how will the game handle things in multiplayer to make sure people dont sort of hack these files to give themselves unfair advantages?
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Picking Apart Part 5
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in the beta that we have since late last week(expect a play preview in the middle of the month ) there is pop limit of 300 and no unlimited optiondoes that mean there is an option for NO population limit?
our beta doesnt have the editor, but i'm confident that there will be some option or editor feature to allow more...
loose capital=loose game is an optionBecause if Moscow is captured because I had no units, and I Have an army on the other side of the world....Sometimes Ill want a game where this does not happen.
no barbariansBut....will there be barbarians?
optional tooThis is also optional, right? Once I completly learn RoN, I dont want large blocks of text to appear every time I roll over a unit.....Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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I'm kind of surprised the Spanish will be able to see the entire map. This means if the game is set so everyone sees the map, the Spanish will have no special trait. OTOH, in a standard game with fog-o'-war for everyone else, the Spanish will be programmed to NEVER trade their map away? In a standard solo game will all 18 civs play? Or is there some limit like Civ3 depending on map size? I wonder how fast the game will play when the map fills up with cities and units.
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yeap, what Tassadar5000 said
i have found that it works fine most of the time. but then again i havent tried the huge maps yetCo-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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perhaps in a scenario(actually i'm pretty sure it could be done via scripting)
no current option for that in the game setup screenCo-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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