposal. Perhaps our diplomatic corps can draft a response.
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  15. #75
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    Local Date
    May 24, 2013
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    07:03
    Well since I haven't heard from anyone I went ahead and played the move. I didn't pop the pod I mentioned last turn because I don't think we've had a fungal pop yet and I didn't want to risk completing the tree farm. I rushed a recycling tank. I didn't send the Angels the 100EC's for IntInt yet. There doesn't seem to be any rush for police as we have nowhere good to post more workers. We have 8 yrs to go on our research so there's no rush. We're in the process of building 3 (or is it 4) CP's so we'll be expanding in a few turns. We're not doing too bad on the power chart. Morgan is researching NG, maybe we should think about trading it to them for one of their techs.
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  16. #76
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    Local Date
    May 24, 2013
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    Explored some with needlejets and sea units

    Rushed some colony pods, and a network node in our best city for labs.

    Did not send Neural Grafting to Morgan as there was no consensus on the issue. There's no rush, fortunately.
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  17. #77
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    Local Date
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    Explored more with needlejets - next turn we can harass Lal if we like.

    Moved 3 CPs towards prospective base sites: (54, 70), (63, 79), and (55, 57), our former forward base against the Hive.

    Nothing worth rushing.

    Fixed a drone riot at Dreams of Green caused by producing a colony pod then growing in the same turn.

    Producing more formers to take advantage of boreholes and condensors.
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  18. #78
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    Local Date
    May 24, 2013
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    Angels researched MMI and will finish the Cyborg Factory next turn.

    Spartans offered Doc: Init for Neural Grafting. Net Warrior and I agreed that it's a bad deal.

    Moving to try to capture a random mind worm in the north.

    Found the easternmost extent of our continent.
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  19. #79
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    Attacked PK base at (77, 65) for a free morale upgrade - killed the defender and the base.

    Founded Razorbeak Wood's Memory, rushed a rec tank.

    Shifted crawlers and workers near Fallow Time.

    New colony pod at Virgin Soil heading for the sensor northwest of it.
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    Last edited by Chaos Theory; June 25, 2005 at 23:17.

  20. #80
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    Local Date
    May 24, 2013
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    Mid-turn save:

    ex-PK base visible -- this is the first Spartan base we've seen directly.

    Captured the mind worm near the Hive.

    Founded a base in the wastes, near a monolith.
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  21. #81
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    Local Date
    May 24, 2013
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    07:03
    Good news on the MW capture.

    I've got some ideas if you still have the turn. What about trading NG to Morgan who is about to complete that tech next year. Where's our diplomatic corps anyway?

    (1) move the worker at Red Water Spring to the river then leapfrog workers from-to cleared forests at VS, FT, and DM, so DM can work another forest square.
    (2) move either the jet or speeder to Razorbreak Woods for police to get that worker out and about.
    (3) move the crawler at Silverbird Park from the forest to the fungus (or the +1 energy square) to give the worker the forest square.
    (4) crawl 2 energy at 65 73 to Blessed Autumn for a +1 in both EC's and Labs.

  22. #82
    Chaos Theory
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    Local Date
    May 24, 2013
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    End-turn report

    Offered Neural Grafting pre-accepted, as suggested.

    1) Accomplished
    2) AFAIK, planes cannot serve as police, but the rover works fine
    3) Accomplished
    4) You seem to be confused as to what crawler belongs to what base. I couldn't see a way to accomplish what you suggested.
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  23. #83
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    Local Date
    May 24, 2013
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    (4) Your corrrect in that the SP crawler could only crawl nuts and not energy. The BA crawler could have moved from the forest to the river mountain energy bonus square 65-73 and crawled 2 energy. Sorry for the confusing advise.
    I don't like crawling one min from there when 2 energy are available. I guess I'm just an incouragable micromanager

    BTW, I just had an afterthought. We could most likely have played with the slider a bit and added some energy to labs and completed our research one turn sooner. We'll have to remember to look at this again next turn.
    Last edited by Net Warrior; July 3, 2005 at 22:48.

  24. #84
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    May 24, 2013
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    We finish Intellectual Integrity in 2 turns, but can push it to 1 turn if desired, though it wouldn't be easy. Simply moving the sliders won't do it, since we lose too much to inefficiency.

    Received Bio-Engineering from Morganites. Starting on the clean former horde. We need to consider going for the Longevity Vaccine, and possibly negotiate this with pactmates.

    Trying to move our IoD to seas west of Hive territory.

    Planting our last active CP next turn, then switching to Demo.

    Found an artifact masquerading as a unity pod.
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    Last edited by Chaos Theory; July 10, 2005 at 08:21.
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  25. #85
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    Local Date
    May 24, 2013
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    Planted our last colony pod, and switched to Democracy. As several bases already have children's creches, this means pop booming! An open question is whether our terraforming should favor condensor-farms or forests + tree farms. As things currently stand, our east is primarily forests and our west is more condensor-farms. I'm not sure if we've had a pop yet (there's a message this turn about one near Enigma Machine, for some reason), but we can't productively delay tree farms much longer.

    Next turn we'll have Intellectual Integrity, one way or another. At that point, we can upgrade most of our police force to clean cops, 2-row units that control 2 drones and cost no support. Those plus rec commons quell 4 drones, allowing us to easily pop boom bases to size 5, at which point they can control the rest of their drones with productive specialists.
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    Last edited by Chaos Theory; July 17, 2005 at 17:53.
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  26. #86
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    Local Date
    May 24, 2013
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    Partial turn report:

    Accepted Intellectual Integrity from the Angels.
    Researched Centauri Empathy.
    Had choices of Progenitor Psych, PolySoft, and Doc: Init for our next tech. Based on previous discussion, picked PolySoft.

    Upgraded all our scout patrols to clean-police scout patrols, at a cost of 220 ECs.

    Holding the turn to allow comments on the plan for the Longevity Vaccine.
    "Cutlery confused Stalin"
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  27. #87
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    End-turn report:

    Set us up for the Longevity Vaccine as described in the appropriate post.

    Sent Centauri Empathy to the Angels pre-accepted, as agreed.
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  28. #88
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    Set up completion of Longevity Vaccine as planned. Now we have very strong drone control - 2/base for free, 2 from a 16-mineral unit (clean cop), and 2 from a 32-mineral rec commons.

    The Spartans have started the Ascetic Virtues. This will help them as far as increasing their population cap, but it won't do that much for their drone control.

    Rushed children's creches at Skeletal Woods and Oaken Shadow.

    Rushed a net node at Dreams of Green.
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  29. #89
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    Finished the Longevity Vaccine. Rushed Tree Farms and Children's Creches. With the extreme drone control of the Longevity Vaccine in Planned and clean police, abundant nutrients, and +6 growth, our star is ascendant.

    Spotted Spartan troops five tiles from one of our bases, in the sea to our east. They don't pose an immediate threat, and the Spartans may not realize we spotted them. However, the fact they covered their ships with a jet rather than allow it to repair probably indicates distrust towards us.

    After the end of the turn, the University and the Hive agreed to combine forces against the Morganites.
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  30. #90
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    Rushed a couple of creches to spread our pop boom.
    Converted some workers to librarians either because they were producing unnecessary food or to stave off drone riots.
    Offered Morgan Intellectual Integrity for Polymorphic Software (our current research goal).
    The Spartans eliminated the Peacekeepers and posed us some diplomatic questions, as described in the Spartan diplomacy thread.
    Spartan plane sighted just off-shore near Oaken Shadow.
    We've surpassed the Morganites on the power chart.
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    "Cutlery confused Stalin"
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