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Thread: COMPILE: Getting the source to compile

  1. #181
    Ekmek
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    Well I got a copy of MSV C++ 6.0 and the dsw works of course, but I noticed that the compile option is desensitized. I did do a build and it came back with 1 error. THis was just fooling around since I still have to download the DirectX SDks


    I will stil try to compile on DevC++ but I think my priority is to fix soome of the code I have. And I do think being able to compile will help me a lot in testing what I try to do.
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  2. #182
    Ekmek
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    Okay I think I need some help. I read through many of the posts hear but cant really see a recent step by step compile with Microsoft Visual C++

    I did these steps:

    1) Updated the SVN trunk

    2) Downloaded the minimal version of 400kb

    3) Set up the environment variable (CDKDIR). See readme (Control Panel->System->Environment Variables). (I did reboot)

    4) Opened the project file of the source code(ctp2_code\ctp\civctp.dsw) in Microsoft Visual Studio 6.

    5) added the Include and Lib and classes/base directories from the DirectX SDKs to Tools->Options->Directories from Visual Studio, as described in the readme.

    How do I do this?
    6) Build the flex and byacc files manually, as described by John.

    7) I still onlyget a build and compile is desensitized. Do I need anything else?
    Last edited by Ekmek; June 21, 2005 at 00:10.
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  3. #183
    Martin Gühmann
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    Post

    Originally posted by E
    2) Downloaded the minimal version of 400kb
    What's this? A small version of DirectX? Well I installed DirectX 9 that has everything and puts its files automaticly into the include file list of VS, maybe there is an include missing but that isn't a problem and maybe another modification to the project is necessary.

    Originally posted by E
    How do I do this?
    6) Build the flex and byacc files manually, as described by John.
    The best way is not doing it at all. These files should be compiled automaticly, espeacilly with the updated civctp.dsp.

    Originally posted by E
    7) I still onlyget a build and compile is desensitized. Do I need anything else?
    Werll that shouldn't be a problem even if DirectX is not installed. Did you select the ctp project as the active one?

    -Martin
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  4. #184
    Fromafar
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    Originally posted by E
    7) I still onlyget a build and compile is desensitized. Do I need anything else?
    Compile is used for individual files, and will only be active when you have selected a .cpp or other compilable file.
    Build is used to make the whole project - it will automatically detect which files have been changed and need to be compiled. Just try it.

  5. #185
    Ekmek
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    Thanks. I did use the build function it said build ctp2_sdl.exe and I tried to build it but I received 5 errors but cant find where it put the ex so I assume it didn't build it. It happened real fast too so it made me thinkit didnt go through the files. I'll try again toight with Martin's suggestions.
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  6. #186
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    5 errors is not bad, considering you are trying to build the wrong version. If you want the build a DirectX version, go to menu Build | Set Active Configuration, and select ctp2 - Win32 Debug (if you want a debug version) or ctp2 - Win32 Final (if you want to make the real thing). Then try to build again.

  7. #187
    Ekmek
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    Ok I change the config to ctp2 - Win32 final and got this:

    Code:
    --------------------Configuration: Crater - Win32 Final--------------------
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Crater.cpp
    ..\ui\aui_common\aui.h(74) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    Error executing cl.exe.
    
    ctp2.exe - 1 error(s), 5 warning(s)
    then Debug I get this...
    Code:
    --------------------Configuration: Crater - Win32 Debug--------------------
    Compiling...
    Crater.cpp
    f:\my games\ctp2\svn-code\trunk\ctp2_code\ctp\ctp2_enums.h(25) : fatal error C1083: Cannot open include file: 'GameOver.h': No such file or directory
    Error executing cl.exe.
    
    CivCTP_dbg.exe - 1 error(s), 0 warning(s)


    I need a little help on the warnings. and 1 error sounds really low, do I have it accidently set to stop after one error or something? I assumed I'd get more...
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  8. #188
    Fromafar
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    reftime.h is in [...]dxmedia\classes\base, so you may have to check step 5). It should be the first directory in the list when you select Include Files list at the Tools|Options Directories tab.

    The error in ctp2_enums.h may be repaired by just removing the #include line. Actually, the whole file should be removed, and its contents redistributed, as the comment at the top indicates. I think the file has been introduced for a quick-and-dirty early linux compilation attempt, and was forgotten after splitting off the linux branch.

  9. #189
    Martin Gühmann
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    Post

    Originally posted by E
    Ok I change the config to ctp2 - Win32 final and got this:

    Code:
    --------------------Configuration: Crater - Win32 Final--------------------
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Crater.cpp
    ..\ui\aui_common\aui.h(74) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    Error executing cl.exe.
    
    ctp2.exe - 1 error(s), 5 warning(s)
    Looks like the VC++ 6 newbe - I mean introductory version. There these warnings are normal. MS stripped all these cool optimize features from the compiler.

    The error is from a missing DirectX include directory. From the menu bar go to Extras -> Options... -> Directories -> Include-Files and make sure that all the necessary DirectX directories are there. For instance here are the top most of mine:

    C:\DXSDK9\Include
    C:\DXSDK9\Samples\C++\DirectShow\BaseClasses
    C:\Activision\CTP2\ctp2_code\compiler\msvc6\stlfix es

    Of course this is for a DirectX 9 version. The reftime.h is in the BaseClasses directory. For DirectX 7 you need DXMedia.

    Originally posted by E
    then Debug I get this...
    Code:
    --------------------Configuration: Crater - Win32 Debug--------------------
    Compiling...
    Crater.cpp
    f:\my games\ctp2\svn-code\trunk\ctp2_code\ctp\ctp2_enums.h(25) : fatal error C1083: Cannot open include file: 'GameOver.h': No such file or directory
    Error executing cl.exe.
    
