Thinking that the civ3 engine is fundamentally sound, I still think that the various civ-specific traits could use just a little more variance.
So in addition to the usual one extra gold and shield per tile during a golden age.
Scientific:
Increase the chance of scientific leaders appearing to ten percent, culture from scientific buildings doubled
Militaristic:
Increase the chance of Military leaders to 1/8 (1/6 with Heroic epic), one extra hitpoint for each unit
Agricultural:
Food from city square increased by one
Commercial:
Less corruption, one additional extra gold from city square
Industrial:
Workers take one less turn to complete tile improvements, one extra shield from city square
Expansionist:
Land units which have two in movement + workers and settlers, have movement increased by one
Religious:
Two extra content citizens per city, culture from religious buldings doubled
Seafaring:
Ship movement increased by one, one additional extra gold per coastal city square
These are only suggestions. Some might be unbalanced, while others might suffer from lack of imagination. I am especially unsure of the expansionist trait. Agricultural is such a strong trait, that I think one golden age benefit will suffice, and I could not think of another anyway.
Also consider what the effect would be on the AI civs. One would have to think twice about engaging a militaristic civ in its golden age for example.
So in addition to the usual one extra gold and shield per tile during a golden age.
Scientific:
Increase the chance of scientific leaders appearing to ten percent, culture from scientific buildings doubled
Militaristic:
Increase the chance of Military leaders to 1/8 (1/6 with Heroic epic), one extra hitpoint for each unit
Agricultural:
Food from city square increased by one
Commercial:
Less corruption, one additional extra gold from city square
Industrial:
Workers take one less turn to complete tile improvements, one extra shield from city square
Expansionist:
Land units which have two in movement + workers and settlers, have movement increased by one
Religious:
Two extra content citizens per city, culture from religious buldings doubled
Seafaring:
Ship movement increased by one, one additional extra gold per coastal city square
These are only suggestions. Some might be unbalanced, while others might suffer from lack of imagination. I am especially unsure of the expansionist trait. Agricultural is such a strong trait, that I think one golden age benefit will suffice, and I could not think of another anyway.
Also consider what the effect would be on the AI civs. One would have to think twice about engaging a militaristic civ in its golden age for example.
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