So, waiting for RoN to come out, I decided to play some other RTS MP to get my skills up. And I got quite deeply into Warcraft 3. Now, one thing about battles in that game that I don't particularly favour is the amount of micromanagement required. (Mostly because my agility with the mouse leaves much to be desired.) You can't just take a bunch of guys, plunge them into the battle, and sit back watching. You have to tell them who to attack, to be efficient; you have to use the special abilities of every type of forces, etc.. Without doing so, your superior troops might be no good.
So, the question is, how much of that is there in RoN? I mean, I realize that you can't just rely on the AI for doing everything, and ultimately the player will control strategic moves, etc.. Yet, I wouldn't want to tell every unit type what to do separately. I kind of favour the "drop the bomb, let god sort them out" approach, and similarly in the game, I would much prefer to select my whole army with all kinds of different troops in there, send them to the enemy, and let the AI take care of troop positioning, and making sure that my ranged units are effective, and that my infantry isn't running all over the place instead of concetrting on the troops I told them to attack.
And on a related note: is there a limit on how many units you can select at a time? And if so, how many? Going back to WC3, I kind of feel that the limit is a bit too small. You always have to essentially have three-four groups assigned to your number buttons (I suppose you can still do that in RoN - assign groups of units to number buttons for quick reference, right?), and sometimes in the heat of the battle it is rather hard to juggle all of them.
So, the question is, how much of that is there in RoN? I mean, I realize that you can't just rely on the AI for doing everything, and ultimately the player will control strategic moves, etc.. Yet, I wouldn't want to tell every unit type what to do separately. I kind of favour the "drop the bomb, let god sort them out" approach, and similarly in the game, I would much prefer to select my whole army with all kinds of different troops in there, send them to the enemy, and let the AI take care of troop positioning, and making sure that my ranged units are effective, and that my infantry isn't running all over the place instead of concetrting on the troops I told them to attack.
And on a related note: is there a limit on how many units you can select at a time? And if so, how many? Going back to WC3, I kind of feel that the limit is a bit too small. You always have to essentially have three-four groups assigned to your number buttons (I suppose you can still do that in RoN - assign groups of units to number buttons for quick reference, right?), and sometimes in the heat of the battle it is rather hard to juggle all of them.
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