    CivCTP_dbg.exe - 1 error(s), 0 warning(s)
    That is a nice side effect of one of the Linux changes. To fix this go to the menu bar Project -> Settings... There select the Crater project and insert into the project options the following piece:

    /I "..\gs\gameobj"

    right before

    /I "..\os\include"

    Do this for the other map plugin projects as well and the game should compile.

    Unfortunatly I hadn't time to update all the projects with the necessary modifications, only the ones that I needed to compile and link the game again, therefore I didn't submit any changes yet.

    -Martin
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  10. #190
    Fromafar
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    Why are these directories and ctp_enums.h included in crater.cpp? It does not use the enums at all. And GameOver? During map generation? The game has not even started yet!

    @ E: Please tell us which versions of the compiler and DirectX you are using. Otherwise, you may get some confusing/conflicting advice.

  11. #191
    J Bytheway
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    Originally posted by Fromafar
    Why are these directories and ctp_enums.h included in crater.cpp? It does not use the enums at all. And GameOver? During map generation? The game has not even started yet!
    I think it used to be using an enum from ctp2_enums.h, but (in the linux branch) I moved it to another file to remove the necessity for including ctp2_enums - I guess some of the change has filtered through to trunk, but not all of it.

  12. #192
    Ekmek
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    Ok, I downloaded the 186mb SDK and the dmweb thing in locutus's post on page 1. I then set the directories for the include and the library.

    I'm using MS Visual C++ 6.0 and I now ihave the latest directX stuff from Locutus's post on the first page of this thread.

    Martin, I found my matching directories that you had except:
    C:\Activision\CTP2\ctp2_code\compiler\msvc6\stlfix
    es
    I don't see a compiler folder in svn-code...


    Code:
    --------------------Configuration: Crater - Win32 Final--------------------
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    Crater.cpp
    Linking...
       Creating library final/Crater.lib and object final/Crater.exp
    --------------------Configuration: fault - Win32 Final--------------------
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    FaultGen.cpp
    Linking...
       Creating library fault__3/fault.lib and object fault__3/fault.exp
    --------------------Configuration: geometric - Win32 Final--------------------
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    FaultGen.cpp
    Geometric.cpp
    Linking...
       Creating library final/geometric.lib and object final/geometric.exp
    --------------------Configuration: Plasma2 - Win32 Final--------------------
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/Ob2'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    PlasmaGen2.cpp
    Linking...
       Creating library final/plasma2.lib and object final/plasma2.exp
    --------------------Configuration: dbgen - Win32 Final--------------------
    Performing Custom Build Step on .\ctpdb.y
    'F:\My' is not recognized as an internal or external command,
    operable program or batch file.
    Error executing c:\windows\system32\cmd.exe.
    
    ctp2.exe - 1 error(s), 45 warning(s)
    I think the warnings are from the
    /I "..\gs\gameobj"

    right before

    /I "..\os\include"
    I added I may have put them in the wrong place. you siad project options, but project options is available under many tabs like C/C++ and Resources, MDL, and so on. THere are many tabs there ad Iadded them to all asuming thats what you meant by addingto other map plug-ins.

    But the final error my come from the folder name I use F:\My Games\ and i think the space may have stopped it, is that right? how do I get around this (without renaming if I can?)
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  13. #193
    Ekmek
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    I did find that ctp2 compilerf iler (i was looking at the old code in another folder) so I added it and then I only got this, which was stated previously:
    [code]
    --------------------Configuration: dbgen - Win32 Final--------------------
    Performing Custom Build Step on .\ctpdb.y
    'F:\My' is not recognized as an internal or external command,
    operable program or batch file.
    Error executing c:\windows\system32\cmd.exe.

    ctp2.exe - 1 error(s), 0 warning(s)
    [code]

    how do I habdle this part?
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  14. #194
    tombom
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    You must not put the source in a folder path which contains spaces.
    Caution! Under no circumstances confuse the mesh with the interleave operator, except under confusing circumstances!
    -Intercal reference manual

    People often remark of me, "You say sorry far to much!". To which my common-sense reply is "I apologise".

  15. #195
    J Bytheway
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    Originally posted by tombom
    You must not put the source in a folder path which contains spaces.
    You can, but you have to use the 8.3 versions of the names in the CDKDIR environment variable.
    Last edited by J Bytheway; June 28, 2005 at 12:23.

  16. #196
    Martin Gühmann
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    Post

    Originally posted by E
    I'm using MS Visual C++ 6.0 and I now ihave the latest directX stuff from Locutus's post on the first page of this thread.
    DirectX 9.0b seems to be fine, maybe we have to modify later the project file, but we will see.

    Originally posted by E
    Martin, I found my matching directories that you had except:
    C:\Activision\CTP2\ctp2_code\compiler\msvc6\stlfix es
    I don't see a compiler folder in svn-code...
    Well I don't know what svn-code is. But if you can't find a directory called ..\ctp2_code\compiler\msvc6\stlfixes on your hard drive then it sounds to me that you didn't update your working copy for a long period of time. This folder came with revision 329 from April 11th of this year.

    So update your working copy first, and then look again. By the way a good idea anyway before doing any code changes at all.

    -Martin
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  17. #197
    Ekmek
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    thanks Martin, I found the folder I was looking in the old working copy.

