quote:
Originally posted by Mark_Everson on 03-23-2001 06:54 AM
The three closely-nested circles look really cool, but unfortunately that doesn't cover what they need to do functionally. First, if we use something like the circles, I think they need to be player color, so you can't use that to distinguish them (I don't think that was your intention anyway, but just to be sure).
Yes, I know they must be player-color, I just tried that as an easy way for everybody to distinguish the three different circle levels.
quote:
Second, when there are alot of My-civ-color circles on the map, it won't be easy visually to tell the red one in your demos from the blue one. Third, it needs more than three levels, it really needs something like a Factor of 3 in diamater like I said earlier. That's because you need to have recognizable at least five or six gradiations between Very powerful TFs for the age, or relatively insignificant garisons. As currently defined a range of 3 in diameter lets us show a range of 9 in power, which is I think adequate.
Ah, sorry, I hadn't understand you the first time, I thought you wanted three different levels of Power Circles. Sorry again, my English is poor, I'm afraid.
I'm not yet truly sure of understanding what you mean. I think you want the biggest circle to be three times bigger than the smallest one? I'm sorry for this, but I'd like to be really sure about how the Power Circle are going to be implemented.
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On opposing figures in the same square. Well, IMO it would be cool to show that on the map. Gives the right visceral feel that my guys are Fighting someone! But Power Circles of different color in a single square would show there is a fight going on in a crude way (that's what's done in d4). I think offsetting the figures to the sides and/or top/bottom should work. Perhaps that's the next important thing to try. Take two chariots and see what size they can be and still both fit...
Uff, you're asking for really difficult stuff here... You see, if you really want those features to be implemented, a 120x60 tile is a better choice. However, I'll give it a try.





. For some reason a guy on for with a little horse icon above him just doesn't really give the message cavalry to my brain
. Personally it doesn't really bother me, at least in concept, if a horse figure were to extend beyond the power circle attached to it. It seems to me if the power circle were just to go down first and then have the chariot or whatever put on top of that, that it wouldn't be ideal, but wouldn't look that bad. To go with Fiera's style figures anything with a horse should be roughly facing the viewer, at a 45 degree angle or so. That was shorten the footprint of the horse so it wouldn't look quite so odd with a smaller power circle. However, I will certainly admit to my limited capacity in an artistic sense, so a test would be good. Fiera, would you be able to make or find a horse-based unit consistent with your style that you could put on top of a relatively small power circle so we could see what it looks like? And of course, it's not clear we will even have the power circles far in the future, so limiting the graphics at this stage due to a potential clash with the power circle seems premature.

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