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  • Triggers- BHG please respond

    BHG,

    Could you please provide us with a short list telling us some of the triggers that will be in the scenario editor.

  • #2
    there is a whole scripting language behind the scenario abilities. the possible triggers are endless
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #3
      I can't stop laughing with excitement. But will there be ready made ones though?

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      • #4
        we dont have any info on the interface of the editor but i'm sure they'll at least give some examples
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #5
          The sooner, the better. This is the component of the game I'd really like to find out more about.


          Edit: To be more specific. I'd like to see some examples of how event handlers are written in the scripting language. (When's this language going to get a name, btw?)
          Last edited by Peter Triggs; October 29, 2002, 16:51.

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          • #6

            Markos, any chance you could post some more code for us to look at?
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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