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Civilization specific Golden ages

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  • Civilization specific Golden ages

    Thinking that the civ3 engine is fundamentally sound, I still think that the various civ-specific traits could use just a little more variance.

    So in addition to the usual one extra gold and shield per tile during a golden age.

    Scientific:
    Increase the chance of scientific leaders appearing to ten percent, culture from scientific buildings doubled

    Militaristic:
    Increase the chance of Military leaders to 1/8 (1/6 with Heroic epic), one extra hitpoint for each unit

    Agricultural:
    Food from city square increased by one

    Commercial:
    Less corruption, one additional extra gold from city square

    Industrial:
    Workers take one less turn to complete tile improvements, one extra shield from city square

    Expansionist:
    Land units which have two in movement + workers and settlers, have movement increased by one

    Religious:
    Two extra content citizens per city, culture from religious buldings doubled

    Seafaring:
    Ship movement increased by one, one additional extra gold per coastal city square

    These are only suggestions. Some might be unbalanced, while others might suffer from lack of imagination. I am especially unsure of the expansionist trait. Agricultural is such a strong trait, that I think one golden age benefit will suffice, and I could not think of another anyway.

    Also consider what the effect would be on the AI civs. One would have to think twice about engaging a militaristic civ in its golden age for example.

  • #3
    I like it as well. Though some of those are very overpowered.
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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    • #4
      I think for religious and scientific, and increase in the culture created by their respective buildings, plus an extra bonus on their effectiveness would be great. But doubling is I think too far. I mena, think of the babylonians?

      I like the greater possibility for MGL for military civs

      For agricultural is looks fine, though is is weak really. Maybe 2 food.

      all the others look fine.
      If you don't like reality, change it! me
      "Oh no! I am bested!" Drake
      "it is dangerous to be right when the government is wrong" Voltaire
      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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