The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by DinoDoc
Real time isn't bad, Imran. I suggest giving some Blizzard games a try before writing off the genera completely.
I did. That's why I dislike the genre so much
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
You can not please all of the people all of the time
Originally posted by Urban Ranger
I did. That's why I dislike the genre so much
Oh well. That's how I got introduced to the genera and the main reason why I like it.
I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio
Some RT (I removed the "strategic" part on purpose) aren't bad. I played Seven Kingdoms Ancient Enemies which was decent though not excellent. I tried Capitalism 2 which is excellent (this is actually a RTS).
I personally don't like Europa Universalis but many respected people swears by it.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Ah, EU... it is technically an RTS... but nothing like Starcraft (I guess we should call them RTT - Real Time Tactical). I like Close Combat as well. The whole get the resources faster than the other guy doesn't appeal to me, and this game seems no different. You still have to beat the guy to the resource, they just make the management of that easier.
And the 'idea' has been done... Empire Earth and AoE.
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
I said in the other thread on this folder that I would give this game a chance even though I despise RTS clickfests.
After giving the subject some more thought I think I'm not gonna waste my hard earn cash on another RTS rush clickfest. I'll try the demo if there is one.
Let's face it. In this life someone always will promise you the moon (doesn't matter who it is game god Brian Reynolds/Sid Meier or the garbageman) but end up delivering you a pizza.
No matter what, this world is only about making money and living large while laughing at the proletariate. We live like dogs in cardboard boxes playing the games they promised would be awesome but sucked and they got our money bwahaahaahaaa!!!When it comes down to it folks, people just want to make money and if they can dupe people into handing over their money they'll do it.
no more rts clones....
Make your claims about that "this is different I promise please buy my game".
You know what, then give me my TBS game. There's no such thing as a fun "civ" type RTS game.
I'd rather take a chisel and jam it in my ear. Oooh that smarts when I do that.
Those two things are mutually exclusive by definition. Perhaps you are asking the impossible?
Er, uh Sid Meiers has said that Simcity was an inspiration for Civ 1.
Simcity is realtime.
"oh, thats just technically realtime. When we say realtime, we mean a warcraft clone"
the whole point of combining rt and TBS is based on the idea that RT has advantages beyond the warcraft clone genre.
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
I admit I'm quite disappointed at this news. I certainly expected more than an Empire Earth clone. I think I may have even foolishly imagined he would invent a new genre or something.
Do it right Brian, don't fall for anything less, don't say 'oh we can't do it coz its too hard to implement', that's how you will lose, Games SUCK these days, and I mean SUCK
mohaa is the only game (recent game) that has some professional feel to it, ppl just don't make games like that anymore, and its gonna kill the industry one day, you're all backstabbing yourselves, oh you're so proud of what you have created, blah blah blah, on and on and ON. Don't try to be some hardcore guy who has started his own pet company who makes his dream come true and you think everyones gonna love you and you're gonna make lots of $$$. Don't you dare say this is not a clone, not until you can prove it, not until you can say that 50% of Rise of Nations is nothing like Empire Earth, AoE and AoK; because the brutal truth is, your first creation, your beacon to the world, the one that advertises your company as a real player in the industry, must work, it must be replayable, it must be big, it must be huge, it must not be just about war, war should only be 25% of the game, the rest should be about diplomacy, trade, technology, discovery, we are talking about Rise of Nations here aren't we, not Rise of War, right?
Your first game is your last chance, don't screw it up.
Hi SnOOpy,
you use pretty hefty words, but you express many of my thoughts.
Originally posted by Sn00py
ppl just don't make games like that anymore, and its gonna kill the industry one day
It appears to me too, that the gaming industry might take the way the music industry did, where most of the current titles are only polished clones and to taste something fresh you have to listen to very old stuff.
Originally posted by Sn00py
it must not be just about war, war should only be 25% of the game, the rest should be about diplomacy, trade, technology, discovery, we are talking about Rise of Nations here aren't we, not Rise of War, right?
Applause, exactly my opinion. But I am afraid we belong to a minority. Most player love hefty confrontations and judging by the screenshots RoN will exactly give this to the broad audience.
However, if anybody is able to do something fresh IMHO it is Brian and his team. When I look back at what titles I really love and still play after years, his name his behind many of them. With Brians historical and technical education RoN has to be the fullfillment of a dream for him, so I am pretty sure, if he will love the game, I also will. And as always with a B.R. game the best parts will probably be below the surface and not show on screenshots. I think the long development time speaks for itself.
btw: Sn00py, your additional Civ3 art is so marvelous, perhaps you should apply at BHG. I could not play Civ3 anymore without your work. Excellent!
Originally posted by Alphaman
Those two things are mutually exclusive by definition. Perhaps you are asking the impossible?
Not at all. Gangsters had a turn-based planning screen then a real-time action screen. But perhaps the best example is Shogun, a turn-based strategy game with a real-time battle game.
It's not that real-time is bad, remember many of our favorites games are real time: Pirates, Railroad Tycoon 1 and 2, the City Building series, and so on. It's just the combat-centric, ant-management crap like AoE that many here rails against and for very good reasons.
RoN looks more like an EE clone than an AoE clone. But that is what Brian has always wanted to do...appeal to those gamers that have an attention span of gnat's burp. What a waste, imo.
RoN looks more like an EE clone than an AoE clone. But that is what Brian has always wanted to do...appeal to those gamers that have an attention span of gnat's burp. What a waste, imo.
Im not sure. The notion of making a real time civ has been challenging for some time. Thats what AOE originally was supposed to be - but it ended up being warcraft in historical dress - civish names for units and techs, but not truely civish gameplay. Nonetheless it created its own successful subgenre, historically flavored real time tactical(with some grand strategy) games (AOK, cossack, america, even to some extent Shogun, IIUC) with greater and lesser degrees of combat accuracy.
I've never played empire earth, but IIUC what rick goodman did was take the AOE formula and make it more "civish" by going to the full 6000 years +, thus making it "more like civ" than AOE/AOK. but in other respects it remained very close to AOE/AOK, not civ.
Brian seems to be making another go at civ in real time. While starting with an AOE/EE approach (building, peasants, etc) rather than an EU approach, I cannot rule out that he will make a truer compromise than Goodman or Shelley did. He certainly understands the unique aspects of TB civ. His comments look positive - he mentions a political aspect of development - shich is completely absent from AOE/AOK, (and AFAIK from EE) which is one of the crucial aspects of Civ) It also sounds like a city will be more a coherent entity not just a collection of buildings. So i will hold my breath
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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