    I renamed 'my games' to 'mygames' and I still get:
    Code:
    --------------------Configuration: dbgen - Win32 Final--------------------
    Performing Custom Build Step on .\ctpdb.y
    'F:\My' is not recognized as an internal or external command,
    operable program or batch file.
    Error executing c:\windows\system32\cmd.exe.
    
    ctp2.exe - 1 error(s), 0 warning(s)
    I fixed the directories for include and lib as well is there somewhere else to check. Or should I just move the code completely out of that directory?

    --------------------------
    Edit: Ok I've gone back and move SVN-Code to its own directory, there are now NO 'my' folders and I checked tools option and removed any references in the include and lib directories. I have the right directories for directX.
    BUT I still get the F:\my error...is there somewhere else I should check? Why is it still looking there? How can I get around this?
    Last edited by Ekmek; June 26, 2005 at 20:32.
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  18. #198
    Martin Gühmann
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    Post

    E did you update your CDKDIR environment variable?

    -Martin
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  19. #199
    Ekmek
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    I don't think so. I recall seeing something about this but not sure what it is...Can you direct to a post that says how to do this or briefly show where I should check?

    thanks!
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  20. #200
    Martin Gühmann
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    Post

    Originally posted by E
    I don't think so. I recall seeing something about this but not sure what it is...Can you direct to a post that says how to do this or briefly show where I should check?

    thanks!
    Originally posted by E at 21-06-2005 05:56 GMT + 2
    3) Set up the environment variable (CDKDIR). See readme (Control Panel->System->Environment Variables). (I did reboot)


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  21. #201
    Ekmek
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    Thanks Martin that seemed to be it!
    HOWEVER, now I get this:
    Code:
    --------------------Configuration: dbgen - Win32 Final--------------------
    Performing Custom Build Step on .\ctpdb.y
    /cygdrive/f/SVN-Code/trunk/bin/byacc: f - cannot open "/tmp"
    Error executing c:\windows\system32\cmd.exe.
    
    ctp2.exe - 1 error(s), 0 warning(s)
    And I "remember" you said this before about the byacc...

    Originally posted by Martin Gühmann

    6) Build the flex and byacc files manually, as described by John.

    The best way is not doing it at all. These files should be compiled automaticly, espeacilly with the updated civctp.dsp.
    -Martin
    the dsp is from 4/14 on the server. So I think I have latest is there something I should do? thanks...
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  22. #202
    Martin Gühmann
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    Post

    E, you have to create a directory called C:\tmp so that this works.

