My simple words aren't gonna do this game justice. My inadequacy has never stopped me before though. Take away the coolness of the genre-blending, the excellent pace, depth of game play, etc., etc., and you still have a beautiful looking game.
I read somewhere about the neat level of detail in the animations but one can not fully appreciate it without playing. There I am massing my forces for an all out assault against some woefully unprepared French towns, when something catches my eye. Two of my trebuchet units were hanging out while more of their brethren were trained. All of a sudden one of the little crewman hops up on the side of the trebuchet and scurrys up to the top were he proceeds to peer across the horizon, presumably scanning for potential targets( or perhaps the nearest pub), then when satisfied with his findings sort of hops down. The animation was so cool that as he ascended the trebuchet it rocked from side to side as if responding to the forces his body would apply as he quickly climbed. Most units I've been exposed to have these type of animations, which really add such a wonderfully realistic look. Even the buildings have similar animations. I built a mine and sat and watched it just to see what would happen. Up from inside the shaft comes a bucket being hoisted. When it reaches the top of the structure the bucket tips over into a chute and down pours pieces of stone/ore. All of this movement, and the damn building isn't much bigger than my thumb nail(albeit my thumbs are kinda big, but STILL!) The hybrid of 2D and 3D I'm sure helps make this possible so let me say to other developers -- give it a try! WOW! This kind of detail really helps pull you into the game as well as being great eye candy.
Go BHG, what BIG HUGE artists you have... -- really bad pun, I know
I read somewhere about the neat level of detail in the animations but one can not fully appreciate it without playing. There I am massing my forces for an all out assault against some woefully unprepared French towns, when something catches my eye. Two of my trebuchet units were hanging out while more of their brethren were trained. All of a sudden one of the little crewman hops up on the side of the trebuchet and scurrys up to the top were he proceeds to peer across the horizon, presumably scanning for potential targets( or perhaps the nearest pub), then when satisfied with his findings sort of hops down. The animation was so cool that as he ascended the trebuchet it rocked from side to side as if responding to the forces his body would apply as he quickly climbed. Most units I've been exposed to have these type of animations, which really add such a wonderfully realistic look. Even the buildings have similar animations. I built a mine and sat and watched it just to see what would happen. Up from inside the shaft comes a bucket being hoisted. When it reaches the top of the structure the bucket tips over into a chute and down pours pieces of stone/ore. All of this movement, and the damn building isn't much bigger than my thumb nail(albeit my thumbs are kinda big, but STILL!) The hybrid of 2D and 3D I'm sure helps make this possible so let me say to other developers -- give it a try! WOW! This kind of detail really helps pull you into the game as well as being great eye candy.
Go BHG, what BIG HUGE artists you have... -- really bad pun, I know
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