As stated on the news page, RoN Pantheon interviewed Ike Ellis, who is working on the scenario editor for Rise of Nations.
It is a very interesting interview, with tidbits about how they developed a custom scripting language to allow deep customization when working with the scenario editor.
Here's the link: http://strategyplanet.com/riseofnations/iiellis.asp
And here are some interesting parts:
It is a very interesting interview, with tidbits about how they developed a custom scripting language to allow deep customization when working with the scenario editor.
Here's the link: http://strategyplanet.com/riseofnations/iiellis.asp
And here are some interesting parts:
designers can script custom, very detailed victory conditions and individual triggers that take many factors into consideration.
It is also possible to create units and buildings on the fly through scripts. This becomes very interesting because you can do things like monitor the success of players in the scenario and fine tune the numbers and types of opponents that they will fight based on their skill and the difficulty level that they've chosen.
We also have a fantastic feature that lets you import an image that you've scanned or drawn in an imaging program and turn it into the continents you want. This has proven to be very useful as we create historical maps.
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