    -Martin
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  23. #203
    Ekmek
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    ok I got this...
    Code:
    --------------------Configuration: dbgen - Win32 Final--------------------
    Performing Custom Build Step on .\ctpdb.y
    Performing Custom Build Step on .\ctpdb.l
    Compiling...
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    ctpdb.cpp
    Datum.cpp
    lex.yy.c
    MemberClass.cpp
    RecordDescription.cpp
    y.tab.c
    Linking...
    --------------------Configuration: ctp2 - Win32 Final--------------------
    Performing Custom Build Step on ..\ui\ldl\ldl.y
    Performing Custom Build Step on ..\gs\newdb\wonder.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\unit.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\terrimprove.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\terrain.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\pop.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\order.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\icon.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\government.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\feat.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\EndGameObject.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\dipthreat.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\dipproposal.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\citystyle.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\citysize.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\building.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\advance.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\Strategy.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\personality.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\Goal.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Performing Custom Build Step on ..\gs\newdb\diplomacy.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    discombobulating sliccmd.y
    burgling...
    /cygdrive/f/SVN-Code/trunk/bin/byacc: 1 shift/reduce conflict
    Performing Custom Build Step on ..\ui\ldl\ldl.l
    pummeling DBLexer.l
    snorkeling...
    combobulating sliccmd.l
    Compiling resources...
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/Ob2'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    c3.cpp
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/Ob2'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    appstrings.cpp
    c3cmdline.cpp
    c3cpu.cpp
    c3debug.cpp
    c3errors.cpp
    c3files.cpp
    c3mem.cpp
    cheatkey.cpp
    ctpregistry.cpp
    ddhelp.cpp
    netconsole.cpp
    tracklen.cpp
    ctp_finger.cpp
    civ3_main.cpp
    civapp.cpp
    display.cpp
    action.cpp
    Actor.cpp
    ActorPath.cpp
    Anim.cpp
    Generating Code...
    Compiling...
    BattleViewActor.cpp
    EffectActor.cpp
    GoodActor.cpp
    TradeActor.cpp
    UnitActor.cpp
    workeractor.cpp
    CitySpriteGroup.cpp
    EffectSpriteGroup.cpp
    FacedSprite.cpp
    FacedSpriteWshadow.cpp
    GoodSpriteGroup.cpp
    Sprite.cpp
    SpriteFile.cpp
    SpriteGroup.cpp
    SpriteGroupList.cpp
    SpriteHitTest.cpp
    SpriteList.cpp
    spritelow555.cpp
    spritelow565.cpp
    SpriteState.cpp
    Generating Code...
    Compiling...
    SpriteStateDB.cpp
    spriteutils.cpp
    UnitSpriteGroup.cpp
    Director.cpp
    directorevent.cpp
    screenmanager.cpp
    maputils.cpp
    BaseTile.cpp
    resourcemap.cpp
    TiledMap.cpp
    tiledraw.cpp
    TileDrawRoad.cpp
    TileHighlight.cpp
    TileInfo.cpp
    TileSet.cpp
    tileutils.cpp
    arproces.cpp
    ColorSet.cpp
    gfx_options.cpp
    pixelutils.cpp
    Generating Code...
    Compiling...
    targautils.cpp
    tiffutils.cpp
    videoutils.cpp
    citylayer.cpp
    CivilisationDB.cpp
    CivilisationRec.cpp
    conceptDB.cpp
    ConstDB.cpp
    DB.cpp
    DiffDB.cpp
    EndGameDB.cpp
    EndGameRecord.cpp
    FilenameDB.cpp
    GWDB.cpp
    GWRecord.cpp
    highscoredb.cpp
    InstDB.cpp
    InstRec.cpp
    MapDB.cpp
    MapRecord.cpp
    Generating Code...
    Compiling...
    MovieDB.cpp
    OrderDB.cpp
    PlayListDB.cpp
    PollutionDB.cpp
    PollutionRecord.cpp
    profileDB.cpp
    Rec.cpp
    RiskDB.cpp
    StrDB.cpp
    StrRec.cpp
    thronedb.cpp
    UVDB.cpp
    UVRecord.cpp
    AchievementTracker.cpp
    Advances.cpp
    advanceutil.cpp
    Agreement.cpp
    AgreementData.cpp
    AgreementPool.cpp
    Army.cpp
    Generating Code...
    Compiling...
    ArmyData.cpp
    ArmyEvent.cpp
    ArmyPool.cpp
    Barbarians.cpp
    BldQue.cpp
    buildingutil.cpp
    CityData.cpp
    CityEvent.cpp
    CityInfluenceIterator.cpp
    CityRadius.cpp
    Civilisation.cpp
    CivilisationData.cpp
    CivilisationPool.cpp
    combatevent.cpp
    CriticalMessagesPrefs.cpp
    CTP2Combat.cpp
    Diffcly.cpp
    Diplomacy_Log.cpp
    DiplomaticRequest.cpp
    DiplomaticRequestData.cpp
    Generating Code...
    Compiling...
    DiplomaticRequestPool.cpp
    EmptyTile.cpp
    Events.cpp
    EventTracker.cpp
    Exclusions.cpp
    FeatTracker.cpp
    GaiaController.cpp
    GameObj.cpp
