I just read through the Developement Diary on GameSpy, http://www.gamespy.com/devdiary/september02/ron1/, and found something new that will be interestiong for anyone interested in RoN.
Tim Train explained how the way that campaigns are going to happen in RoN is a gradual conquering of the entire world through the ages. The player will conquer one province in each scenario/mission and only play in one age. Slowly each province won will allow you more resources and tribute to allow you to slowly move through the ages. It seems like a great feature.
He goes on to say that it is Risk meets RTS and that it is a way that even TBSers will like RoN. Sounds like it has a lot of promise to move along a campaign mode and have some variety each time you play through.
Tim Train explained how the way that campaigns are going to happen in RoN is a gradual conquering of the entire world through the ages. The player will conquer one province in each scenario/mission and only play in one age. Slowly each province won will allow you more resources and tribute to allow you to slowly move through the ages. It seems like a great feature.
In "Conquer the World," nations can take over the world or a portion of the world, one province at a time. Each conquered province adds tribute, special resources, or bonus powers to your nation, and each battle takes place over the course of a single Age. Players spend a lot of time in each era as a result, and can try out strategies and tactics with each era's units that would not be possible in the standard random map game. The scenario generator places the player in a number of different situations that give each battle its own feel.
He goes on to say that it is Risk meets RTS and that it is a way that even TBSers will like RoN. Sounds like it has a lot of promise to move along a campaign mode and have some variety each time you play through.
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