Excerpt talking about Conquer the World:
The way your nation's powers and research work will be slightly different in Rise of Nations' in-depth single-player campaign, which is known as "Conquer The World" because in it, you do, in fact, conquer the world. Big Huge Games estimates that the turn-based campaign should take 12 to 18 hours for most players to complete, but since you can play through it as one of 18 different countries, many players will find reason to play through it more than once. Each of the 18 countries will have different starting conditions and then will take over the globe, mission by mission. For instance, if you decide to play as the Nubians, who begin in Africa, you'll begin in a relatively isolated part of the world and should be able to annex adjacent territories easily, but you won't be able to attack or have diplomatic relations with other nations for quite some time. On the other hand, if you play as Germany, you'll be able to benefit from that nation's powerful industrial bonuses by trading with your neighbors, but you'll have very little room to expand immediately, what with France and Spain being nearby.
Over the course of the campaign, the entire world's general level of technology will advance, so you won't be able to greatly outpace the other nations in terms of technology. Fortunately, this means that they won't be able to outpace you, either, and you'll be able to spend more time getting used to each of your current sets of military units and technologies--Rise of Nations will automatically upgrade your existing units when you research new unit types that appear for each age, so you'll hardly ever see ridiculously anachronistic matchups like swordsmen fighting a tank. However, you will have to keep track of your diplomatic standing with your neighbors; maintain good relations, and your neighbors may even support you in future military campaigns by automatically sending reinforcements, as long as they control an adjacent territory. Interestingly, each mission map will be generated according to the surrounding territory; a map that takes place in the Amazon jungle will have a tropical layout with a large, resource-rich watering hole near the center, while a battle between France and England will actually take place on a map divided across the middle by the English Channel.
Over the course of the campaign, the entire world's general level of technology will advance, so you won't be able to greatly outpace the other nations in terms of technology. Fortunately, this means that they won't be able to outpace you, either, and you'll be able to spend more time getting used to each of your current sets of military units and technologies--Rise of Nations will automatically upgrade your existing units when you research new unit types that appear for each age, so you'll hardly ever see ridiculously anachronistic matchups like swordsmen fighting a tank. However, you will have to keep track of your diplomatic standing with your neighbors; maintain good relations, and your neighbors may even support you in future military campaigns by automatically sending reinforcements, as long as they control an adjacent territory. Interestingly, each mission map will be generated according to the surrounding territory; a map that takes place in the Amazon jungle will have a tropical layout with a large, resource-rich watering hole near the center, while a battle between France and England will actually take place on a map divided across the middle by the English Channel.
Also includes a screenshot from CtW!
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