    GameSettings.cpp
    Gold.cpp
    GoodyHuts.cpp
    GSLogs.cpp
    Happy.cpp
    HappyTracker.cpp
    ID.cpp
    improvementevent.cpp
    installation.cpp
    installationdata.cpp
    installationpool.cpp
    MaterialPool.cpp
    Generating Code...
    Compiling...
    Message.cpp
    MessageData.cpp
    MessagePool.cpp
    ObjPool.cpp
    Order.cpp
    Player.cpp
    PlayerAI.cpp
    PlayerEvent.cpp
    PlayerTurn.cpp
    PlayHap.cpp
    Pollution.cpp
    Readiness.cpp
    Regard.cpp
    Resources.cpp
    Sci.cpp
    Score.cpp
    Strengths.cpp
    TaxRate.cpp
    terrainutil.cpp
    TerrImprove.cpp
    Generating Code...
    Compiling...
    TerrImproveData.cpp
    TerrImprovePool.cpp
    TopTen.cpp
    TradeBids.cpp
    tradeevent.cpp
    TradeOffer.cpp
    TradeOfferData.cpp
    TradeOfferPool.cpp
    TradePool.cpp
    TradeRoute.cpp
    TradeRouteData.cpp
    tradeutil.cpp
    Unit.cpp
    UnitData.cpp
    UnitEvent.cpp
    UnitPool.cpp
    UnitUtil.cpp
    Vision.cpp
    WonderTracker.cpp
    wonderutil.cpp
    Generating Code...
    Compiling...
    Wormhole.cpp
    XY_Coordinates.cpp
    AgreementDynArr.cpp
    checksum.cpp
    CivDynArr.cpp
    clock.cpp
    DataCheck.cpp
    DiplDynArr.cpp
    ErrMsg.cpp
    gameinit.cpp
    MapFile.cpp
    MsgDynArr.cpp
    NewTurnCount.cpp
    RandGen.cpp
    StringUtils.cpp
    TradeDynArr.cpp
    TurnCnt.cpp
    TurnCntEvent.cpp
    UnitDynArr.cpp
    Cell.cpp
    Generating Code...
    Compiling...
    CellUnitList.cpp
    MapPoint.cpp
    UnseenCell.cpp
    WorldDistance.cpp
    worldevent.cpp
    WrldCity.cpp
    WrldCont.cpp
    WrldPoll.cpp
    WrlEnv.cpp
    WrlImprove.cpp
    WrlUnit.cpp
    CivPaths.cpp
    CivScenarios.cpp
    GameFile.cpp
    prjfile.cpp
    Token.cpp
    QuickSlic.cpp
    SlicArray.cpp
    SlicBuiltin.cpp
    SlicButton.cpp
    Generating Code...
    Compiling...
    sliccmd.cpp
    SlicConditional.cpp
    SlicConst.cpp
    SlicContext.cpp
    SlicEngine.cpp
    SlicEyePoint.cpp
    SlicFrame.cpp
    SlicFunc.cpp
    slicfuncai.cpp
    slicif.cpp
    sliciffile.cpp
    SlicModFunction.cpp
    SlicNamedSymbol.cpp
    slicobject.cpp
    SlicRecord.cpp
    SlicSegment.cpp
    SlicStack.cpp
    SlicStruct.cpp
    SlicSymbol.cpp
    SlicSymTab.cpp
    Generating Code...
    Compiling...
    GameEvent.cpp
    GameEventArgList.cpp
    GameEventArgument.cpp
    GameEventDescription.cpp
    GameEventHook.cpp
    GameEventManager.cpp
    AdvanceListRecord.cpp
    BuildingBuildListRecord.cpp
    BuildListSequenceRecord.cpp
    DiplomacyRecord.cpp
    GoalRecord.cpp
    ImprovementListRecord.cpp
    PersonalityRecord.cpp
    StrategyRecord.cpp
    UnitBuildListRecord.cpp
    WonderBuildListRecord.cpp
    AdvanceBranchRecord.cpp
    AdvanceRecord.cpp
    AgeCityStyleRecord.cpp
    AgeRecord.cpp
    Generating Code...
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  24. #204
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    04:43
    and...
    Code:
    Compiling...
    BuildingRecord.cpp
    CitySizeRecord.cpp
    CityStyleRecord.cpp
    CTPDatabase.cpp
    CTPRecord.cpp
    DBLexer.cpp
    DiplomacyProposalRecord.cpp
    DiplomacyThreatRecord.cpp
    EndGameObjectRecord.cpp
    FeatRecord.cpp
    GovernmentRecord.cpp
    IconRecord.cpp
    OrderRecord.cpp
    PopRecord.cpp
    ResourceRecord.cpp
    SoundRecord.cpp
    SpecialAttackInfoRecord.cpp
    SpecialEffectRecord.cpp
    SpriteRecord.cpp
    TerrainImprovementRecord.cpp
    Generating Code...
    Compiling...
    TerrainRecord.cpp
    UnitRecord.cpp
    WonderMovieRecord.cpp
    WonderRecord.cpp
    c3rand.cpp
    net_achievement.cpp
    net_action.cpp
    net_agreement.cpp
    net_army.cpp
    net_cell.cpp
    net_chat.cpp
    net_cheat.cpp
    net_city.cpp
    net_civ.cpp
    net_crc.cpp
    net_diff.cpp
    net_diplomacy.cpp
    net_endgame.cpp
    net_exclusions.cpp
    net_feat.cpp
    Generating Code...
    Compiling...
    net_gameobj.cpp
    net_gamesettings.cpp
    net_guid.cpp
    net_happy.cpp
    net_info.cpp
    net_installation.cpp
    net_keys.cpp
    net_message.cpp
    net_order.cpp
    net_player.cpp
    net_pollution.cpp
    net_rand.cpp
    net_ready.cpp
    net_report.cpp
    net_research.cpp
    net_strengths.cpp
    net_terrain.cpp
    net_tradeoffer.cpp
    net_traderoute.cpp
    net_unit.cpp
    Generating Code...
    Compiling...
    net_vision.cpp
    net_wonder.cpp
    net_world.cpp
    network.cpp
    networkevent.cpp
    net_anet.cpp
    net_debug.cpp
    net_io.cpp
    net_thread.cpp
    RandTest.cpp
    RoboInit.cpp
    A_Star_Heuristic_Cost.cpp
    Astar.cpp
    AstarPnt.cpp
    AVLHeap.cpp
    CityAstar.cpp
    Path.cpp
    RobotAstar.cpp
    RobotAstar2.cpp
    TradeAstar.cpp
    Generating Code...
    Compiling...
    UnitAstar.cpp
    BSet.cpp
    civarchive.cpp
    aui_action.cpp
    aui_animate.cpp
    aui_audiomanager.cpp
    aui_base.cpp
    aui_bitmapfont.cpp
    aui_blitter.cpp
    aui_button.cpp
    aui_control.cpp
    aui_cursor.cpp
    aui_dimension.cpp
    aui_dirtylist.cpp
    aui_dragdropwindow.cpp
    aui_dropdown.cpp
    aui_font.cpp
    aui_gamespecific.cpp
    aui_header.cpp
