I don't see much difference, besides the borders feature...
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Rise of Nations vs. Age!
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Re: Rise of Nations vs. Age!
There will be lot more differences than just borders. Ressources never deplete. Cities are captured instead of being destroyed. Peasants will never be iddle. Those three are huge! Combat is different, with flanks etc. I am sure there are lot more differences that we have not heard about yet.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Cities are going to be a radical change in a RTS. Their strategic importance is going to be a lot more than that of a base, where once you had expanded to your third or fourth resource base, they had little importance to you unless an attack failed. It should add new depth and change the strategies of how we play.
Not to mention time period. With a game that only spawns one or two time periods such as AoE that is going to have totally different strategy than a game that goes the whole of civilization. In the second, there will be a lot more emphasis in infrastucture and research so taht you can also move through the ages of time faster than your opponent.
And like diplomat said there will be more differences as we get closer to the game's release.About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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