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Thread: FG: Galactic Overlord IV: Sign up

  1. #1
    Kassiopeia
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    FG: Galactic Overlord IV: Sign up

    I want to play.
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  2. #2
    joncha
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    Me too.

    Let's change the OoB rules back and bring in a "no using and training spies in the same turn" rule, though.
    If Tehben spits eggs at you, jump on them and throw them back. ~ Belgium Doesn't Exist! ~ Eventis: Catastrophic database failure free since March 19, 2012 Eventis AD&D 6th Age Campaign: Chapter 1: Into the Widlerness, Chapter 2: Brotherhood of the Wolf ~ New! Star Trek: Eventis

  3. #3
    :) Smiley
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    That last rule need only apply when there are only 2 players. in.
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    DrSpike
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    Surely you can't build and use in the same turn. That was slack GMing if so. If you mean building a new spy whilst using an old one, that is a fair strategy and should stay.

    In btw.

  5. #5
    :) Smiley
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    With 2 people though it can lead to an infinite loop when only one person has spies. This allowed me to use essentially use spies as continuous shielding against Joncha. See the last few rounds of the last game.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  6. #6
    Kassiopeia
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    Originally posted by joncha
    Let's change the OoB rules back and bring in a "no using and training spies in the same turn" rule, though.
    Yes. And yes.
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    DrSpike
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    Originally posted by Smiley
    With 2 people though it can lead to an infinite loop when only one person has spies. This allowed me to use essentially use spies as continuous shielding against Joncha. See the last few rounds of the last game.
    So how was it resolved?

  8. #8
    Sandman
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    I'll play, though I don't know the rules.

  9. #9
    :) Smiley
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    It was 2AM, we were tired, we decided to end it honorably, lasertitans at 10 paces, taking turns attacking each other with everything.
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    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  10. #10
    Ljube
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    in

  11. #11
    Spaced Cowboy
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    I might GM.

    How about you can only train one spy per turn and it costs 5 bp?

    Else if somebody else volunteers, I'll play.
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  12. #12
    Spaced Cowboy
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    Oh and I say no fleet loans, but alliance attacks are still okay.
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  13. #13
    Whoha
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    I want in.

  14. #14
    :) Smiley
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    It's already maximum one spy per turn.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  15. #15
    Spaced Cowboy
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    Yeah, but they don't cost bp right now. Thinking that shields should cost bp too.
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  16. #16
    :) Smiley
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    Spies costing BPs would not have changed the situation in the last game. Would cost be scaled with empire size?
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  17. #17
    Skanky Burns
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    Perhaps we should just use an additional rule that when we are down to 2 players, they both just supply OOBs and shipping for that turn then both fight to the death.

    I don't think spies or shields should cost BPs. There is already a limitting factor on their production.

    In btw.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  18. #18
    joncha
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    Originally posted by Spaced Cowboy
    Oh and I say no fleet loans, but alliance attacks are still okay.
    Originally posted by Skanky Burns
    Perhaps we should just use an additional rule that when we are down to 2 players, they both just supply OOBs and shipping for that turn then both fight to the death.
    Yes to both of these, too.
    If Tehben spits eggs at you, jump on them and throw them back. ~ Belgium Doesn't Exist! ~ Eventis: Catastrophic database failure free since March 19, 2012 Eventis AD&D 6th Age Campaign: Chapter 1: Into the Widlerness, Chapter 2: Brotherhood of the Wolf ~ New! Star Trek: Eventis

  19. #19
    Kassiopeia
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    Originally posted by Skanky Burns
    Perhaps we should just use an additional rule that when we are down to 2 players, they both just supply OOBs and shipping for that turn then both fight to the death.
    Yes.
    Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

  20. #20
    :) Smiley
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    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  21. #21
    GeneralTacticus
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    In, btw.

    As for the OOB rules - I'd be happy to go back to the old system, although I did like the mid-combat adjustments; the only problem was the restrictions on how you could arrange your OOB. However, it does require a lot of extra calculations for the GM, so I'd understand if Spaced or whoever is GMing this time wanted to dispense with it.

  22. #22
    DrSpike
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    Originally posted by Skanky Burns
    Perhaps we should just use an additional rule that when we are down to 2 players, they both just supply OOBs and shipping for that turn then both fight to the death.
    That's the worst solution proposed. If someone has the ability and desire to wait a few turns before fighting then they should be able to.

    Even just banning training and use on the same turn is better.

  23. #23
    Spaced Cowboy
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    Originally posted by DrSpike


    That's the worst solution proposed. If someone has the ability and desire to wait a few turns before fighting then they should be able to.

    Even just banning training and use on the same turn is better.
    I agree with this. Say you have 3 players left. P1 attacks P2 while P3 remains idle. P1 wins, but is left with half his fleet. He now has more BP than P3, but less ships. Smartly, he had a couple of spies or shields stored such that he can recover while he uses his BP to build a killer fleet.

    The proposed solution does not reward agressive play.
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  24. #24
    :) Smiley
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    The lowest-impact solution would be to ban training and using spies on the same turn when there are only 2 players in the game. Or, have spies sent at each other cancel each others' orders. Now that I think about it, this is exactly what happened in the first game.
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  25. #25
    DrSpike
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    Well that's besides the point. If you have 1 spy and I have 2, and we both send them to sabotage whilst building a spy each, we end the turn with no spies for you (both builds was sabotaged) and 1 for me. Then I can ensure you never build one, and attack you when ready.

    If the group decides this is a problem, then it also makes sense not to limit the change to when 2 players are left. GT and I used a form of the spy trick last game in beating Geo.

  26. #26
    :) Smiley
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    When there are 2 people sending spies against 1 though, it's not a trick, it's a strategy. It is only when there are only 2 players left in the game that it can go into an infinite loop like the one I got Joncha in.
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  27. #27
    Spaced Cowboy
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    The solution is to make use spy only an option if you attack or shield, that is, you cannot train and use a spy on the same turn.
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  28. #28
    joncha
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    Yes. That is by far the more elegant solution.
    If Tehben spits eggs at you, jump on them and throw them back. ~ Belgium Doesn't Exist! ~ Eventis: Catastrophic database failure free since March 19, 2012 Eventis AD&D 6th Age Campaign: Chapter 1: Into the Widlerness, Chapter 2: Brotherhood of the Wolf ~ New! Star Trek: Eventis

  29. #29
    DrSpike
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    Indeed so, and gets my vote.

  30. #30
    Ljube
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    Well, it used to be a rule in the first two games.

    You could only train a spy if you didn't use one that turn.

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