    aui_hypertextbase.cpp
    Generating Code...
    Compiling...
    aui_hypertextbox.cpp
    aui_image.cpp
    aui_imagebase.cpp
    aui_imagelist.cpp
    aui_input.cpp
    aui_item.cpp
    aui_joystick.cpp
    aui_keyboard.cpp
    aui_ldl.cpp
    aui_listbox.cpp
    aui_memmap.cpp
    aui_mouse.cpp
    aui_movie.cpp
    aui_moviebutton.cpp
    aui_moviemanager.cpp
    aui_music.cpp
    aui_pixel.cpp
    aui_progressbar.cpp
    aui_radio.cpp
    aui_ranger.cpp
    Generating Code...
    Compiling...
    aui_rectangle.cpp
    aui_region.cpp
    aui_regiondispatch.cpp
    aui_screen.cpp
    aui_shell.cpp
    aui_sound.cpp
    aui_soundbase.cpp
    aui_static.cpp
    aui_stringtable.cpp
    aui_surface.cpp
    aui_switch.cpp
    aui_switchgroup.cpp
    aui_tab.cpp
    aui_tabgroup.cpp
    aui_textbase.cpp
    aui_textbox.cpp
    aui_textfield.cpp
    aui_thumb.cpp
    aui_tipwindow.cpp
    aui_ui.cpp
    Generating Code...
    Compiling...
    aui_undo.cpp
    aui_uniqueid.cpp
    aui_win.cpp
    aui_window.cpp
    tech_memmap.cpp
    primitives.cpp
    textutils.cpp
    vidplay.cpp
    aui_directaudiomanager.cpp
    aui_directblitter.cpp
    aui_directinput.cpp
    aui_directjoystick.cpp
    aui_directkeyboard.cpp
    aui_directmouse.cpp
    aui_directmovie.cpp
    aui_directmoviemanager.cpp
    aui_directsound.cpp
    aui_directsurface.cpp
    aui_directui.cpp
    aui_directx.cpp
    Generating Code...
    Compiling...
    aui_sdl.cpp
    aui_sdlinput.cpp
    aui_sdljoystick.cpp
    aui_sdlkeyboard.cpp
    aui_sdlmouse.cpp
    aui_sdlsound.cpp
    aui_sdlsurface.cpp
    background.cpp
    battleorderbox.cpp
    battleorderboxactions.cpp
    bevellesswindow.cpp
    buttonbank.cpp
    c3_button.cpp
    c3_checkbox.cpp
    c3_coloredstatic.cpp
    c3_coloredswitch.cpp
    c3_coloriconbutton.cpp
    c3_dropdown.cpp
    c3_fancywindow.cpp
    c3_header.cpp
    Generating Code...
    Compiling...
    c3_headerswitch.cpp
    c3_hypertextbox.cpp
    c3_hypertipwindow.cpp
    c3_icon.cpp
    c3_image.cpp
    c3_listbox.cpp
    c3_listitem.cpp
    c3_popupwindow.cpp
    c3_radio.cpp
    c3_ranger.cpp
    c3_slidometer.cpp
    c3_static.cpp
    c3_switch.cpp
    c3_thumb.cpp
    c3_updateaction.cpp
    c3_utilitydialogbox.cpp
    c3blitter.cpp
    c3dropdown.cpp
    c3fancywindow.cpp
    c3imageformats.cpp
    Generating Code...
    Compiling...
    c3listbox.cpp
    c3memmap.cpp
    c3scroller.cpp
    c3slider.cpp
    c3spinner.cpp
    c3textfield.cpp
    c3thumb.cpp
    c3ui.cpp
    c3window.cpp
    c3windows.cpp
    chart.cpp
    checkbox.cpp
    cityinventorylistbox.cpp
    coloriconbutton.cpp
    coloriconswitch.cpp
    controlsheet.cpp
    directvideo.cpp
    grabitem.cpp
    icon.cpp
    iconbutton.cpp
    Generating Code...
    Compiling...
    iconswitch.cpp
    icontab.cpp
    InfoBar.cpp
    iteminfo.cpp
    keymap.cpp
    keypress.cpp
    linegraph.cpp
    pattern.cpp
    patternbase.cpp
    picture.cpp
    picturebutton.cpp
    pictureswitch.cpp
    picturetab.cpp
    radarmap.cpp
    radiogroup.cpp
    SelItem.cpp
    SelItemClick.cpp
    SelItemEvent.cpp
    staticpicture.cpp
    statictextitem.cpp
    Generating Code...
    Compiling...
    statuswindow.cpp
    textbox.cpp
    textbutton.cpp
    textradio.cpp
    textswitch.cpp
    texttab.cpp
    thermometer.cpp
    thronecontrol.cpp
    thumbnailmap.cpp
    tilecontrol.cpp
    tipwindow.cpp
    unittabbutton.cpp
    videowindow.cpp
    workmap.cpp
    ctp2_button.cpp
    ctp2_commandline.cpp
    ctp2_dropdown.cpp
    ctp2_hypertextbox.cpp
    ctp2_listbox.cpp
    ctp2_listitem.cpp
    Generating Code...
    Compiling...
    ctp2_Menu.cpp
    ctp2_menubar.cpp
    ctp2_MenuButton.cpp
    ctp2_spinner.cpp
    ctp2_static.cpp
    ctp2_Switch.cpp
    ctp2_Tab.cpp
    ctp2_TabButton.cpp
    ctp2_TabGroup.cpp
    ctp2_textbuffer.cpp
    ctp2_textfield.cpp
    ctp2_Window.cpp
    ldlif.cpp
    CityControlPanel.cpp
    DomesticControlPanel.cpp
    MessageControlPanel.cpp
    TilesControlPanel.cpp
    UnitControlPanel.cpp
    ControlTabPanel.cpp
    EndTurnButton.cpp
    Generating Code...
    Compiling...
    MainControlPanel.cpp
    ShortcutPad.cpp
    StatusBar.cpp
    TurnYearStatus.cpp
    ZoomPad.cpp
    controlpanelwindow.cpp
    interfaceevent.cpp
    agesscreen.cpp
    ancientwindows.cpp
    armymanagerwindow.cpp
    AttractWindow.cpp
    backgroundwin.cpp
    c3dialogs.cpp
    ChatBox.cpp
    CityEspionage.cpp
    citymanager.cpp
    creditsscreen.cpp
    CursorManager.cpp
    custommapscreen.cpp
    debugwindow.cpp
    Generating Code...
    Compiling...
    DiplomacyDetails.cpp
    diplomacywindow.cpp
    dipwizard.cpp
    editqueue.cpp
    FileDialog.cpp
    gameplayoptions.cpp
    graphicsresscreen.cpp
    graphicsscreen.cpp
    greatlibrary.cpp
    greatlibrary_util.cpp
    greatlibrarywindow.cpp
    helptile.cpp
    hotseatlist.cpp
    infowin.cpp
    initialplayscreen.cpp
    initialplaywindow.cpp
    intelligencewindow.cpp
    IntroMovieWin.cpp
    IntroMovieWindow.cpp
    km_screen.cpp
    Generating Code...
    Compiling...
    loadsavemapscreen.cpp
    loadsavemapwindow.cpp
    loadsavescreen.cpp
