Ok i havent followed RON too closely lately, though as some will remember i discussed avidly long before we knew it was RON
AS some will recall i predicted it would be a history flavored RTS with philisophical depth. But i will admit to being surprised at the full historical march through the ages length - i expected a focus on a narrower historical period, not a head on assault on the Civ franchise - (though given what has happened with Civ3 this seems like a wise business decision) At first what i heard made RON sound like Empire earth with some more civish features -but the CTW campaign sounds more like what i would have wanted RON to be - so im optimistic.
What i have not yet heard about is the philisophical deth i associate with a Brian Reynolds design. Civ2 was (as i have explained elsewhere) a "hegelian" game, meant to illustrate the notion of historical forces playing themselves out through various dialectics, resulting in late capitalist democracy as the "end of history" SMAC, by contrast, illustrated Ecological theories and concepts. Both could be fun without focus on the philosophy - yet the phil added something for some of us. They also approached the phil differently - in Smac it was obvious, to the point where there is some controversy about it, and some dont like it (whether they like the game anyway or not) by contrast in civ 2 the philosophy is NOT obvious, and it takes some digging to reveal it (in fact i suppose some of you will still not accept what i have said about it ).
So, from what we know so far, is there an underlying phil at work in RON???
AS some will recall i predicted it would be a history flavored RTS with philisophical depth. But i will admit to being surprised at the full historical march through the ages length - i expected a focus on a narrower historical period, not a head on assault on the Civ franchise - (though given what has happened with Civ3 this seems like a wise business decision) At first what i heard made RON sound like Empire earth with some more civish features -but the CTW campaign sounds more like what i would have wanted RON to be - so im optimistic.
What i have not yet heard about is the philisophical deth i associate with a Brian Reynolds design. Civ2 was (as i have explained elsewhere) a "hegelian" game, meant to illustrate the notion of historical forces playing themselves out through various dialectics, resulting in late capitalist democracy as the "end of history" SMAC, by contrast, illustrated Ecological theories and concepts. Both could be fun without focus on the philosophy - yet the phil added something for some of us. They also approached the phil differently - in Smac it was obvious, to the point where there is some controversy about it, and some dont like it (whether they like the game anyway or not) by contrast in civ 2 the philosophy is NOT obvious, and it takes some digging to reveal it (in fact i suppose some of you will still not accept what i have said about it ).
So, from what we know so far, is there an underlying phil at work in RON???
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