    loadsavewindow.cpp
    MapCopyBuffer.cpp
    messageactions.cpp
    messageadvice.cpp
    messageeyepoint.cpp
    messageiconbutton.cpp
    messageiconwindow.cpp
    messagelist.cpp
    messagemodal.cpp
    messageresponse.cpp
    messagewin.cpp
    messagewindow.cpp
    musicscreen.cpp
    musictrackscreen.cpp
    optionsscreen.cpp
    optionswindow.cpp
    optionwarningscreen.cpp
    Generating Code...
    Compiling...
    ProfileEdit.cpp
    progresswindow.cpp
    radarwindow.cpp
    scenarioeditor.cpp
    scenarioscreen.cpp
    scenariowindow.cpp
    sciencewin.cpp
    scorewarn.cpp
    screenutils.cpp
    soundscreen.cpp
    splash.cpp
    spnewgamediffscreen.cpp
    spnewgamemapshapescreen.cpp
    spnewgamemapsizescreen.cpp
    spnewgameplayersscreen.cpp
    spnewgamerandomcustomscreen.cpp
    spnewgamerulesscreen.cpp
    spNewGameScreen.cpp
    spnewgametribescreen.cpp
    spnewgamewindow.cpp
    Generating Code...
    Compiling...
    spriteeditor.cpp
    spscreen.cpp
    spwindow.cpp
    statictextbox.cpp
    statswindow.cpp
    String_Search.cpp
    tileimptracker.cpp
    trademanager.cpp
    tutorialwin.cpp
    UIUtils.cpp
    unitmanager.cpp
    victorymoviewin.cpp
    VictoryMovieWindow.cpp
    victorywin.cpp
    victorywindow.cpp
    wondermoviewin.cpp
    WonderMovieWindow.cpp
    WonderTab.cpp
    workwin.cpp
    workwindow.cpp
    Generating Code...
    Compiling...
    InterfaceEventRegister.cpp
    CauseAndEffectTab.cpp
    DomesticManagementDialog.cpp
    GovernmentTab.cpp
    citywindow.cpp
    sci_advancescreen.cpp
    ScienceManagementDialog.cpp
    NationalManagementDialog.cpp
    MessageBoxDialog.cpp
    Battle.cpp
    BattleEvent.cpp
    BattleView.cpp
    BattleViewWindow.cpp
    infowindow.cpp
    rankingtab.cpp
    scoretab.cpp
    timelinetab.cpp
    sciencevictorydialog.cpp
    allinonewindow.cpp
    connectionselectwindow.cpp
    Generating Code...
    Compiling...
    dialogboxwindow.cpp
    gameselectwindow.cpp
    lobbychangewindow.cpp
    lobbywindow.cpp
    netshell.cpp
    netshell_game.cpp
    ns_aiplayer.cpp
    ns_aiplayersetup.cpp
    ns_chatbox.cpp
    ns_civlistbox.cpp
    ns_customlistbox.cpp
    ns_game.cpp
    ns_gamesetup.cpp
    ns_gplayer.cpp
    ns_header.cpp
    ns_headerswitch.cpp
    ns_improvements.cpp
    ns_item.cpp
    ns_lobby.cpp
    ns_player.cpp
    Generating Code...
    Compiling...
    ns_playersetup.cpp
    ns_rplayer.cpp
    ns_server.cpp
    ns_session.cpp
    ns_spinner.cpp
    ns_string.cpp
    ns_transport.cpp
    ns_tribes.cpp
    ns_units.cpp
    ns_window.cpp
    ns_wonders.cpp
    passwordscreen.cpp
    playereditwindow.cpp
    playerselectwindow.cpp
    serverselectwindow.cpp
    segmentlist.cpp
    sourcelist.cpp
    watchlist.cpp
    civsound.cpp
    GameSounds.cpp
    Generating Code...
    Compiling...
    soundevent.cpp
    SoundManager.cpp
    CounterResponseEvent.cpp
    DStateEvent.cpp
    MotivationEvent.cpp
    NProposalEvent.cpp
    ProposalResponseEvent.cpp
    ReactEvent.cpp
    RegardEvent.cpp
    RejectResponseEvent.cpp
    ResponseEvent.cpp
    SStateEvent.cpp
    ThreatResponseEvent.cpp
    AgreementMatrix.cpp
    diplomacyutil.cpp
    Diplomat.cpp
    diplomattypes.cpp
    Foreigner.cpp
    ProposalAnalysis.cpp
    Plan.cpp
    Generating Code...
    Compiling...
    Scheduler.cpp
    CTPGoal.cpp
    Goal.cpp
    Squad.cpp
    squad_Strength.cpp
    agent.cpp
    CTPAgent.cpp
    BoundingRect.cpp
    MapAnalysis.cpp
    SettleMap.cpp
    Governor.cpp
    CtpAi.cpp
    CtpAiDebug.cpp
    Generating Code...
    Compiling...
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/Ob2'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    debug.c
    Generating Code...
    Compiling...
    debugassert.cpp
    debugcallstack.cpp
    debugexception.cpp
    debugmemory.cpp
    log.cpp
    Generating Code...
    Compiling...
    Endecode.c
    Shroud.c
    Verify.c
    Generating Code...
    Compiling...
    WldGen.cpp
    Generating Code...
    Compiling...
    lex.sc.c
    lex.yy.c
    sc.tab.c
    y.tab.c
    lex.dbl.c
    ldl.tab.c
    Generating Code...
    Compiling...
    ldl_attr.cpp
    ldl_data.cpp
    ldl_data_info.cpp
    ldl_file.cpp
    ldl_memmap.cpp
    Generating Code...
    Compiling...
    lex.ldl.c
    Generating Code...
    Compiling...
    netfunc.cpp
    Generating Code...
    Linking...
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid352.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid351.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid350.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid309.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid289.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid271.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid269.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid180.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid157.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid134.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid90.obj)
    ctp2.exe : fatal error LNK1169: one or more multiply defined symbols found
    Error executing link.exe.
    
    ctp2.exe - 12 error(s), 42 warning(s)
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  25. #205
    devoblue
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    Local Time
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    Linking...
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid352.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid351.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid350.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid309.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid289.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid271.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid269.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid180.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid157.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid134.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid90.obj)
    ctp2.exe : fatal error LNK1169: one or more multiply defined symbols found
    Error executing link.exe.

    Whoa!, the error is in the linker, so just post the linker part of the message.

    Change the order of your library path under tools -> options -> directories and move the dxmedia directory above the dx90sdk directory

  26. #206
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
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    Local Date
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    Local Time
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    Post

    Originally posted by devoblue
    Change the order of your library path under tools -> options -> directories and move the dxmedia directory above the dx90sdk directory
    Well if you have a dxmedia and a dx90sdk then you did someting wrong, dx9 contains dxmedia already.

    Well if you want to try this fix then you have to put your line of

    C:\DXSDK9\Samples\C++\DirectShow\BaseClasses

    in front of

    C:\DXSDK9\Include

    Of course it is better to use the new files of dx9 than the outdated ones of dxmedia.

    If this fails you can go to the menu bar -> Project -> Settings there select the ctp2 project and the current configuration for instance Win32 Final go to the linker tab and there go to object/libary modules and swap the order of amstrmid.lib and strmbasd.lib.

    Well another think I worry about is the following:

    Code:
    --------------------Configuration: dbgen - Win32 Final--------------------
    Performing Custom Build Step on .\ctpdb.y
    Performing Custom Build Step on .\ctpdb.l
    Compiling...
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4002 : ignoring unknown option '/i'
    Command line warning D4024 : unrecognized source file type '..\gs\gameobj', object file assumed
    Command line warning D4027 : source file '..\gs\gameobj' ignored
    Command line warning D4024 : unrecognized source file type '..\os\include', object file assumed
    Command line warning D4027 : source file '..\os\include' ignored
    ctpdb.cpp
    Datum.cpp
    lex.yy.c
    MemberClass.cpp
    RecordDescription.cpp
    y.tab.c
    Linking...
    Espeacilly these warning D4002 did you add /I "..\gs\gameobj" or /i "..\gs\gameobj"? Note the difference between the capital "I" and the small "i"!

    And by the way why did you modify the project options of dbgen? dbgen isn't a mapplugin, Crater, fault geometric and Plasma2 are mapplugins.

    And I don't understand this:

    Code:
    Performing Custom Build Step on ..\gs\newdb\wonder.cdb
    Assert F:\SVN-Code\trunk\ctp2_code\GS\DBGEN\ctpdb.cpp:81: inFile
    No such file or directory
    And I don't understand this. Actual this shouldn't be there. But maybe it disapears afterwards you fixed the thing with the "I".

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  27. #207
    Ekmek
    Emperor Ekmek's Avatar
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    [SIZE=1] Originally posted by Martin Gühmann

    Espeacilly these warning D4002 did you add /I "..\gs\gameobj" or /i "..\gs\gameobj"? Note the difference between the capital "I" and the small "i"!

    And by the way why did you modify the project options of dbgen? dbgen isn't a mapplugin, Crater, fault geometric and Plasma2 are mapplugins.

    -Martin
    I'll check on the other stuff, but the .../gs/ stuff I did add but like I said before there are many tabs that say project options do I add those lines to all of them or just certain tabs?
    Formerly known as "E" on Apolyton

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  28. #208
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
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    Local Date
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    Local Time
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    Post

    Well I forgot to mention that this is on C/C++ tab. But actual it shouldn't be too difficuilt to find the right tab, since only the this tab uses the /I option.

    And here is a screenshot of it.

    -Martin
    Attached Images Attached Images
    Civ2 military advisor: "No complaints, Sir!"

  29. #209
    Ekmek
    Emperor Ekmek's Avatar
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    ok here's my latest attempt, I only pasted what looked like error messages...


    Code:
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/Ob2'



    Code:
    Command line warning D4002 : ignoring unknown option '/Ot'
    Command line warning D4002 : ignoring unknown option '/Og'
    Command line warning D4002 : ignoring unknown option '/Oi'
    Command line warning D4002 : ignoring unknown option '/Op'
    Command line warning D4002 : ignoring unknown option '/Oy-'
    Command line warning D4002 : ignoring unknown option '/Ob2'
    Code:
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid352.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid351.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid350.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid309.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid289.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid271.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid269.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid180.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid157.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid134.obj)
    amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid90.obj)
    ctp2.exe : fatal error LNK1169: one or more multiply defined symbols found
    Error executing link.exe.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  30. #210
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
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    Post

    Well the first two things are normal if you use an introductory version of VC++ 6.0, and for the last thing I can only quote myselfg.

    Originally posted by Martin Gühmann
    Of course it is better to use the new files of dx9 than the outdated ones of dxmedia.

    If this fails you can go to the menu bar -> Project -> Settings there select the ctp2 project and the current configuration for instance Win32 Final go to the linker tab and there go to object/libary modules and swap the order of amstrmid.lib and strmbasd.lib.
    One thing I now know definately is that it doesn't work if you swap include directories and using the outdated stuff from DXMedia isn't a good idea either.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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mss32.lib

Error spawning mt.exe visual studio 2008

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powered by vBulletin king county library systemError 1 fatal error C1083: Cannot open include file: ddraw.h: No such file or directory c:program filesmicrosoft sdkswindowsv7.0samplesmultimediadirectshowbaseclassesstreams.h 42cannot open include file: mss.hhmonitor__ : struct type redefinitionunresolved external symbol _xgetmonitorinfo@8project : error prj0003 : error spawning mt.exe.file:fiq_drv.cline:188assert(dsp assert id:21)

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